Jump to content

jdsmith2816

Citizen
  • Posts

    882
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by jdsmith2816

  1. I explained this earlier, yes? I did everything that needs doing except for the list work.... which is massive. If you don't care about the state of all the vanilla armor lists/outfits then feel free. Aye, you can definitely swap to ASLAL and ASNB... just requires a bit of patching to ensure it all works as intended.
  2. Pretty much, yeah. Also there's alot of work that still needs to be done list wise with CRPatch... alot of the list resolutions need to be set as high priority so that the Reqtificator doesn't mess them up. I ran out of time but plan on getting to it... It's on my list of thing sto do after removing claralux.
  3. Not annoying. :) TheTrader added them simply to mitigate the damage for the people that, against all advice and logic, create a bashed patch for a requiem load order..
  4. That's because those are bash tags and we don't create a bashed patch..
  5. Good catch... This isn't an issue with the SMC version.
  6. Ellilea mentioned that a long time ago. Thing is... I can do the whole finish line with CRPatch enabled no problems... and doing it without CR patch essentially nullifies all of the npc item and list fixes/modifications. I'm still stumped on this unfortunately.
  7. FML this CTD on save :( Thanks for testing installation procedures; we'll get the issues in the wiki ironed out. I have some time this weekend to check over the DBM changes and I'll see about digging u that old Book of UUNP patch I did.
  8. I'd love to use Book of UUNP but unless someone has done a proper Requiem patch for it it's just not gonna happen. It's less about the stats and more about the leveled lists... Book of UUNP touches almost every vanilla armor list.. including, for instance, all of the bandit ones. Requiem doesn't even use those lists anymore.. it uses it's own new custom lists. It also adds alot of lists for tempering purposes... All of that has to be fixed by hand if you want things properly distributed to bandits and proper tempered versions of the items. I made a patch for the version out when the guide was released that covered everything except the bandits iirc but I just couldn't force myself to fix those lists by hand... was just too much. I was giving myself RSI lol
  9. Heh, I can see how that'd be confusing :D Defnitely below on the left and above on the right. We want EVERYTHING to overwrite the npc records from NPC Retex since we pick and choose what to forward via script later on. We don't ever want the Reqitifactor to choose a record from NPC Retex as the final override. Oddly enough the Reqtificator has a solution built in to handle this but it's busted until the next major release... known bug. Thus my scripted xedit solution. Woot! I've been pulling my hair out over this one... Tried all kinds of things but could never reproduce. You only want to keep ActorVariations.txt when re-running the Reqtificator during an existing playthrough. This ensures that your NPCs don't suddenly change their looks mid game as part of what the Reqtificator does is generate unique faces for all generic NPCs like bandits.. This would be.. strange.. and also cause a few problems as well.
  10. Immersive creatures isn't included because the existing patch is rather poor... I plan on including when TheTrader releases his new version but he said coming soon like a year ago. Time is just tight... alot of stuff going on at work right now and most of my free time is being spent out in the pool with the kids and such.
  11. Read about the deities here: https://www.nexusmods.com/skyrim/mods/74330/? That page also has instructions on how to reset the deity bounty counter for things such as accidental theft/murder/etc Blessings and such are controlled via BtC now... not sure how that mod would interact with it. You can also use the paycrimegold command... Open console, click a guard, type paycrimegold.. It will initiate the standard bounty payoff procedure.. remove your gold, move you to fron tof prison, blah blah. It will be removed... I just havne't done it yet... I've updated all of my mods locally except for the DBM patches.. Made minor need changes to patches.. Will do the same for DBM patche ssoon then remove Claralux..
  12. Relinker is accurate in what it chooses to patch. If you don't want to use relinker then don't merge any mods from the guide that relinker... relinks...
  13. It's not that simple. Even with Mator Smash you still have to manually inspect and correct the patch when it finishes.
  14. Which version Darth? I've been meaning to play through all of the dragon ages since I've never finished any of them. Wondering if there's nifty grpahical improvement guides around for them.
  15. We start building the TES 6 version of Requiem ;)
  16. That looks correct as long as you have the CoT folder still active.. only thing it should contain are assets + the CoT esm file... No need for any other patches or esp files from the CoT fomod. The phinx enb results in a very slight brightening over just RRD but it's not much and it brings some solid color correction and effects that you just can't get without an enb. If you're running some other ENB it may be really blowing out the lighting.. especially if it does alot of eye adaptation. Diana is updating the WLSO section of the core guide now.. it includes the Phinix RRD setup so 'official' instructions will be there today/tomorrow.
  17. It's a wiki jsut go back in time on the history until you find a version with the mods still in there.. same with the CR guide page
  18. Just don't install the large junipers when doing TAFM.
  19. I just don't understand this... I'm running with the same patches.. using the full steps of the finish line with no problems.. so confused
  20. Aye, then I just answered the question I believe. Was there something more you needed to know?
  21. Are you trying to customize the look for the weathers? If so you need to add an ini file for the weather to enbseries folder.. such as CoT_clear_coast.ini That file is like a miniature enbseries.ini you just customize the values like you would the main ini file.. but it only takes place in that particular weather.. You then need to add that weather to _weatherlist.ini example: [WEATHER001]FileName=clear_pineforest.iniWeatherIDs=81A,10E1F2,1760F filename is obviously the ini file you added... weather ids is comma seperated list of weather codes that you can use with the fw command in the console... This links the ini file to the relevant weathers.
  22. Someone was asking for my latest patches... These haven't been touched since 3/26 but it's what I'm using... I'm not sure if it's the same versions that diana last updated the page with. Having said that I just confirmed that I do not have the strange bug people have been reporting and that the finish line steps work as expected for me... It also includes my current load order left and right side.. this is Base + ECTV + SMC https://www.dropbox.com/s/0kn1zlxl8q18n1j/SRLE%20LOTD%20Reqtified%20Compatibility%20Patches.7z?dl=0
  23. A few mods use the juniper tree as a potted plant.. and we happen to use the large juniper trees option from SFO. Those are the sort of thing we need a lis tof so they can be corrected.. screenshots with mfg console open with the item clicked.. Floating lanterns, out of place trees, etc etc..
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.