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Everything posted by Neovalen
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Extending S.T.E.P.: Extended - ENB and More
Neovalen replied to Pheyne's question in General Skyrim LE Support
The answer is simple. All the mod assets (textures, scripts, meshes, etc) are copied into the new merge mod. Therefore the original mods are no longer required. The only exception is ESM or ESP files that are not auto-copied from the base mods. Therefore if there is a plugin not included, such as the Cot esm, then it needs to be copied in to keep things together. As far as the install order vs load order, it does not matter in this case as it's simply a plugin file. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Much appreciated guys. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I do remove the high res texture pack DLC personally and rely on the optimized versions. Hence why it doesn't show up on my setup. Per the note in the guide: If on an SSD and drive space is a concern, deleting HighResTexturePack01.bsa/.esp, HighResTexturePack02.bsa/esp, and HighResTexturePack03.bsa/.esp will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the Steam library options. That being said, I think* when version 6.0 is finished uploading the individual DLC packs should already contain the HD textures from the DLCs. Hope I'm correct about that but I can't check until its finished uploading. Yeah, he's having trouble uploading the base game hd textures. Interesting mod. Not something I'd personally use just because I don't like the idea of needlessly cycling (nor having a UI element up all the time) but cool none the less. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
You are totally correct. Apparently I really need to sleep. Will fix now, thanks. Edit: Fixed. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I updated the section to make things a little more clear. Hopefully the author will be able to get the base game high definition textures uploaded soon as its obviously missing right now. I'll take a look, thanks. We'll see. I believe it had to do with load ordering.... I will check it out and update as needed. Edit: I believe it can be merged now. I think previously it was undesirable due to the guide doing merges mid-install rather than at the end. -
Mod Organizer 2 Discussion and Feedback
Neovalen replied to TechAngel85's question in Mod Organizer Support
Downloads maybe to the users Download folder? -
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
Neovalen replied to z929669's topic in Skyrim LE Mods
I suppose it depends on the alterations in question. If it's a matter of segmenting triangles/sections just overwriting with SMIM would be as good or better. I don't pretend to know the details of the edits your referring to in particular but there really aren't many large mesh mods other than SMIM and Parallax for environments. -
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
Neovalen replied to z929669's topic in Skyrim LE Mods
Honestly I don't think mesh edits are a huge problem in a lighting mod so long as there are parallax versions available and the base texture mapping works like vanilla. Additionally, I think a USLEEP requirement is appropriate and welcome. This does limit you to Legendary only but I think at this point it is also appropriate to lessen workload. Just my 2c. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Are the pre-rolled textures complete or are there some removed based on STEP mods? -
Any possibility of reducing load times?
Neovalen replied to Healomonster's question in Guide Support & Bug Reports (retired)
For loading screen removal nothing beats having an SSD. Hard drive platters are very slow... the slowest component in any system imo. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I will check it out. -
Any possibility of reducing load times?
Neovalen replied to Healomonster's question in Guide Support & Bug Reports (retired)
My load times with a full SRLE is about 5-6 seconds... tops. The only exception is a new game start which can take about 30 seconds due to ICAIO init. I have the game and mods on an SSD and my processor is more powerful. Specs on top of the guide. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
No need since we overwrite that with the lore friendly and semi-skimpy version. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I'm sure you will enjoy them, I know I do. :) -
SKYRIMLE Project Parallax Remastered (by Osmodius)
Neovalen replied to Neovalen's topic in Skyrim LE Mods
You could always try SR:LE... :) -
Doubts about mod installation order
Neovalen replied to Augure's topic in Skyrim Revisited (retired)
Yes, the optional only. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Witcher 3 has been updated to 1.12, the guide currently support 1.11 only. Mods should be getting updated in the next few days. Do not update until then. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Blarghghghgh... lol. Editing on mobile phone sucks. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks, fixed. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I see a note on the page saying certain combinations of amors + boots will cause clipping... however I don't see it on my character when naked and just boots, with fur armor and boots, or with the basic mage armor... what chest piece are you using? Wait, are you running the snowflakes patcher or the real shelter patcher? You said Real Skyrim Snowflakes then you seem to be running RS Patch 1.5? -
Mod Organizer 2 Discussion and Feedback
Neovalen replied to TechAngel85's question in Mod Organizer Support
Same. -
CACO does add items, but it also should have automatic compatibility with iNeed from the included scripts. Besides that, Cabbage is a vanilla item... I would definitely be looking in the iNeed direction tho, something isn't right.

