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Everything posted by dunc001
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's an error in the original Forgotten City mod which has forwarded to Asis. Apparently it's nothing to worry about and can be ignored. -
Sure, be my guest. Every man should have a dream ;)
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Another quality description in the OP :P Basically this is Ganda's solution to a question I posed as to whether I could extract all the textures (and meshes) from the MO virtual data directory (so basically all the winning textures and meshes in the left pane priority order) to one consolidated folder, preserving the folder structure, so I could then run Ordenador on just those textures which are actually being used in game rather than my complete /mods folder which currently stands at a little over 130gb! I would then create a new 'mod' containing the optimised textures and load it last so it overwrites everything, providing all the winning textures. Arguments aside as to whether there is any real benefit to optimising (or problems arising) this tool does exactly what it set out to do. I'm hoping it will give rise to an automated way of running every winning mesh through a combination of NifScan and NifHealer so you have a one click find and fix for all broken meshes, but that's a story for another day...
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nice find Lexy, I'll test this later on. -
I'll try and get round to writing some additional intro text for the OP so it can be understood by anyone who doesn't have a clue what you're talking about or the original problems this was designed to address...
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Anything going on in Falkreath in terms of SMIM (thinking of something similar to the chandelier issue)? Any rogue bounds edits in anything? Try to toggle trees with the console command? Just thinking out loud here... -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Merge Plugins should correctly handle copying the translations. At a guess I'd say you have renamed the merged esp after making the merge? If so that's what breaks the MCM menu. -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Paul, are the CR changes from 1.17 updated in the subguide yet? History shows last revision was on the 17th? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
It won't be something Arthmoor needs to fix. It's more likely another clash with Enhanced Landscapes or something in the Landscape merge? -
Win 7 yes, I held off dual booting for ages and couldn't believe the difference.
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Darth, just wondering if you've considered Distinct Skyrim Landscapes as an alternative for Enhanced Landscapes? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Can I just check, with the patcher did you set everything in the Combat section to 1? -
Sure, np as long as you don't need it yesterday...
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I'm not sure this entirely explains it. Take the example of the Treasure Hunts merge for the five treasure hunt mods which integrate into Legacy of the Dragonborn. For the displays to be enabled the LotD enabler script looks for the original esp names. If all five are merged into one new esp then obviously when LotD looks it can't see them and the displays remain disabled. What ReLinker does is not simply an extension of Merge Plugins. It scans your load order for merges, then reads the plugins.txt and map.txt in each merge. Then it looks at ALL of the other scripts in your load order looking for any instance of any of the original esp names for mods now combined in any of the merges. When it finds an instance it then changes it to point at the new merged plugin esp and edits any related formIDs based on the relevant map.txt. This way LotD now knows that Treasure Hunts Merged.esp now contains all five original esps and the enabler script is updated accordingly allowing the displays all to enable. TLDR - ReLinker edits any script in your load order (not just those which are part of a merge) which is looking for an esp now contained in a merged plugin to point at the merge instead.
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Before you delete the old merge take a note of the esp position in the load order (right pane). After you have rebuilt the merge with the updated mods, disabled the individual mods and enabled the new merge, then move the new merged esp back to exactly the same position in the load order so you don't have to resort masters on everything again.
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I can confirm it works perfectly :) Tested with the treasure hunts merge and ReLinker found and edited the correct DBM scripts, displays all showing correctly. Excellent work Ganda and Hishutup. Some basics just to confirm: 1. Best to run outside of ModOrganizer with MO closed. 2. ReLinker will run on the last profile open within MO before closing. 3. Once complete when you then relaunch MO ReLinker Scripts will appear in the left pane as a new mod - enable it and leave it at the bottom of the left pane to ensure it overwrites the original scripts. 4. Profit :D Note - If you have several profiles you need to run ReLinker on each one - Open MO, rename ReLinker Scripts mod in first profile to something unique (for example 'Relinker Scripts <Profile Name>') switch profile, close MO, run ReLinker, repeat as required.
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SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hmm, the formID is too long. Try 3D5052A2? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Last question on this Paul - when I run the script do I set all the parameters in the Combat Styles section to 1 as stated in the mod OP to leave combat styles untouched or do I set them to 0? Running it has flagged up an error in CACO Patches with 3D5052A2 Death Item BTW? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Always last, just before DSR ;) -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Should the combat patcher be run before or after ASIS? -
Why do the screenshots for my saves look so much better than ingame?
dunc001 replied to dunc001's question in General Skyrim LE Support
Yeah, but I mean the lighting is completely different. Like I walk into a clearing at night and I can see everything like day, big campfire, bandits, etc yet in the screenshot it looks like the middle of the night with just glow from the fire. In the Skyrim settings in NVIDIA Experience I have the option to set a large virtual resolution and then downscale it which I think I've disabled as I figured it would put more stress on already stretched resources? -
SRLE Extended: Legacy of The Dragonborn
dunc001 replied to Darth_mathias's topic in Skyrim Revisited (retired)
That sounds like a good compromise to me Darth -
Why do the screenshots for my saves look so much better than ingame?
dunc001 replied to dunc001's question in General Skyrim LE Support
Sorry, maybe not explaining well. What I mean is what I actually see on screen when I am playing looks crap compared to the little savegame screenshots displayed in main menu. -
Why do the screenshots for my saves look so much better than ingame?
dunc001 replied to dunc001's question in General Skyrim LE Support
No, and I'm pretty sure there is nothing set as a proxy in my enblocal Speedhack is actually now set to true. I uploaded that when I was testing with SKGE for just the water effects which needs speedhack off as far as I could tell. I've removed SKGE for now and set it back to true. No, haven't tried that. I think I may have tried a sweetfx addon a few weeks back but was pretty sure I removed all the files I added. I'll try wiping out every trace and reinstalling Rudy. And all the Steam overlays are definitely disabled. -
I'm currently trying to figure out why my lighting is looking terrible and I just happened to notice that the little screenshots which display on the saves in main menu look way better! My issue is that everything is just way too bright in game - interiors, nights, dungeons, etc. yet in those little screenshots it looks perfect, dark and moody. I thought it must just be ENB (running Rudy) but turning it off makes little overall difference to the light levels. I'm running a modded version of SRLE LOTD, with Shadows, CLARALUX and ELE (no RLS/ELFX/LOS). So what's going on in game that isn't 'layered' in those captures?

