
justfun
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Thanks for the guide and all the work! There is already a port of The Wheels of Lull https://www.nexusmods.com/skyrimspecialedition/mods/748/? Also the Crime Overhaul mod should work when being ported, I just made a comment in this regard. And the Vivid Landscapes link leads to the old Nexus and not Nexus SE.
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Sorry, I did not track my work. But I re-saved every old esp file in the new CK just to be safe. Many esps that edit the world space need forwards from the new update.esm as well in regards to the new water and lighting. I am still reluctant about the mesh conversions. A mass edit of the nifs with the new tools would be great, but users report crashes with certain conversions while the old versions work well. Probably I will wait for my next playthrough and watch out for abnormalities during the game.
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Thanks for all the work with the overview! I was able to set up Skyrim SE yesterday and include many mods from SR:LE and SR:LE Extended. Converting old mods to SE with the new Creation Kit and forwarding changes with xEdit is easy and quickly done. Now I just have to finish with the compatibility patches. And wait for the bigger mods and SKSE...
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Saving very slow because of RaceMenu
justfun replied to justfun's topic in Skyrim Revisited (retired)
A freshly set up Windows 10 x64. But in my case the OS does not use more RAM after running for hours than it does after a restart. I know that buggy programs can lead to memory leaks but perhaps there can be other causes too. Perhaps it is only a problem of the specific configuration of my system or my Skyrim mods. I wrote the mod author of RaceMenu a message and pointed to this thread, maybe he/she can help. -
Saving very slow because of RaceMenu
justfun replied to justfun's topic in Skyrim Revisited (retired)
Did some more testing - and the surprising action of a restart of the computer did the trick. All different kinds of saves were back to normal. Left the computer running doing other things and started Skyrim up again after a few hours and saving took once again a long time. Strange problem. But at least I now know how to prevent it. -
Saving very slow because of RaceMenu
justfun replied to justfun's topic in Skyrim Revisited (retired)
I have to correct myself: In certain situations even manual through the menu take longer than normal. Just now in the Riften Ratway I had: Manual save per menu: 5 seconds (to a new file as well as overwriting an old manual-per-menu save file) Manual save per mod: 13 seconds Quicksave: 13 seconds (Without NetImmersive Override any save option takes 1 to 2 seconds.) -
Saving very slow because of RaceMenu
justfun replied to justfun's topic in Skyrim Revisited (retired)
The post from Groovtama is describing quicksaves but I am asking about manual saves. These take considerably more time depending on NetImmersive Override. I did some more testing with my setup in one affected cell and it gets even more complicated: Quicksaves do take the most time as Groovtama described, 10 seconds in this case. A manual save from within the game with the mod Autosave Manager as well as the mod CASM - Cipscis' Automatic Save Manager takes about 5 seconds. There is no difference wether an existing save file is overwritten or a new one is created. A manual save to a new file from the menu takes about 1 second. What's strange: If do a manual save from the menu and overwrite a save file done the same way everything works fine and it once more takes 1 second. But if I choose to overwrite a manual save file done from within the game by one of the save game managers it takes as long as it would have if it is done from within the game, about 5 seconds. At first I supposed manual saving from the menu is just faster because the game and its scripting is totally paused. But the different times for overwriting a save game make me ask if something different is at work and there might be another solution to be able to do fast manual saves from within the game. -
Recently I set up SR:LE again and added a few mods and fixes from the extended guide. Most of the things are running fine and I am having quite some fun playing the game, but there are still some issues I have to sort out. A really bothersome problem is how long it takes to save the game. When doing a manual save I have to wait up to 15 seconds. I use the mod Autosave Manager to bypass the possibly buggy quicksafe function: It does manual saves in regular intervals and meanwhile pauses scripts. Saving is a little bit faster when not overwriting a save game but still too long for my system. I tracked the problem down to RaceMenu and its integrated mod NetImmersive Override. After disabling the scripts and SKSE files saving worked fine again and manual saves take less than one second. It may be only my setup because there are almost no topics on this issue online. Can anybody help? Disabling RaceMenu would force me to revert back to XPMS from XPMSE and I would like to avoid messing around too much with my running save game. Thanks!
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Spell - 1B03313A mzinGetDirtyOverTimeReactivateCloakSpell - 1B03313D mzinGetDirtyOverTimeReactivateApplySpell For both under SPIT - Data / Flag needs to be added No Absorb/Reflect This could also be a problem for the main SR:LE guide when users want to install mods similar to Revenge of the Enemies like Requiem. The author of Bathing in Skyrim knows of the problem and promised an update that unfortunately never happened.
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There is an issue between the mods Bathing in Skyrim and Revenge of the Enemies. It is described in the bugs section of Bathing in Skyrim under Requiem NPC blue glow and lead in my recent setup to a blue swirl effect on magic NPCs modified by Revenge of the Enemies. It can be easily fixed by adding two small entries in the compatibilities patch. Took me hours to get to the root of the problem but I discovered the great mod Mfg console at the way. It is great for troubleshooting.
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GUIDE Fear and Loathing in New Vegas - Feedback
justfun replied to EssArrBee's topic in Fear & Loathing in New Vegas
It works for now. So thanks for the great guide! It took less time than the one for FO3 or Skyrim and was pretty easy. Although I am not yet that thrilled by the first hours of the game. On first glance, Fallout 3's Wanderers Edition seems to be more extensive than Project Nevada. And I am rather disappointed in the graphics: The mods made Fallout 3 look really great, while in Fallout New Vegas everything looks rather sterile and way to colorful. But perhaps the new game mechanics will make up for it. -
GUIDE Fear and Loathing in New Vegas - Feedback
justfun replied to EssArrBee's topic in Fear & Loathing in New Vegas
In the instructions for the FOMOD installer of Interior Lighting Overhaul nothing is said about the ILO - YUP Patch.esp. It is automatically ticked for installation. Shall I disable it? -
Playing with almost every mod in the guide, I had a recurrent freeze / CTD right after exiting from Arlington Library to the Wasteland and moving to the right. There already is a discussion at Nexus on this issue pointing to the automat01.nif file. The mod Tweaked Automat seems to be responsible for the crash. Everything worked fine after I disabled it.