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FourOne

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Everything posted by FourOne

  1. Can someone who is using the extended patch test something for me to confirm its a bug? Use "coc haemarsshame01" and look if u have missing caveparts, for me there are several groundparts missing. It works fine when i disable the "Step Extended Patch.esp" - but I'm using several Packs, so it would be nice if someone with a clean Step-Extended could test it. EDIT: Disabled everything not STEP-Extended related and still the same Problem, missing cave-ground-parts.
  2. Rest should be alright, no need to exclude other mods. If u only use the enchanment fix like in the SRLE-Guide rest is optional - just in case. I'm not using SRLE anymore, im using a mix of everything - STEP Extended, SRLE, SRLE-E and Dreadflopps-Packs. PS: In your guide the relev and delev bashtags are missing for the EMDR-Merge.
  3. Mighty Dragons plugins should not get blocked in ASIS, just add the merged esp to [ModExclusions]. And for every Dragon Mod in combination with ASIS:
  4. U have to teach him the healing spell, that should work.
  5. I have restructured the SRLE Mod-Order based on STEP, its for future use but if someone is interested: FourOne Modlist. Everything should work without hiding/deleting files, but consider this WIP.
  6. Little Guide I'm working on: https://wiki.step-project.com/User:FourOne/SRLE_%26_SRLE_Extended Idea is to have a full load order with classification of the essential and optional mods. Quality and performance options for every mod with optional downloads, additional notes with tips.
  7. Right now with a new savegame all neck and face related issues are gone for me, but there is a fix if that wont work for you. U can try to export the face gen data, this fixed it in the past for me. In case u dont know how to do that here is a link: Dark Face Bug.
  8. Seems like Bijin AIO conflicts with "Immersive College of Winterhold" & "ESF - The Companions Guild", since all Bijin mods are back online is this going to get updated in the CR?
  9. Ordinator uncapper seems pretty balanced and i like it so far, but u have to grind a bit before killing a Dragon. Btw ty for the tip to drop Skyrim Flora Overhaul in your guide - it was causing stuttering for me and after i uninstalled i have 55-60 fps even with the default Vividian ENB settings. I'm not using everything from your Extended guideline but i think u did a great job there - I like how u rly extend the SRLE-Experience.
  10. That looks promising, maybe its even something to consider for SRLE - Endgame NPC Overhaul seems like a great solution for the endgame problem, im going to test it later. ty @Astakos
  11. One thing i noticed while testing SRLE: "Skyrim-Community-Uncapper" and "High Level Enemies - SIC" in Combination is a great thing, but standard-follower like Lydia are useless after a while - I like to use her like a tank, but sometimes she's just down in one hit. I googled my problem and don't think there is an easy solution with EFF - what i found out so far is that AFT levels follower beyond their levelcap. But i really like EFF, so i looked at "NPCs Protected Redux" - but i think that would be some work to get it compatible with SRLE and SRLE Extended. "NPCs Protected Redux" has a compatibility-patch for Interesting NPCs but that doesn't help for the standard-follower... Anyone has experience with this problem?
  12. For me this is the greatest Dragon Overhaul, but I haven't tested the newer version of "Dragon comabt overhaul". Dragons are a real challenge with this mod, and like Erkeil said in his description each Dragon is more characterized. I was really surprised by every new dragon i met, and i think every dragon has great details that fits in the game perfectly. Btw, the whole ERSO has many great little modules - i used it for a long time. Maybe we should look what is interesting for SR:LE.
  13. I wonder why no one in this forum ever mentioned ERSO - Erkeil Real Skyrim Overhaul. The two main elements of this Mod are "Enhanced Enemy AI" and "Enhanced Mighty Dragons" - almost script-free and should be compatible. Especially "Enhanced Mighty Dragons" is great:
  14. I really like this mod, what i don't like is the fact that the dropped torches go dark. Why would a torch immediately burn out because of dropping it? I found a mod that is based on this mod that is handling it in a much better way and has a MCM: Simple Drop Lit Torches It's up to date (20 January 2016) and should work without Problems.
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