Jump to content

FourOne

VIP-Supporter
  • Posts

    52
  • Joined

  • Last visited

Everything posted by FourOne

  1. Right now i made some changes to get a more soulslike combat, especially dodge roll and instant block (animation-cancel). Tested The Ultimate Dodge Mod, TK Dodge SE, Ultimate Combat SE & Key Bindable Dual Wield Blocking and Parrying with Combat behavior improved. All Mods conflict with with Archery Gameplay Overhaul - TK Dodge gets stuck in 1st Person on everthing than rolling forward, even after running Nemesis. So far Ultimated Dodge (its from the Nemesis author) & Dual Wield Block/Parry with Combat behavior improved are working - at least after running Nemesis with Combat behavior improved & Ultimate Dodge Mod. Is this something u want for the guide in the future? And one more thing, in Oldrim I had Dual Sheath Redux - for SE i found All Geared Up Derivative SE - AllGUD & Ecotone Dual Sheath, never used them, any recommendations?
  2. I played a little now with the setup, but im not sure i like the combat mods that much - its great cause its something different then usual, but the EnaiSiaion u used in your old pacts are different in many ways (Ordinator, Smilodon etc). I pushed my Skill Uncapper to 500% XP so i can test faster, maybe i like it more if i have more perks. A "Combat,Magic & Perk" Setup with EnaiSiaion OR SimonMagus616 would be great, but it's just to much work to balance the whole modlist for both. Btw ty for the work, had to rebuild my sykrim modlist and this guide is very much what i wanted.
  3. It's working, had no problems on my last playthrough - but u only see the warmth-value of items if the survival mode is enabled.
  4. SkyUI - Survival Mode Integration I use it for "Survival Mode", also works for "The Frozen North", not needed but still nice to have. And while im at it, what is recommended for Survival? "The Frozen North" or "Survival Mode"? For me they sound pretty similar, are there any advantages on "The Frozen North" other then its free?
  5. Well that are only overwrites, u have to find out for yourself whats needs to go up or down in the modlist. But if Mods are conflicting u have to downloads patches for that, or build a Conflict-Resolution with xEdit or MatorSmash. U have a lot of Mods, and this is probably why u are crashing.
  6. It can cause a lot of problems, you should sort these mods depending on overwrites. And there are several other Problems not only because of wrong overwrites, u have no bashed patch & no conflict-resolutions. The only thing i can really recommend u right now is to start from scratch, maybe even use a guide. Right now we have 2 really good SSE guides here on the forums: Tech's Skyrim Special Edition Guide v2 Lexy's Legacy of The Dragonborn Special Edition Techs guide is more basic, STEP-like - Lexy's Guide is a little bit of everything.
  7. Hard to tell what exactly is crashing you, did u convert all the meshes and esp's for SSE? One thing i noticed - is your modlist sorted alphabetically? In your video its sorted by priority, but it looks like u sorted them alphabetically by hand - doesnt matter if u know what your are doing, if the right mods are sorted the right way.
  8. Well the good thing with "Loot and Degradation" is, even if people don't like the degradation (like me on Hardcore runs) it has a MCM and people can choose to disable it. I also hope for a updated Tech-Guide or STEP SSE, but i think Tech should get some rest after STEP 3.0 first ;) And for now i used Tech's Guide and your Pack with some minor changes for ~140h - so its fine for now.
  9. I rly like your pack, working great. One thing that would we be a good addition for "High-level Loot Rarified" and "Scarcity SE - Less Loot Mod" is something like "Upgraded Weapons and Armors for Enemies". "Loot and Degradation" can also drop tempered Items, but i don't like the degration factor in such a hard environment. Its nothing big, but since Items are pretty rare this can make a difference.
  10. Hi, I have a question regarding SSE - SSE has the same problems with fastsave and autosave then oldrim right? For example: in combat save, active script = possible corrupt save. Or is there any good autosave manager that can only save out of combat, after loading, multiple autosaves & etc. Only thing i found is "Simple Auto Save Manager" but this has no more skse, is abandoned and missing the options i named.From what i know there is no difference between hardsave & autosave, so its just the script thing right?
  11. 83°c to 86°c is 2 much in my opinion, at least for every day usage. Save your BIOS-profile and reset to default and use only XMP (in case u have it). In case u want to overclock again: ASUS has an guided overclock for different cooling systems in their BIOS, most people i know who use it have no problems. Since u are from Thailand and have higher average temperature then for example Europeans are used to, i really suggest u don't overclock that much or u get much better case/casefans. People really underestimate how much bad airflow matters, even the best CPU cooler can't make that much of a difference if ur case cant get rid of the heat properly.
  12. The overheating can be the issue, and its definitely not healthy for your CPU. Since u have a 7700k u don't run it with the Intel cooler, thats good, but u should reapply the thermal-paste. U can watch Youtube videos or something to get an idea of what u have to do, the paste is not that expensive and will help your cpu to live longer. EDIT: Since u bought it from a shop, they did something wrong. They did not apply the thermal paste or did it wrong, even with the worst cooler it should not go 100°c.
  13. First u can test ur CPU, i use AIDA64 for that, the stability test shows u if u have throttling under load. For your GPU u can use MSI Afterburner while ingame, Skyrim with in ENB is a good game for that ;)
  14. 1st Idea: If u have many script-heavy mods, this could be the reason - 200 mods would be fine, depending on what mods u use. 2nd Idea: Thermal-Throttling, is it hotter then normal for u (for me it is ~27°c room temp) - this could explain this peaks 2.
  15. Vivid Weathers is outstanding, i almost **** my pants when suddenly thunder in the distance appeared. Someone has Tips for better lightning at night? Interior light is great, but Exterior not so much. I'm using Enhanced lighting for ENB, Relighting Skyrim and ELFX - but some lightsources are glaring 2 much. I'm pretty much using STEP as a base, SRLE Setup for lighning (with custom Relighting Skyrim version from the SR:LE guide), Dreadflopps-Modular-patches (merged together with Unofficial ELFX SMIM ENB fps performance patch). Load order: ELFX Relightning Skyrim Vivid Weathers ELE
  16. Congrats on ur first installation ;) STEP ist trying to stay close to the Vanilla-Experience, have a look at the STEP-Packs. Skyrim Gameplay Rebalance is what u should look for - have a look at Dreadflopp-Modular-Patches too. Make a Backup of your working STEP-Setup, just in case.
  17. Its a problem of your ENB, it loads the game when u disable all effects - something is missing. Latest Direct X 9 version is installed by Steam, at least it should be. Try to delete "enbseries.ini" and "enbseries" folder and copy again from your Vividian Mod folder.
  18. Make sure all files from "mods/Vividian - Weather - Lighting Enhancement/Vividian ENB Install Files" are in the Skyrim folder, should work then.
  19. That fixed it, thank you very much mate. SNIM was installed, don't know for sure what i did wrong the last time. One thing i noticed: Should be Think i used "No Snow Blending ESP" last time, checked it this time too but on 2nd look I corrected it and everything works fine now.
  20. Great Job Mangaclub, looks really great and i even had even better fps then with Vivid ENB and Vivid Clouds and Fogs. U really nailed it, thank u very much for your work.
  21. I don't know then, seems like something is missing for me (reinstalled compilation 2 times) - cant figure out what it is, all i know is as soon as i disable the step patch it works without problems for me.
  22. That's just the spell-effect from the Vampire that is attacking me. I can reproduce this every time with the missing cave ground, "coc haemarsshame01" on the starting screen so its not related to a bad savegame or something.
  23. DynDOLOD was disabled for testing, everything not related to the Expanded-Patch was disabled in the Left Pane of Mod Organizer for the test and the Screenshot. Just the Mods u need to load the Patch (needed Plugins) were activated. Its causing crashes too btw, had rly hard lags and many crashes on the Clavicus Vile Quest. Maybe its related to a script or something, cant find anything related with TES5Edit that would cause it. But im a noob - someone with more inside on the STEP-Patches should look into it.
  24. Made 2 Screenshots in Haemars Caverns. Disabled all Mods that are not needed for the Extended-Plugin, only difference is i disabled the Extended-Plugin on the 2nd Screenshot. There are more examples in this Zone, every bigger Room has missing Groundparts.
  25. Nope parts are missing, not invisible. Just walk a little bit, 2nd or 3rd "room". Theres a table on the left floating in the air for me, allmost all bigger rooms have missing Ground parts. Tested without additional mods, still the same. As soon as i enable the Plugin the Ground is missing at some spots.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.