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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yeah is a big help it was quite buggy until recently didn't want to add until I felt it was a bit more stable.
  2. if you are using Merge Plugins the yes you need to unesl them. If you have already moved on to zMerge you don't. zMerge is far less fussy with esp flagged as ESL. I am laying the groundwork for zMerge now.
  3. no it cos i added Realistic Aspen Trees SSE so you need to rebuild DynDOLOD for that.
  4. Hey Guys the STEP Version of the guide has been updated so please check the Changelog. Please note zMerge has not been rolled out yet due to waiting for Mator to issue an update.
  5. double check Revamped Assets Skyrim and RUSTIC ALCHEMY and ENCHANTING TABLES
  6. Well for starters SirJesto updated the LOTD Patches FOMOD so it will only install patches if the Masters of said patches are active in a users load order (this was to save him headache) secondly you need to move the patches back up so proper overwrites occur. How we create all the merges will be changing on Monday cos we are moving to zMerge.
  7. no the only ones that are currently merged are one the included in the Weapons and Armours merge the other are not merged but they are all flagged as ESL so they don't count towards the overall esp count in game. If you are short of plugin space you can merge all the remaining consistency patches you will, however, need to unflag them as ESL first (unless you are already using zMerge). I do plan during my next update to a provide a pre-made merge (in fact you can already get this pre-made merge off Discord).
  8. LOTD v5 will be out when it I out and not before. As for zMerge, I actually plan to start rolling that out on Monday. As for updates what you could do if you have the space is create a 2nd totally separate install of MO2 that way you have 1 you play and 1 you can maintain. You just need to copy and paste you base MO2 installation of the guide and rename it (I actually have 3 totally separate installs of this guide using this method).
  9. LOOT cannot detect if a esp is part of a merge or is conflict resolved so just throws up a warning saying hey you have X mod installed but you don't Y patch install so ignore LOOT.
  10. try using https://www.nexusmods.com/skyrimspecialedition/mods/21294 .NET Script Framework and see if it can point you in the right direction. Also yeah try Optimized Immersive armours meshes bare in mind taht was 2 years a so lick to have been on LE Skyrim Edit: I have tested and i do not CTD on my end.
  11. if you have not done so you can merge all the remaining Consistency Patches (you will have to unflag them as esls but the will reduce overall plugin count by 17) Also if you add -PseudoESL to the arguments of xEdit it will show any mod that can be safely esled at starting with [FE] can be flagged as an esl.
  12. I Have been using wet and cold and frostfall together for ages I don't think it crashy but if you disagree with me by all I leave it out. You need to clean the weather system consistency Patch yourself.
  13. sound like it could be Skyrim Save System Overhaul I actually have mine set so it only saves via a hotkey when I want to no rotating saves no autosaves.
  14. After you have created a merge you can uncheck the mod in the left pane. It sounds like Merge plugins didn't copy the assets correctly
  15. There this actually no difference between the STEP version and Nexus version only real difference is will always update STEP first then a few days later push changes through.
  16. well, the guide will be an ever-changing constantly evolving monster there is no end date just like the modding community. If are asking when best to start I would wait to until at least after my next update cos I plan to switch from using Merge plugins Standalone to using zMerge.
  17. Hey, guys have pushed through all my latest changes to the Nexus build so those of you using that check the changelog. This Completes Phase 2 of my planned updates Phase 3 will be zMerge.
  18. they can be merged but with Merge Plugin you need to unesl them but with zMerge don't. I have created a merge that is available on Discord at the moment. When we Switch to zMerge i will probably add the merge just trust my madness. Cos it better then a vanilla body and UNPB is better then CBBE.
  19. 1. yes extract i forgot to add the tag. 2. yes regenerate ELE merge I forgot as well. I am terrible at forgetting stuff like that.
  20. this happens all the time just close MP and MO2 and reboot.
  21. guys makes sure you have v1.01 of Lexy's LOTD Consistency Patches and switch off descriptions for the KYE Armour Patch in zEdit.
  22. yes Faction Crossbows - WACCF & Ars Patch.esp is Faction Crossbows - Consistency Patch.esp i have fix this typo now. same for AOS2 thata typo that is now fixed
  23. the skils uncapper we use is from OMEGA. Jack has the FOMOD slightly wrong the one we pick actually caps skills at 100 the regular or vanilla on (I can't check what is called) caps skills at 125
  24. HEy Guys the STEP Version of the guide have been updated and it is a whopper hopefully i caught everything so please check the Changelog. This Completes Phase 2 of my planned updates Phase 3 will be zMerge.
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