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Tykune

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    Fox#7271
  • Nexus Mods
    Foxtai

Profile Information

  • Location
    New York State
  • Favorite Mod(s)
    Unofficial Skyrim SE Patch

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Community Answers

  1. Oh, awesome. Thanks. Does the direct and ambient need to be changed from 150 and 25 respectively when choosing Grass instead of HD Grass, or is it left at the default? The guide doesn't seem to state either way.
  2. I see nothing in the changelog about generating Tree LODs nor do I see any instructions on generating 3D/Hybrid trees in the 2.2.0 guide (which I think involves editing DynDOLOD's ini file, but I also don't see that anywhere as well). What did I miss?
  3. Gotcha. And what happened to the Tree Billboard and LOD generation for 3D/Hybrid trees from the former iterations of the guide?
  4. I see.. has anyone tried using the Grass LOD to see how much FPS it would usually take on average? Also, I noticed that the Billboards that were used before for 3D trees has went missing. Was this removed from the STEP Guide?
  5. Err.. what mods use Grass LODs, or give LODs? This is what sort of confuses me, since I didn't really see a mention of it anywhere when I was installing the mods.
  6. Are Grass LODs used in the STEP guide?
  7. I was using xLODGenx64 to create my LODs and it was going fine, up until about 20 minutes in and it just suddenly stopped with an 'Operation Aborted', and I have no idea why. I have attached the bug report in hopes someone could figure out what went wrong. bugreport.txt
  8. I got to the point where you use Nemesis to generate an .esp, but after following the instructions (and I have read over them several times to make sure nothing was done wrong), the generation went through without problems, except Nemsis does not create an .esp plugin to tick. This has left me confused, so I have decided to seek some advice here on the matter. EDIT: Also, as a side question since I had gotten to that point, how do I know if I need to download STEP Grass or not? Will I be generating Grass LOD if I followed the guide without ENB?
  9. Has anyone tested if the mods for the STEP guide works with Skyrim VR? Or does that require different files for it to work?
  10. Would you happen to know what other mods I will run into this issue with?
  11. I have done everything right up until this error popped up when I tried to load up SKSE and attempt to go to Riverwood through the console, but unfortunately I encountered this error before the game could even launch. A DLL plugin has failed to load correctly. At a glance, it seems like perhaps CrashLogger.dll and ScaleformTranslationPP.dll isn't compatible with the latest version of Skyrim AE SE?
  12. Has anyone tested to see if the STEP Guide works with Skyrim VR?
  13. I'll check it out. I don't think I have ever tried tracking mods, but I will give it a try. Thanks for the info
  14. Greetings! I have recently gone through the entire list of the Skyrim SE Guide: Version 1.0.0 (as I had decided to recently re-mod my Skyrim SE) and wished to provide a list of updated mods below, that are currently out of date as per the guide's release date (Feb 14, 2021) as of this post, along with the update dates. (And some notes to go along with it if there was something noteworthy about it). This is more of an effort to help with perhaps a potential future update for the guide before the newer edition/update hits that may throw a few things out of whack. Hopefully this is helpful ^^ Unofficial Skyrim Special Edition Patch - 15 June 2021 Dynamic Distant Objects LOD - DYNDOLOD - 17 August 2021 Majestic Mountains - 05 August 2021 Realistic Boat Bobbing SE - 25 June 2021 Detailing the Eldrich - 14 March 2021 Enhanced Blood Textures SE - 08 June 2021 Enhanced Vanilla Trees SE - 25 August 2021 Footprints - 16 February 2021 HD Stone Quarry and Clay Deposit SE - 09 July 2021 Immersive Dragons - 30 May 2021 Improved Sparks - 10 March 2021 Leanwolf's Better-Shaped Weapons SE - 12 May 2021 Rally's Instruments - 17 February 2021 Rens HD Shrines - 01 August 2021 Rustic Reliefs - 15 August 2021 Fixed Dragon Stalking Fix (Re-Upload) - Original mod removed, was reuploaded to: https://www.nexusmods.com/skyrimspecialedition/mods/54625 NPC AI Process Position Fix - SSE - 24 August 2021 Skyrim Landscape and Water Fixes - 12 August 2021 Consistent Older People - 5 August. (Moved to AFKMods) SSE Display Tweaks - 12 June 2021 Weapons Armor Clothing and Clutter Fixes - 13 July 2021 AI Overhaul SSE - 23 July 2021 Unequip Quiver SE - 03 May 2021 Font Overhaul - Natural Typefaces For Skyrim -- Fonts - 05 August 2021 (Note: Now has a FOMOD process for different fonts and styles represented in books/letters) Viewable Faction Ranks - 06 February 2021 (Only included since the guide does not state whether to download the ESL or non-ESL main file. ESL is assumed from previous guide trends.) Bring out your Dead - 11 August (Moved to AFKMods) Hearthfire Extended - 10 August 2021 (Only Hearthfire Extended - Beyond Skyrim-Bruma Patch was updated. May not be relevent.) Helarchen Creek - August 11 (Moved to AFKMods) Landscape Fixes For Grass Mods - 15 February 2021 Oakwood - August 11 (Moved to AFKMods) Oblivion Gates Remade - 04 May 2021 Cathedral Weathers and Seasons - 28 July 2021 Luminosity Lighting Overhaul - The Cathedral Concept - 11 April 2021 Relighting Skyrim - SSE - 13 July 2021 Storm Lightning for SSE and VR (Minty Lightning 2019) - 18 March 2021 Kryptopyr's Patch Hub - 09 August 2021 Step Skyrim Special Edition Guide - 05 August 2021 (Yes, I know. Redundant. But I had to keep with the theme XD)
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