Jump to content

DarkladyLexy

Mod Author
  • Posts

    4,299
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by DarkladyLexy

  1. Hey guys not sure if this have been suggested before but i was thinking today how it would be nice if all Crafting stations so enchanting, Alchemy, tanning Rack, Grind Stone Workbench and forge were all linked to some sort of cloud base storage; So you dump all your crafting components into a chest and they would accessible on everything (LOTD have such a feature but that only works for the crafting stations in the safe house).
  2. just spotted this Fresh Faces by Plooshy https://www.nexusmods.com/skyrim/mods/87892/? I will be keeping a eye on it to see how it develops and see what other NPC's are covered at the moment with our build this will only cover Astrid and maybe Sybille Stentor so at the moment i don't think it worth the effort.
  3. To be honest I am not that well versed in using Wrye Bash as a mod manager but if it was me i would load the extra and modified quests included LOTD higher up that way any better texture that overwrite them would. For me on Skyrim they are above Vivid weathers but things might be different for SSE like i said not that well versed. I wouldn't worry so much about naming just do what works for you best.
  4. I'll hhelp where i can for starters something to think about i know you have pretty much used Techs SSE guide but do you really need to use both Skyrim Realistic Overhaul and Noble Skyrim? why not just go with SRO? Also have you thought about something like Windsong that is very vanilla friendly.
  5. Ok thanks have updated yet again . Also I have added a funky little mod that i have been using for my own playthrough for a while now Armor Rating Rescaled - SKSE
  6. there you go glad you got it sort i highly suggest since that merge was iffy you delete all merges created with Merge Plugins and do them all again plsu the end parts before you start an actual playthrough just to be on the safe side.
  7. well kind of yes it changes a whole bunch of race records it will revert some important fixes from the CR for disparity and change AAE Patches merge. Best thing to do is make sure it loads after wildcat then forward the UNARMED REACH Record from it into your own CR and AAE Pacthes merged the one conflict with CRF so just forward the CRF record then again move the UNARMED REACH Record; do the same for SKYTEST Records
  8. just had a quick it will require CRing with AAE, Skytest, CRF, Dispartiy and Imperious races lot of effort to change one value Unarmed Reach in xEdit. Also it doesn't merge into the bash patch so it would mean adding the esp to an already existing merge then issuing a new CR plus updating AAE Patches merge (yet again). you can see where i am going with this.
  9. Just hit level 25 this is officially now the highest level any of my PC builds have ever gotten really enjoying actually playing the game for a change lol.
  10. again ok thanks i am coming a expert at cleaning the Undeath Classical Lichdom esp.
  11. Well then i am pretty convinced your problem lies with the merge. I know that merge can be tricky it's the whole reason why Relinker was created cos I wanted to create it but make it would break LOTD but Granda and Hishutup rose to the challenge thus Relinker was born. And to everyone else bit of issue on my game all training dummies and archery target have now disappeared from my playthrough does anyone know how to solve this?
  12. before doing that i suggest one last thing if you use the auto sort does it add the fairies and the fish bowl display? I a little odd your have issue and i am not i do know the the Treasure and collectable merge can be a bit of a pain in the ass. on more things do you have Merge plugins standalone set a per guide https://imgur.com/a/6k5x3
  13. hey guys user Razorsedge877 has made an impressive start on a LOTD build guide for SSE https://wiki.step-project.com/User:Razorsedge877/Skyrim_Extended_LOTD_2#Player_.26_NPC.27s I sure he would appreciate any help and love you can give him.
  14. Nice start save me the hassle. I was thinking of creating an update to my guide for SSE next year once Vortex was out. I'll let other know about and tell it in in BETA.
  15. not that i can think of you'e done all yours that we use. I really should start getting my head around zEdit was actually waiting for Micheal of Gamerpoets to a tutorial on it
  16. OK so i have done a quick test even thou Wrye Bash says the generated ASIS.esp can be merged into the Bash Patch once finished the bash patch say it require ASIS.esp as a master and thus cannot be deactivated so this must be a false positive. Edit: Once Bash patch has been created if you load it into xEdit and clean the masters this will get rid of ASIS.esp as a master thus it can then be Deactivated.
  17. well technically you don't need to create a merge cos: Khajiit Ears Show.esp The Great Equalizer.esp No More Dragon LODs.esp all merge in the Bash patch anyway this why I didn't create a separate merge for the xedit generated script esps. we currently run ASIS post bash patch cos that what we have always done since the days of SRLE Base. Now we could swap that round would need to some checking thou but for 1 less esp is it really worth the effort? you all know what a lazy modder I can be; but if enough of you nag me I might do it as I do need t give the end parts a bit of spruce up.
  18. well technically according the Wrye Bash the generated ASIS esp can Merge into the Bash patch so i guess if you run ASIS prebash patch it will merge. (Not tried it thou).
  19. I always run Relinker after xedir Scripts and before the Bash Patch I have checked on DEV New game the the jar and fish bowls are appearing the the MCM and the displays are in my gallery so only thing i can think id something went funky with you merge suggest deleting it and running and redo the end parts and see if they pop up if not then the only thing left would be to drop the collectables and treasure merge but this will mean you would have to clean the CR.
  20. So that means you did the collectable and treasure merge and run Relinker and it completed OK? I will add I have found several jars and fairies but I don't use the auto sort feature to add them I add them to there places manually.
  21. Sheogorath at work I see Skyrim can be a funny game sometimes I cna present Random bugs then next minute After doing nothing they just disappear good you got it working. just so you know not sure you realized this but Relinker does affect the IHOUtil.pex script so maybe that has something to do with the MCM weirdness.
  22. Ok thanks for letting me know i roll that into my next updated which will be tomorrow now. as to you suggestion i have tried most of them and either or user based have vetoed them from the guide: SkyrimSouls - Unpaused Game Menus(SKSE Plugin) - didn't like it that much. Time flies - Sorry but i don't see the point in that Pick up books - Simple - Not tried that but i might Quick loot (SKSE plugin) - I had issues plus again i didn't overly like it.
  23. You don't need SRLE Extended LOTD - CR Update for 1.56 (TESTING) from the Dropbox anymore cos I updated the Main CR on the nexus page to Version 1.56 over the weekend so just grab that. Make sure you grab the updated AAE Patches Merge from the dropbox as well. Cos i update the guide regular (sometime few times a day) best to consult the changelog https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn/Changelog_SRLE_LOTD I hear it quite handy I Also do try not to update after 6pm GMT (cos that when Darth gets home when he's not got a gig).
  24. Ok I have never seen this before so this is a guess but since it is talking about the memory patch form SKSE it safe to say you haven't setup Crash fixes properly cos that should be dealing with that. make sure UseOSAllocators=1 is set in the crash fixes in CrashFixPlugin.ini. Also make sure "-forcesteamloader" is set in the SKSE Arguments section. i am not having problems with Immersive horses i can ride i can dismount all on the same hotkey
  25. No you need the BSA File when we say .bsl that is what we mean but think that was removed form the latest version thou. If the bsl file is not there don't worry about it and move on it doesn't do anything anyway if it is there or not.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.