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Jasagna

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Everything posted by Jasagna

  1. Can confirm. Getting same CTD walking up to Markarth after a fresh install and DynDOLOD output. Looking forward to the next update.
  2. Hi all, Using SkyrimVR I am not seeing animated LODs working (waterfalls or windmills for example). My understanding is that DynDOLOD now generates these automatically (I'm using the HIGH setting). Is this incorrect? Please note: MO2.14 (build 7) Pure Waters Latest Resources Latest PapyrusUtil pulled from Nexus
  3. While this is IMMENSELY better than Vanilla, I am unsure how to fix this (and other similar popins) It looks like the LOD is different than the correct 3d model? You can see how near the end of video (specifically at 0:17) the tall Tree LOD in the center pops. https://www.youtube.com/edit?o=U&feature=vm&video_id=XUIaCBV3xyM I'm using DynoLOD High settings. The People of Skyrim JK's Skyrim Complete Verdant Grass Not using SFO Ultra settings Mod Organizer. Any suggestions? Thanks very much in advance.
  4. So I tried both versions of spINI and for some reason it's not altering my INIs anymore 1. I'm using MO 2. I've triple checked to make sure I am using the correct profile 3. I've made value adjustments in spINI (like setting grass density to 0) but it never changes the INI when I look in MO within the correct profile Suggestions?
  5. Thanks for your response Sheson, I did copy everything from my output folder. Then I 7zip it up to my MO mods download folder. I installed the mod manually, looks set up correctly (other LODs are working) and activated it. DYNDOLOD.esp is last in my order also.
  6. Question: Just ran DyndoLOD on high settings but in game The People of Skyrim seems to not be affected. The LODs (or full models) seem to be just fading in at a somewhat short distance. Other LODs seem to be working. Suggestions?
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