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Diana_TES_GotH

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Everything posted by Diana_TES_GotH

  1. If anyone would like to submit their favorite recommendations, I will review and edit them into the Finish Line guide section. I actually loved Lanterns of Skyrim in my previous installations and playthrough. I'm all for it if you can make it work properly with our setup.
  2. Thank you all for letting me know what is missing. I'll try to get the Nexus updated with all the new patches this week. I would like for us to make certain that the guide is set up properly 1st so that it will not be constant daily revision on the Nexus page. If you notice anything that is missing from my google drive that is needed on the Nexus when it is updated, please don't hesitate to let me know. This helps to figure out how to archive each patch properly for uploading.
  3. No, I need to add it. Sorry. Give me a couple of minutes. Here you go: https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing
  4. The updated patches are ready and can be downloaded here until I get them updated on the Nexus: https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing I still have correction editing to perform. Requiem - Realistic Darkness.esp is actually a mod we install, it is not in the patches. I have corrected this in the guide. I will be back in a couple of hours. I need to update all my drivers and get my gaming files back up and running.
  5. Sorry folks, after messing around trying to dual boot Windows 7 over the weekend, I had to restore my Alienware to factory settings. For some reason it hasn't recognized my WD Passport external drive through plug and play. This is where I backed up my files, so I have to figure out which driver I need to get it installed. I'll try to get these files upload ASAP, but it may take me an hour or two. I sincerely apologize.
  6. I'll hook up my external drive and get these uploaded to my google drive. I'll let you know when it's ready. We will be removing Claralux today, we will also be replacing with new CRPatch.esp, crpatch_ectv.esp, crpatch_smc.esp.
  7. Here are the remaining issues that I found: 22. [Minor] CLARALUX merge instructions directs user to place merged folder under CLARALUX - Blowing in the Wind. Integration page says it should be CLARALUX - Official Patches. fixed - I believe the "Official Patches" probably refers to the Falkskaar patch. I'm not certain if there were other patches that were used before, but I changed it to reflect CLARALUX - Falkskaar. 23. [Minor] Insufficient instructions for Phinix Natural ENB. User is not told which folder to install within 2-ToDataFolder. thenewkid says: "I think wlso_phinix.esp from JD makes the use of any patches from the "2-ToDataFolder" folder obsolete." Yes, that is correct. - fixed A note has been placed in the installation instructions. 24. [Major] ISC Patches Merge instructions include "ISCompendium AOS Patch.esp" from ISC - AOS Patch folder. This folder was not created anywhere in the guide. thenewkid says: "Residue of an earlier state, where the user was instructed to cut and paste the compatibilty patches from ISC into a "ISC - AOS Patch" folder, now the patches aren't cut and paste anymore, but set to optional via MO. So the source folder for "ISCompendium AOS Patch.esp" needs to be changed from (ISC - AOS Patch) to (Immersive Sounds - Compendium) and under "left pane placement:" "Directly after ISC - AOS Patch" to be changed to "Directly after ISC - Requiem Patches"" - fixed 25. [Minor] Instructions for importing Phinix Natural ENB in ENB Organizer does not describe any actual button available in the Organizer. e.g., there is no "Search for Folder" button. thenewkid says: ""Search for Folder" needs to be "Browse for Folder"" - fixed 26. [Typo] Missing a "(" in WLSO - Fantasy Sountrack Project (non-replacer). - fixed 27. [Major] No such archive in CORE PACK named "WLSO - Requiem Realistic Darkness Patches". - fixed - It will be provided in the WLSO - Weather Lighting and Sound Overhaul Patches 30. [Minor] User is directed to perform ECTV merges again after installing CFTO. - fixed - Moved to just below CFTO only 31. [Minor] Link for Settlements merge directs user to ECTV merges instead. - Settlements merge is just below - fixed 32. [Minor] Instructions for Settlements Expanded with Inns merge includes "Settlements Expanded - NSUTR Patch.esp". Might be better if it says "Settlements Expanded - No Snow Under the Roof Patch.esp" instead, since that is the actual file name. - fixed 33. [Major] Link for Extensible Follower Framework Compatibility Collection goes to Optimized Vanilla Textures, instead of the correct Nexus page. - fixed 34. [Major] Link for FISS - FileAccess Interface for Skyrim Script goes to Optimized Vanilla Textures, instead of the correct Nexus page. - fixed 35. [Major] Link for Immersive Armors Dwarven Mage glove mesh fix goes to Optimized Vanilla Textures, instead of the correct Nexus page. - fixed 36. [Major] Link for Modern Brawl Bug Fix goes to Optimized Vanilla Textures, instead of the correct Nexus page. - fixed 37. [Major] Link for PapyrusUtil - Modders Scripting Utility Functions goes to Optimized Vanilla Textures, instead of the correct Nexus page. - fixed 38. [Minor] WLSO merge instructions include "requiem-realistic-darkness__usleep.esp", which cannot be found anywhere in the guide. It will be included in the WLSO - Weather Lighting and Sound Overhaul Patches 39. [Minor] User is directed to Merge page BEFORE installing CR Patch ECTV. This results in user being unable to successfully merge WLSO, since it wlso__ectv.esp is missing its master crpatch__ectv.esp. - fixed, the merge is no longer recommended until after installin the CR Patch ECTV 40. [Major] crpatch__ectv.esp is missing its master Settlements Expanded.esp. That plugin was merged earlier into Settlements Expanded with Inns Merged.esp. - fixed - with instructions to change the master 42. [Minor] Reqtificator instructions directs user to "check all three options as in the image below". There is no image. - fixed Issues to address when I log back into the desktop: Repackage Patches to share on google drive until the nexus is ready to update. thenewkid says "- on the Integration page under Armor Conversions, TMB Vanilla Armors is marked as merged, but is actually not merged. under the Phinix ENB instructions: "Click on the Sync button to refresh the Skyrim files." That is not what the snyc button is for. The sync button copies the files from the Skyrim folder into the activated preset folder, so ingame changes/tweaks made while testing/playing are transfered into the preset folder, so they don't get lost if the ENB is changed. johnnywatts: Decided to go through the Integration page one last time before building additional stuff on top of this guide. Here's what I found: 28. [Minor] FOMOD instructions for Frostfall does not reflect actual choices given by the mod. 29. [Major] No such archive in OPTIONAL PACK named "TK Dodge - Requiem Destiny". 41. [Major] Survival Mods (Frostfall, Campfire) were not included in the load order. 43. [Minor] sLanguage=English is not defined for some reason after following the guide. This results in Reqtificator unable to complete. I ran into the same issue. I'll add this to the guide. 44. [Minor] Dragon Stalking Fix is included in Integration, but not main guide. thenewkid says: "Dragon stalking fix is integrated in Skyrim Unbound's dragon script, so probably a residue from older guide that can be removed" 45. [Minor] SWIFT - Falskaar addon not included in Integration. 46. [Minor] Legacy of The Dragonborn DBM_UnofficialFix_Patch is marked as unmerged in Integration and therefore not deactivated. 47. [Minor] Noble Skyrim - SMIM Patch should be placed after LECM merge. 48. [Major] Wiseman303's Flora Fixes is marked as redundant by MO. So..., placement in left pane order might be wrong? thenewkid says: " The WMFF SMIM patch needs to go below LECM; what's overwriting WMFF? core guide only it's not redundant" 49. [Minor] ECTV - Blowing in the Wind Patches is marked as unmerged in Integration. 50. [Minor] ECTV - Inns and Taverns is marked as unmerged in Integration, but merged in Merge page. 51. [Minor] ECTV - Inns and Taverns - Blowing in the Wind Patch is marked as unmerged in Integration, but merged in Merge page. 52. [Minor] ECTV - Settlements Expanded is marked as unmerged in Integration, but merged in Merge page. 53. [Minor] PCE Add-On - Droppable and Marked Barenziah Stones is marked as unmerged in Integration, but merged in Merge page. 54. [Minor] ISC - Immersive Sounds Compendium Patches should no longer be in Integration. 55. [Minor] WLSO - Climates of Tamriel should not be marked as Merged in Integration page. 56. [Minor] Carriage and Ferry Travel Overhaul - Hearthfire Extended patch is not installed in main guide, so it shouldn't be on Integration. 57. LECM - Blowing in the Wind is also not marked as merged
  8. Thank you thenewkid, I will look at this as well. Here's to another day wasted on trying to install Windows 7 on my Alienware. Given that I don't have a single USB 2 port anywhere on my system, and none of the solutions I have tried has worked, I'm stuck. I'm going to sleep on it, extremely frustrated, so I know my mind won't be restful, but I'll look it over again after some sleep.
  9. Great job johnnywatts! I finally found this tutorial on youtube that I have been following to not only help me install my Windows 7 with USB 3.0 ports, but also slipstream other vital drivers into my installation. I'm on the final phase now allowing the created .bat file to finish my work overnight. Hopefully by tomorrow I'll be up and running with Windows 7 Pro. Needless to say, my mind is tired, but I promise to address your findings before the weekend is up.
  10. Yes, I am trying to dual boot. I used Intel's USB 3.0 Creator on the Rufus created Windows Install. Right now it is stuck at Windows is Loading Files. I'll wait a bit to see if it progresses. If not, I will try your suggestion. Well, maybe not, given I'm supposed to stick to a tight budget until my pc is paid off. I'll stick with the free software solutions.
  11. I will try to address all of these this weekend. I spent all day yesterday troubleshooting why I can't install Windows 7 on my new PC. It seems all of my USB ports are 3.0 or 3.1 and I have to slipstream some drivers into my installation software. It's been a headache trying to make this newer technology backwards compatible with everything that isn't up to date, including my printer, which I use all the time. Anyway, I'll catch up with reading all the info from this forum later today. Thank you again for all the help.
  12. Thank you, my bad for not going to bed like I said I would...lol... It should be fixed now.
  13. It was moved to the Armor Conversions section @ https://wiki.step-project.com/User:Paul666root/SRLE_LOTD_Reqtified#.5BDragonborn_Mages_Robes_Retexture_Pack.5D
  14. Added [Mfg Console] CORE Mfg Console - 1.0.1 - by ExpiredFiles to download : MAIN FILES - MainMenu v1-0-1 Loose File ESPMod Notes: Mod Notes: This mod resurrects "mfg phoneme/modifier" console command and playerBlink at Skyrim ver.1.9.32 again. And add some information window, some command and customizable command-alias to console. Added [Optimized + Horizon extended sky mesh] Patch Central SRLE Legacy of the Dragonborn Reqtified Patch Central - 1.0 - by jdsmith2816Files to download : OPTIONAL FILES - OPTIONAL PACK -> Optimized + Horizon extended sky mesh. This mod can be downloaded at the following link until we have updated the Nexus page: https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing
  15. I forgot to mention that a few of the mods have been moved in the Integration Guide. If you have already installed them you can simply move them as the Mod Order lists them. I made the necessary changes in the Core Guide as well to reflect the Mod Order changes. The Mod Order page now reflects JD's modorder.txt that was shared with us all in the SRLE LOTD Reqtified Compatibility Patches.zip file.
  16. You are awesome johnnywatts. Thank you for all your help. I'll be off to bed myself now. I will have a couple of mods I will be adding to the guide, but that will have to wait for tomorrow.
  17. Thank you again. I will start working on updating the Integration Guide now.
  18. I'm noticing during my tests that I'm experiencing major lag after I have entered a few new cells. As I am running the game with Windows 10 Pro, the best advice that I have seen yet is that when you experience this lag and the console command PCB doesn't speed things back to normal then you may have to exit the game and restart it to recover the ram lost to the infamous Gambryo engine memory leak. It's best to save often and exit the game when this lag becomes an issue. As I have not been saving the game during my tests, I am having to exit and pick back up where the lag became an issue. P.S. Several have advised me to install Windows 7. While I do have a legal unused licensed copy of Windows 7 Pro, I had trouble installing it on my Alienware, and I do not wish to void my warranty. So I'm just going to try to make it work with Windows 10 Pro.
  19. Here you go: https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing
  20. I have revised my testing steps a bit in hopes of hitting the majority of the mods that are recommended in this guide: Testing Skyrim: Performance and Stability Wait for all mods to load.From the main menu open the console with ~ key and type in the commands. First Test - Explore Interior and Exterior Cells. 1. tgm2. coc qasmoke (gather any preferred spells, weapons, and armor for encounters where you may be attacked)3. coc WhiterunOriginNote: "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled.4. In Whiterun, stand around the market for 1 in-game day (24 hrs in game) which will basically run through all non-combat events (many npc interactions, greets, some quest triggers, scene triggers, time of day specific events, loading/unloading alot of actors, etc...)5. Enter the following interior cells:The Bannered MareJorvaskrDragonsreach Also Explore Exterior and Interior Cells to test Expanded Cities, Towns, and Villages, Lanscapes, etc... Note: type "coc" before each code Major Citites and Palaces:DawnstarTheWhiteHallFalkreathJarlsLonghouseMarkarthKeepMorthalHighmoonHallRiftenMistveilKeepSolitudeBluePalaceWindhelmPalaceoftheKingsWinterholdJarlsLonghouse Towns:DragonBridgeExterior01IvarsteadExterior01KarthwastenExterior01RoriksteadExterior01RiverwoodShorsStoneExterior01 Settlements:DarkwaterCrossingExterior01HighHrothgarKynesgroveStonehillsExterior01WhistlingMine01 Orc Strongholds:DushnikhYalLonghouseLargashburShagrolsLonghouseMorKhazgurLaraksLonghouseNarzulburMauhulakhsLonghouse SolstheimDLC2RavenRock01 Second Test - Explore the open worldspace. 1. player.setav speedmult 500 (increase move speed to 500 units, trigger by running once) 2. coc Riverwood: Using only the main roads as far as possible run 3 laps around Riverwood -> Markarth -> Solitude -> Dawnstar -> Winterhold -> Windhelm -> Riften - > Riverwood, travelling the same way in each lap. Third Test - Spawn Enemies: 1. coc Whiterunexterior01 2. player.setav speedmult 1003. Spawn Mages (to test spell interactions)placeatme 0006d235 1placeatme 0006d23d 1placeatme 0006d247 1placeatme 0006d252 1placeatme 0006d262 1placeatme 000551d7 1placeatme 000551c5 1placeatme 000551b3 1placeatme 000551ba 1placeatme 000551cb 14. Spawn Creatures (to test battle interactions)placeatme 00023ab5 2placeatme 00023ab4 2placeatme 00023ab7 2placeatme 00023abe 2placeatme 00023a8a 1placeatme 00021875 1 5. Spawn Dragons: Dragon battles are heavily scripted and can be complex depending on the mods used. This will make certain you will be able to handle three dragons in a stressfull environment. As solitude is full of NPCs and dragons will be more active. coc solitudeavenuesplaceatme 0008BC7E 1placeatme 000F80FD 1placeatme 000F77F8 1
  21. Thank you from the bottom of my heart for helping out. Having more eyes read through and point out the errors is exactly what I have needed and it is truly appreciated.
  22. https://drive.google.com/drive/folders/0B37ojtBnC9LXUV83VUE3UGpDLW8?usp=sharing This is the link to my google drive that has what I have in the way of the latest patches, including WLSO with the latest wlso__phinix.esp. As JD said, he is working on the patches that need to be updated and will share them when they are ready for release.
  23. I was not given instructions to remove it, but I have no problem doing so if it is no longer needed.
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