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Everything posted by DarkladyLexy
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Well for starters SirJesto updated the LOTD Patches FOMOD so it will only install patches if the Masters of said patches are active in a users load order (this was to save him headache) secondly you need to move the patches back up so proper overwrites occur. How we create all the merges will be changing on Monday cos we are moving to zMerge.
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no the only ones that are currently merged are one the included in the Weapons and Armours merge the other are not merged but they are all flagged as ESL so they don't count towards the overall esp count in game. If you are short of plugin space you can merge all the remaining consistency patches you will, however, need to unflag them as ESL first (unless you are already using zMerge). I do plan during my next update to a provide a pre-made merge (in fact you can already get this pre-made merge off Discord).
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LOTD v5 will be out when it I out and not before. As for zMerge, I actually plan to start rolling that out on Monday. As for updates what you could do if you have the space is create a 2nd totally separate install of MO2 that way you have 1 you play and 1 you can maintain. You just need to copy and paste you base MO2 installation of the guide and rename it (I actually have 3 totally separate installs of this guide using this method).
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try using https://www.nexusmods.com/skyrimspecialedition/mods/21294 .NET Script Framework and see if it can point you in the right direction. Also yeah try Optimized Immersive armours meshes bare in mind taht was 2 years a so lick to have been on LE Skyrim Edit: I have tested and i do not CTD on my end.
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if you have not done so you can merge all the remaining Consistency Patches (you will have to unflag them as esls but the will reduce overall plugin count by 17) Also if you add -PseudoESL to the arguments of xEdit it will show any mod that can be safely esled at starting with [FE] can be flagged as an esl.

