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Everything posted by DarkladyLexy
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that is a known problem with zMerge: The current Version of zMerge has issue with MCM's. Copy the MCM you need, open the translations file, copy and paste the info from the original mod txt file to the Merges. This should hopefully be fixed in v0.5.4 Example Extended UI: you open extended ui_english.txt (or wherever your language is) and open heads up display merged_english.txt, copy and paste the info from the extended UI txt file to Heads up Display txt file and save. I do actully leave the Heads display mods active so much easier now.
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this normally happens due to renumbered formID in the Lexy's LoTD SE OMEGA - Conflict Resolution use xedit and check for errors then fix the ones in spew out. Normally in the tome from of meditation found in one of the container records from Miscellaneous merge. have you made sure on your zMerge profile all mod remain active in the left pane but the esps are moved to optional? that definitely isn't right when in dyndolod you set TreeLod=1 in DynDOLOD_SSE.ini and when you run Dyndolod you ticked the generate Tree LODs?
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Lexy's LOTD SE OMEGA - Conflict Resolution.esp should definitely not be deactivated by the bash Patch so is wrong there so could be that you are over the 254 plugin limit cos if you are Wrye will deactivate stuff to bring you back under it. Yes, need to run zEdit to create the KYE Armour and enemy plugins.
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well, I checked my game it there and then check the Modwat.ch and not that from like November so back then it would have been merged so I have updated it. But in all honesty I don't think a modwat.ch Profile is very helpful as LOOT can provide 2 different load orders even if you the exact some mod installed.
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they are there and no they are not merged not just let LOOT do its thing. 9 time out of 10 this is caused by stunning statues of Skyrim so check that. no cos they merge into the bash Patch (thou I am having a change of mind on this). mmm, I don't get an error try clearing the user meta data for NSUTR and BDS and readding. doesn't matter for Mod Organizer the can be separate.

