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reddvilzz

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Everything posted by reddvilzz

  1. I was considering adding this but isn't it conflicted with ordinator itself? What are your suggestions? I know I googled these 2 together and enai's said ordinator touch stealth perk as well. Unless using the no perks version. I'm adding Sands of Time and Watchtowers Reborn from Genesis team and so far after exiting from helgen to riverwood I have fought 3 wolves, 1 bandit with wolves and 1 skeleton in that short trips, and some wolves spawn near riverwood which killed 2 NPCs there. What a sight to see
  2. Well for dyndolod.esp you just need to rerun it again and you will remove the CR dependencies if you don't have it enabled while running dyndolod. Anyway you can make your own CR I guess but just don't include anything from ELFX and Vivid Weather if there are any. It will cause issues if you don't have the CR because it is supposed to fix some stuffs out. Edit: I'm not on my PC but I can tell the errors from IPCT records are something from DeadlySpellImpact.esp if I'm not wrong, is there for some reason you merge the esp or maybe you don't used it? The rest is need to be checked first before I can point it out Edit 2: or you can check here https://wiki.step-project.com/User:Paul666root/Subguide_CR_SRLE_LOTD#Activator and cross check the errors to see what records are supposed to be there.
  3. Okay looks like there are lots of errors on the CR, maybe try redownloading the latest CR? If you followed the guide exactly you shouldn't have errors unless you removed some mods from the guide or add more mods to the guide's merge section.
  4. With spluff I'm a thinking is it better to leave the BSAs? Inigo and ICOW which from the guide mentioned both of them to leave it packed but after reading your comment on spluff thread you said to set it on 0 which means it will unpack these 2.
  5. I'm using ordenador since I like something simple rather than going with DDSopt
  6. I'm using gtx 750ti with only 2gb vram , also 8gb ram and I'm running extended lotd. I'm sure your's is a more than enough. I don't even asked, I just punch it through following the guide. If I meet performance problems I just reduce some of the textures I used to 1K
  7. I have understand what you are explaining but the modgroups part is what I don't quite understand since I never heard any of it. So far I load it just like you said and yeah some flickers but something I have to live with it I guess
  8. Thank you for your work Darth and Lexy, the guide is pretty much in its amazing state now. Good luck with everything!
  9. Alright, seems I have misunderstood the conclusion.
  10. Oh sorry, I meant the lod from the Relinker output
  11. After looking the discussion about Relinker it is best to removed the lod generated by the Relinker and then rerun DynDOLOD?
  12. Well what you are posted actually just the background load when you load TES5Edit for the CR. To check for errors from a plugin you have to load the CR, right click the CR and choose check for errors options. The last time I have problems like that was caused by the CR have errors in them because I have added my own merged files into the guide's merge section.
  13. That's a lot of information I've gotten from your post thank you. One thing I keep wondering about modgroups and what it is about actually? Never used it at all. I'm guessing from the mod page of shadows said you can overwrite weather mods with this mod or either vice versa I think it needs to be tested to see the differences which I don't know how to really test it since it is a weather which occurs differently every time. And now by CLARALUX and RS itself so far I'm seeing nothing wrong with it, but I loaded CLARALUX after RS as the CLARALUX author said in his mod page. RS Exteriors and ELFX Exteriors which I've not tested at all, I just use both of them and so far nothing wrong at least for me. I don't really know how to compare two lighting mods to be exact. Maybe any suggestion?
  14. I'm even using GTX 750ti with only 2Gb vram and reaching 30 - 35 fps outdoor and 45 - 55 indoor only with Rudy enb while using tetra I can reach 35 - 40 fps outdoor and 50 - 60 indoor. I'm testing and trying to reduce some textures to 1K using ordinador though. Anyway what seems to cause random NPCs to be naked? Sometimes with no armors but with weapons. Using reset inventory fixed them but is kinda of annoying seeing random naked NPCs. Last base change overall all from ASIS which have the proper armors for them but for some reasons in game it maybe decided not to load?
  15. So after taking a look at Shadows mod and your patches, I noticed it conflicts a bit with some of the mods. For me I put this just before SRLE Extended LotD CR, after reading Aeon ENB for the load order the author said for lighting mods to be put very low to the bottom. Relighting Skyrim Legendary.esp CLARALUX.esp ELE_Legendary_Fs_Wt_Lite.esp Shadows Merged.esp (Merged Shadows mod with all of your patches) CLARALUX Patches.esp this records overwrites NLVA's Records Image Space \ XX0C821B <ISSkyrimStormSnowDAY> Image Space \ XX0C821D <ISSkyrimStormSnowNIGHT> Shaders Particle Geometry Weather Records A few questions: 1. What are your suggestion on this? Do I use NLVA's Records or just keep it on Shadows mod? 2. And do you suggest loading shadows mod after ELE and it's patches or before ELE? 3. Where on MO's left pane you put Shadows mod? Since it replace some mods I'm not experienced at all with this so I don't know which one is best. Thank you
  16. Right click the CR on TES5Edit and check for errors
  17. Out of curiosity what enb you used? And if you use the same enblocal.INI on both version sometimes it could cause crash in my experience. The way to solve it just to use the original enblocal.INI from the enb you used. Just an FYI had this experience from Tetrachromatic ENB
  18. First thing papyrus doesn't seem to point you anywhere from my experience unless you wanted to see some script spamming. And about the crash, try to check errors from the CR and see if there are errors in it. Sometimes this errors can cause problems.
  19. I've disabled bashed patch, asis, dsr and dyndolod just for testing purposes to make sure everything run properly. A bit of search showing it can be related to ALSL though, testing something now.
  20. After updating everything from the guide now my skyrim stuck at the logo after clicking new game. What seems causing this? Already ran loot as per guide.
  21. The new CR Guide started from 26 august right? Or is there anything that needed to be added before that date from the dropbox's CR?
  22. You've read my mind Paul. Edit: nvm looks like I dream about the Enhanced Landscapes dependencies in the CR
  23. Well if that's the case I think the CR is uploaded as the wrong name I guess. I've downloaded the LotD CR and the esp name is SRLE Extended Conflict Resolution.esp
  24. Looks like Darth uploaded the wrong file? It needs book covers of skyrim.esp as master and also emdr, rebirth monster.
  25. Alright that's clarify things up. Last question what is COWI?
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