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Everything posted by dunc001
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Redownload it. The first upload had the wrong esp in it. The mod author has now fixed this. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Some of these are quite interesting :) First two aren't issues for me as Automatic Variants has done a great job of CR on these already! Next bunch I forwarded SkyTEST (and Height Adjusted Races on my setup) 000C8912 - I forwarded the record from RaceCompatibility and added the ZombieRace from Forgotten City 0004B2D9 - Use record from Better Quest Objectives, the forward additional properties from Race Compatibility, forward Optional flag on VilkasSword Alias from ESFCompanions, forward ALCO Object from aMidianBorn ContentAddon in AelaShield Alias 0001FAE2 - Looks like an error in 3DNPC to me, just let CCF win Last three don't exist for me, and no errors in LotD Patches Merged? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
i know Crash Fixes is supposed to deprecate this however it might be worth you trying Safety Load with the ini setting for EnableOnlyLoading=true Might just help and won't do any harm. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'd still go for Malukah's version over this. I've actually got it as my main menu music and find myself holding off clicking Continue just to listen some more! I also use Wallrim and the wp randomizer, plus MainMenu with the Beth logo removed. I'm happy with my main menu screen :D -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is the WryeBash stub thing just the same as Create Dummy Masters? -
Really? I just followed THIS post and it had no trouble at all. I'd also heartily recommend you get iReboot and EasyBCD from HERE to make switching back and forwards easier than the bootloader screen
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WILL MO carry over from WIN10 to WIN7?
dunc001 replied to Quahogs's question in Mod Organizer with STEP
Yes, I just did this last week. I have Steam/Skyrim installed on a seperate SSD so just had to reinstall steam to the same location on Win7. Other than that all my Skyrim tools (MO, TES5Edit, etc) are installed to the same SSD and are standalone so all work fine. You'll need to reinstall LOOT and copy your userlist from its Win10 location to the new location in Win7 for any metadata rules you've added to carry across. Plus remember to install all of the runtimes and redistributables needed for the various tools. Run Skyrim through steam once before running through MO. Also, when you first open MO in Win7 just check all of the executable/plugin paths (blue/green cog button) to make sure they're all still pointing to the correct path as a couple of mine were wrong the first time I loaded MO in Win7. -
Tracking Down Missing Textures
dunc001 replied to Nickd1291's question in Guide Support & Bug Reports (retired)
This is a long winded process so buckle up! You will need MfgConsole installed (SKSE plugin) and NifScope. In game you need to look at the purple item, open console (~) and with Mfg you should now have additional info in the console window. Place your cursor over the purple texture and click. It will then display the formID of the item in the bottom right along with the last esp to modify it. Load up TES5edit with that esp, enter the formID in the top left search box and click enter. This should take you to that record. Look down until you find the MODL which will give you the mesh path. Next, back in Mod Organizer in the right hand pane click on the data tab and scroll down until you find the meshes folder. Navigate in until you locate the mesh you just identified in TES5Edit and take note of which mod is now providing the mesh. Open that mesh in NifScope and click on each NiTriShape in the list until you identify the part of the mesh with the texture problem. Expand the NiTriShape in the list and click on NiTexturingProperty. And there, finally, you will find the texture path you need. Now back into ModOrganizer, into the data tab again and this time down to the texture folder. Navigate in to the texture path you've just identified and take note of the mod providing the texture. And that's it, that's the one you need to fix. BTW - If anyone has a quicker way of getting to the offending texture please feel free to override me. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Happy birthday all of you and well done Lexy -
I was constantly hitting over 4gb and crashing on Win10 on a heavily modded SRLE LotD build, with virtually no 4k at all. My average in SPM was usually around 3300-3700. I have just set up dual boot and the difference on Win7 is incredible, particularly on load times.
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Common CTDs, Freezes, ILS and memory issues
dunc001 replied to hishutup's question in General Skyrim LE Support
So what alternative windowed settings would you recommend? Hishy, my 'sweet spot' for the custom memory block size is actually around 150-160 somewhere. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
For this I think it's left pane priority that is important, not the esp so as long as the fixed facegen files aren't being overwritten by anything else it should be fine. Feel free to correct me if I'm wrong. -
Skyrim Revisited: Legendary Edition News
dunc001 replied to Neovalen's topic in Skyrim Revisited (retired)
Ah OK, I was searching the page for any reference to Realistic Dialogue or RDO so I missed those deletions entirely. -
Skyrim Revisited: Legendary Edition News
dunc001 replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, is there any chance you could update the CR subguide with the RDO entries please? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Priorities mate, who needs nappies anyway? -
Mod Organizer - export all active textures from virtual data directory
dunc001 replied to dunc001's question in Mod Organizer Support
I was replying to a post above yours. The whole point is I am NOT wanting to run optimizer on every texture in every mod in my mods folder as it would take forever (800+ mods, 130Gb total folder size). I have spent months prioritising textures in MO, reordering, hiding, etc to arrive at a look I am happy with (for now) and I now want to optimise only the winning textures, those in the virtual data directory which are actually used in game. And I know that not all textures will benefit however a large number will, and given that if you are using correct ini/settings in ordenador you can pretty much ignore previously optimised textures, avoiding optimising skin textures etc I can't see the harm. What I am suggesting is exporting a complete copy of the virtual data/textures directory, running optimizer with all the necessary settings and tweaks on that complete folder, then installing the optimized folder as a new mod in MO, bottom of the left pane so has priority over everything and therefore provides all of the winning textures. Then like I say if anything is messed up it can simply be removed from the new mod, or the mod removed altogether. Ganda has already produced a proof of concept for the exporter, I'm going to give the full process a try later and we'll see what the results are. Nothing ventured nothing gained! -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
NVM -
Mod Organizer - export all active textures from virtual data directory
dunc001 replied to dunc001's question in Mod Organizer Support
This was exactly what I was suggesting, one single load last Optimized Textures mod (either directly into the mods folder for refresh or into overwrite for Create Mod). That way no risk of textures within the original mods being deleted by mistake and if the optimised textures cause a problem simply remove the new mod and you're back to where you were. -
Is there a way yet to export the complete current virtual textures directory from MO into a single consolidated textures folder complete with correct directory filetree, ready to run just those active textures through Optimizer? My mods folder is currently around 120gb so running Optimizer on the complete directory even with a clever ini is not feasible for me. I have seen mention if running something like FreeCommander from within MO but haven't seen anyone reporting success or otherwise. It could also be useful to do the same with the meshes folder to allow checking of only active meshes with NifHealer.
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Except you won't be getting any of the new unique meshes/textures/effects etc added by any of the mods, only the vanilla replacement meshes and textures.
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Paul/Darth, any chance of updating the CR guide with the AAE/SkyTEST Creature Addon stuff please? LOOT is placing my AAE patches merge after my CR plugins - is this correct? -
SKSE folder regenerated in Overwrite everytime I run Skyrim.
dunc001 replied to Ulvai's question in General Skyrim LE Support
Does it matter if there are several different playthroughs/characters happening on the one profile then, or are these just files the mods generate on first run? -
SKSE folder regenerated in Overwrite everytime I run Skyrim.
dunc001 replied to Ulvai's question in General Skyrim LE Support
Oh, should I be doing this every time I exit the game once I'm on a playthrough? I thought I was supposed to delete everything in the Overwrite folder each time? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
How easy would it be to remove Sofia from this mix? I want to use your merged patch because of the hand-fettling, but don't use Sofia. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just saw that. We'd presumably need to do a bit of work to combine the two options seeing as we have both Disparity and Imperious. I also noticed re the AGO/N2T discussion earlier that a hotfix for N2T has appeared today although there's no info on the modpage/posts detailing what it does. I've been using the unofficial N2T fix up until now, I'll try and compare the two in xEdit tonight.

