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cstarkey42

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Everything posted by cstarkey42

  1. Hey Lexy. I'm thrilled to see this being given an SE makeover. Hunterborn would be a great addition. I'd love to see open cities added this time around. It ran flawlessly for me in SE when I was playing around with Tech's guide a little while back.
  2. Actually it's been moved/redone: https://www.nexusmods.com/fallout4/mods/24830/?
  3. When I do begin a game I was planning on playing Survival mode. Does anyone have experience with this? I thought I'd add Canteens of the Commonwealth, Campsite, Unlimited Surivival Mode, and Survival Options (yes, I realize there is some overlap between the two but each also offers something unique that seems necessary). Again, anyone have any thoughts? Thanks.
  4. The second sticky on the mod page gives some detailed installation instructions for MO2. I haven't gotten it working yet but I think I didn't read the instructions closely enough and haven't tried fixing it yet.
  5. Is that mainly what the FO4 patches are for, naming? Not as much conflict resolution as Skyrim? If that's the case, it sounds like I might be safe to start a game and add the patches later, is that correct (again with the understanding that I'm avoiding the worldspace editing mods)?
  6. Hey Gernash, that's great news. I finally picked up FO4 GOTY and found your guide and am looking forward to my first play through. I didn't dl any of the world space editing mods, to be safe, and was wondering if Radrose patches would be a good alternative until yours are up to date (though I'm not sure how up to date his are either), as well as some of the specific patches that the guide recommends we skip. Of course I had to add a few other mods as well so the other patches might be needed, with a look via FO4Edit as well. Thanks!
  7. I'll play with it when I get some time but since I'm midgame it will be tough to evaluate. The wiki for how to adjust the uncapper is here
  8. That's how I viewed it, as more of a fix to the economy being to easy mid-late game vs a time sink. A good mod is Living Takes Time if you want a time sink but I tried it once and it wasn't really for me. You read a couple of books in a dungeon and hours have passed, you need to sleep, and the whole game becomes more mundane than the reality we're already trying to escape. The bronze coin does make a lot more sense than the GOLD septim, I agree, but it's such a small detail compared to how it fixes the economy I overlooked it anyway. I just assume that the septims aren't actually pure gold, just gold plated, so I can still melt them into a gold bar but individually they're not really worth that much. I think more relevant is that TME is what's leading to the rapid increase in my smithing level. If smithing experience is based on the value of the item created, and all items are worth much, much more, than smithing is going to increase much more quickly than the rest of your attributes. I'm level 16 but my smithing is already about 70, without spamming anything. We can adjust this in the uncapper ini, however, so smithing would be worth much less experience. I'm too late in my game for it to make a difference but you might want to consider adjusting the value to compensate for TME, assuming you keep TME and I'm not the only one with this issue.
  9. First, because an inn is a luxury. Any common sell-sword is expected to take care of themselves by camping or sleeping in a pile of hay somewhere. Second, because it's not just the reward you earn but also the gear that you are expected to take as well, which more than compensates you for your trouble. It's an ugly, dreary world in the midst of a civil war. Do you really think anyone gives a damn about how comfortable you are?
  10. I have the carriages at 250, 500, 1000, 2000. I'm like your idea with the boats (I wish I could take credit but I think you misunderstood my post) so I'm setting my boats to 500, 1000, 2000, 4000. My rooms are triple the default, so the values are 150, 180, 240, and most at 250 (I wish it could go higher). For Trade and Barter I'm using custom values with fBarterMax = 7.5 and fBarterMin = 4. I'm still playing with these numbers but they seem quite good so far, even with the independent adjustments still set to 0% (I'm probably going to go +20% and -20% on those as well). I'm also using scarcity 10x loot rarity and 6x merchant item rarity (I'd keep scarcity since it doesn't affect coin but rather the rate you find items in the world and at merchants, making finding an amazing item that much more satisfying). To give you an idea, at level 13 (Speech 25 (-10) (bc apparantly I'm a filthy person)) Warmaidens is asking 13,000 for a dwarven battleaxe and 5100 for a steel longsword and offering 222 for a flawless forsworn bow and 992 for a flawless nord mail hauberk. Farengar is asking 4211 for flames and 8100 for firebolt. Oakflesh is 3700 and stoneflesh is 8000. A horse in Whiterun cost me an even 10,000. Mods like taxes are good, but seem to make the economy more complex than necessary. Dreadflops guides went the route of adding a few mods to try and balance the economy but it still never seemed to work right since you still quickly ended up with way more money than you could even spend. I find it funny that while everyone has been trying to fix the economy with mods that make money scarce it seems the real solution is to run the printing presses 24/7. Not only does this seem more consistent with a nation in a civil war but suddenly the "huge" difference between a quest that pays 200 and one that pays 1500 is largely insignificant. I was looking for a mod to adjust training prices, the real game breaker, but was reminded in my search of how expensive training becomes as you level up, so it basically fixes itself (and takes care of another problem with the economy if you try and restrict the amount of money instead of flooding the economy with coin.) I'm sure eventually i'll have more money than needed but I'm trying to account for this by only looting gear that is worth carrying (another benefit is that it's not even worth picking up most light gear since the resale is so low. So far it's been keeping my economy in check.) edit: I was at 20000 and thinking it was getting away from me already but a horse and a handfull of soul gems quickly pushed me back to 5000, enough to survive but not enough to really upgrade anything. I was skeptical but have been pleasently surprised at how well Medieval economy mod keeps the game in check.
  11. It makes sense that during a civil war the government would be printing crazy amounts of coin so I like the concept but the amount of coin now is crazy. I'm at level 13 now and already sitting on 20,000 septims. I ended up pushing carriages and boats up again to 250, 500, 1000, and 2000. Hell, I might very soon go 500 minimum or even 1000 (ie 500, 1000, 2000, 4000 or 1000, 2000, 4000, 8000). I'm at the point I really need a good money sink, especially since I never buy gear and my Nord just needs the basic spells. (though the few spells I did buy were at least really expensive). edit: Can I ask why you removed the scripts from EBT? I'm curious bc I'm still using Vigor and it has the same scripts so I want to make sure they're not going to be problematic with another mod in the guide. Thanks.
  12. It takes getting used to but I like the Medevil Economy mod. It makes some of the other prices a bit off, however. I set the carriages to 75, 150, 300, and 600 and tripled the room rental prices (though they max at 250), but does anyone know if a mod to adjust training costs? edit: Since I'm asking, has anyone played with the xp given in CCR? I'm level 12 but at 53 smithing already (began at 15), and feel as though I really haven't done to much. Crafted Northgirl, lots of leather, my pouches, and broke down a fair amount of steel weapons. Upgraded my gear also, I suppose, but I'm already able to make flawless gear. I was going to switch to the alternate xp and drop the tanning rack and smelter down to 0.2. Has anyone else played with these options?
  13. Congrats, I have a 4 year old and I feel your pain. No worries, the fact you even recognized a single mesh as something that USLEEP had dealt with is impressive enough. This mod is a bit obscure; I only discovered it because it was mentioned in a stability guide that someone posted a few pages back.
  14. USLEEP fixes issues with this mesh but not the one that this mod focuses on. After looking at the link you sent, I read back a few pages in the comments and the author says that this includes the USLEEP fixes.
  15. If so the author really should add that to the description. No posts mentioning that either.
  16. I just walked through Whiterun once since installing this but it seemed to be much smoother: Whiterun texture memory usage reduction I plan on testing it some more but I've been stuck on the other side of the map actually, you know, playing the game for once. SRLE Extended LOTD ROCKS (even if it does need a shorter name)!!!
  17. I was going to use Permazones Regular but ended up adding the optional from MLU instead. Vanilla encounter zones are way too low so the game really needs something, especially for experienced players, but even the regular Permazones really jacks up the levels, especially the max, with most maxes seeming to be 40-50. MLU has the same minimums as Permazones but the max is just one level higher, so they're challenging but consistent. I like a challenge but it's annoying to have one enemy that is 20, 30, 40, or even 50 levels higher than you are in almost every dungeon. Once I hit level 30 or so I'll probably switch it to Permazones. I also added Encounter Zones Unlocked, which claims to keep the zones dynamic so if you visit a dungeon at level 6 it isn't locked at 6 for the rest of your playthrough.
  18. Does anyone still have the replacement esp from SRLE for Spice of Life - Forts? I thought I could just merge the default one into my NSUTR patch but I have purple forts in my map. Ugh.
  19. This is the first time I've used Easy Wheel. I can drink easy enough but is there a way to fill up the bags using the wheel?
  20. Thanks, Lexy. It's been awhile, can you refresh my memory? Do I just add it to the line or does it need a comma or something? -jar "C:\Gaming\MO\Skyrim\mods\Dual Sheath Redux\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar" -Xmx1024m
  21. Does anyone else have problems with DSR finishing? I haven't added any other weapon or armor mods outside of the guide but DSR gets to 100% importing and sits there forever before finally giving me an error message. I've tried it a couple times and the same result. ASIS ran fine for me, at least. DSR is the last thing I need to do before I can finally start a game. Thanks.
  22. Sorry for the new post. Does the forum not let you edit beyond a certain time frame? Weird... Just wanted to let you know I figured it out and the description linked to in the guide helps a lot, especially once one actually reads through it all. Step one should be to read the whole post before you bug your guide creators with questions...
  23. I'm working on it now. I created the dummy esp. Do you mean I should first make the edits from the linked description and then clean the masters? Sounds easy enough. Thanks.
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