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Everything posted by scorpgul
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Hi everyone, I just finished installing the Step SE Core mods and followed the guide to the letter. However when I start the game, I am greeted with multiple messages: "SkyUI Error Code I The Skyrim Script Extender (SKSE64) is not running. SkyUI will not work correctly! This message may also appear if a new Skyrim Patch has been released. In this case, wait until SKSE64 has been updated, then install the new version" "DynDOLOD requires PapyrusUtil" "RaceMenu Error(s): You are running SKSE Version 0.0.0.0 espected 2.0.7.56 or greater. SKSE Script version mismatch detected (64) expected (0). Please reinstall your SKSE scripts to match your version. NiOverride plugin not detected, various features may be unavailable. Error Codes : (0)(I)(3)" "DynDOLOD can not find master data in DynDOLOD_ "DynDOLOD can not find DynDOLOD_Worlds" I also get the message that mods are loaded and that achievements are disabled. Can someone please help me in resolving those please? Thanks
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I made the changes and bumped ftreeloadDistance back to 75000 and the stutters started again. The shadow popins also were very distracting with those settings. Distant Detail really is the enemy it seems, even with 1K textures -
GUIDE General Oblivion Support
scorpgul replied to hishutup's question in Guide Support & Bug Reports
Hello, I am at the Mesh improvement Project step under "Landscape, Cities and Caves" section and it is not installing. I noticed all 3 subpackages are unchecked. The "Installation:" section is empty What should I check/modify? Thanks- 459 replies
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This sounds like the exact same problem I am having with Skyrim. Searching the word "stutter" on this forum brings up only our threads. Looks like we are the unlucky ones This game engine is so primitive, seriously. My thread: https://forum.step-project.com/topic/7517-microstuttering-in-3rd-person-runninghorseback-riding-on-good-rig/
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
My ENBoost settings have been verified by TechAngel85 and I have even made the changes he suggested. In fact, even vanilla Skyrim gives me this problem, with or without EnBoost/Sheson memory patch etc. By Distant Object Details, I mean the actual game option itself, which controls the following ini settings: fTreeLoadDistance fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance fSplitDistanceMult fTreeLoadDistance being the main culprit. Its Ultra value is 75000 and its High value is 40000. The stuttering becomes VERY noticeable once I go over 50000 and if I use 2k Textures on top of that, the stuttering starts to get severe, turning into actual minifreezes. I am already using Medium DynDolod. Right now, I have every texture mod at 1K, DynDoLod at Medium and the Skyrim Slider settings at halfway except Grass all the way to the right, just like STEP recommends (I thought having a beast rig that exceeds STEP Extended requirements would let me set all sliders to maximum, looks like i was wrong) I have also set fTreeLoadDistance at 55000 and this modest combo is the only way I am able to play the game without the stuttering really getting on my nerves and ruining it. 55000 is the absolute maximum I can set it to while using 1K textures. If I was using 2K, it would stutter bad. It is not totally gone but it is more tolerable than before. Also worth mentioning is that playing at 1080p or 4K does not make any difference to the stutters. This is the only way it seems that I get to compensate for the 1K textures, by being able to run the game at 4K which does look MUCH better than 1080p even at 8xantialiasing I would so love to go crazy with full 2k/4k textures, enb and all that stuff but this game does not agree with my rig for some reason and simply refuses to run without stutters without lowering settings/textures Even I am shocked, which is why I am still trying to understand how this is possible. And posts like yours are what make me sad :( lol Yep, STEP Extended only and running at 1K textures. Ini, Enboost, Memory patch are all STEP recommended values. If you read my first post you will get a better idea. I have Performance Monitor Logs, Load order screenshots etc. -
I don't mean to hijack magician16's thread so you can post on my thread instead and we can talk about it I have quoted your posts already: https://forum.step-project.com/topic/7517-microstuttering-in-3rd-person-runninghorseback-riding-on-good-rig/ Thanks
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Assuming OP is using STEP as a base, I am using the STEP: Extended 2.2.9.1 modlist exclusively and nothing else that does not belong on that list so my mod list is very "tame" compared to the craziness that some people are using. I used the 2k variants and the stuttering was atrocious. I have since downgraded EVERY single one of them to the very modest 1K versions and the microstuttering still happens when Distant object details is set at ULTRA, but I notice a significant difference in the severity of the stuttering. As for VRAM consumption, my card has 6GB and Skyrim with the full 2K textures did not even use more than 3.3k. Now using ENB could increase that.
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
Every single unnecessary background process is disabled when I game and even when I am doing other tasks. I constantly monitor usage and new processes that appear.. My antivirus (Windows Defender & its Firewall) are the only processes I could think of that are running in the background. I have disabled them and the stutter is the same. It cannot be the card as the same issue happened on my GTX 780 3GB and my GTX 780 Ti 3GB and every other game runs flawlessly. My PC makes short work of any other demanding game you can think of at max settings, even using downsampling. Crysis 3, Wtcher 3, both Metro games run fine. I have Crysis/Crysis Warhead heavily modded with textures, draw distance and trees/grass density increased to insane amounts to the point where you can see every single small object across the map, running at 4K downsampled using more than 3.5GB VRAM and the games runs like a knife through butter, not a single stutter. It is simply impressive. Also remember that I said that in 2012, before patch 1.4/Official High Res Textures came out, I had 0 stutter using a GTX 780 3GB at everything Ultra settings. I played a character to level 50 doing almost everything, then I took a break from Skyrim. When I came back after the patch/dlc I was greeted with this exact same microstutter using the same GTX 780 which persists to this day despite upgrades. Nothing changed with my system when I started playing again back then. Same motherboard, RAM, GPU and it was a mechanical harddrive. What I did not mention however, it was a Torrent version I downloaded as soon as Skyrim released to "try" the game. So the version i played did not get patched/dlc added at all. It was pure vanilla. As soon as I bought Skyrim and started a new game, this problem started. Redownloading/reinstalling the game, formatting PC did not help as it still persists today on a fresh install of Windows 10. This leads me to believe that something is wrong with the official game or steam or one of the official patches. Also remember I linked a thread where a guy with similar specs to mine had the EXACT same issues? It cannot be a GPU fault. However, I am not ruling out the possibility that something else in my system could be choking the performance. I have stress tested my GPU to the max and can safely say that it is not faulty. The SSD I am using has been tested and compared with benchmarks other people have done and it is actually FASTER lol so I doubt I/O is the issue. The RAM could use some testing. I read somewhere that some motherboards do not have the bandwidth to transfer so much data that is why stutters happen sometimes. I have an ASUS Sabertooth Z77 which is 3 years old and uses Intel Chipset. I don't think its so ancient to struggle with bandwidth speed. Have installed the drivers on ASUS website. Thick8 is the one who got the "Windows running low on Memory" warning when disabling pagefile and he has 8GB RAM. I never had this problem even when disabling pagefile. Like I said I have nothing else running in the background when I play a game except my antivirus/firewall and even when I disabled them, the stuttering persisted. Have you had a look at my Performance Monitor Logs on the first post? I/O usage is very spiky and the mini spikes match the Fps fluctuations. You can also see RAM and VRAM usage. Does anything look abnormal to you? Posting them again: Log 1: Log2: Downloads: https://www.mediafire...Stutter Log.log https://www.mediafire...utter Log 2.log -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
So in essence, disabling pagefile completely should NOT affect Skyrim in any negative way and instead remove a possible "bottleneck" and boost performance shouldn't it? Especially when I have 6GB VRAM and 16GB System RAM? -
I wish I could run 2K textures on everything without stutters with my GTX 980 Ti 6GB. The more 2k textures I add, the worse the stuttering gets, eventually turns into minifreezes. I still haven't been able to pinpoint the issue. If you can play at 2k/4k textures with a GTX 970 with no stutters, I will be jealous lol :(
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
Has not changed much I am afraid. It felt a tiny bit smoother i have to admit, but then as soon as I set ftreeloaddistance back to its ultra value at 75000, the stutters are back in full force -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I just ran the VRamSizeDX9.exe and it says: Video memory Available (Mb): 4064 Hmm, my card is 6GB. Is this normal? EDIT: Just found this thread: https://forums.geforce.com/default/topic/863242/geforce-drivers/-request-remove-4gb-limit-of-vram-for-dx9-games/1/ -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I am glad to see that I am not the only one on STEP forums with this issue in 2015. It really felt like I was. Here is another thread from this year on nexus forums with the exact same issue running almost identical hardware. I suggest you read through it. I am posting in that thread as well. It has a bevy of "fixes" recommended by different users, worth a try: https://forums.nexusmods.com/index.php?/topic/2448284-object-fade-setting-random-stuttering-on-powerful-pc/ Now I had the full STEP 2.2.9 installed before and I was using a GTX 780 Ti 3GB, 8GB RAM, Win 8.1 and a 7200RPM Western Digital HDD, then later an OCZ Agility 120GB SSD (Switching from HDD to SSD made no difference in stutters, it only reduced the loading screen times) Let me tell you, although i have upgraded to a 980 Ti 6GB, 16GB RAM, Win 10 and a Samsung Evo 840 250GB SSD, the stutter is so IDENTICAL that it is just shocking. It feels as if the beefier hardware has not improved the game in any way. With my hardware, I should be able to run at 2k-4k textures on EVERYTHING. Instead i can barely run 1k textures. 2k is out of question, it worsens the stutters. I am sorry but I don't think that the extra 8GB of RAM you are getting to attempt to fix this will change anything. That is what i initially thought as well. The issue is so bad that I have had to downgrade all the 2k recommended STEP mods to their 1K variants and the stutters and minifreezes when crossing borders STILL happen although they are not as severe. So texture loading into memory is definitely the culprit and the bigger the textures the worse the stutters are regardless of VRAM and RAM pool and SSD superior read speed. But WHY does it happen with such powerful overkill hardware? That is the real question and that is what i am desperately trying to investigate So what could be causing this? You have here 3 people with the exact same problem(including the guy from the other thread i linked), all running on SSDs and with more than 8GB RAM and GPUs with 3GB+VRAM and stuttering even on vanilla Skyrim. It cannot be hardware issues. I can hear my SSD working really hard when I am crossing a border and whenever a stutter happens, the SSD's noise will actually stutter as well for half a second. I read about people fixing stutters by disabling pagefile which some applications access heavily such as Battlefield 4. I tried it thinking that finally I might crack the puzzle and was greeted with a massive stutter when crossing a border... -.- I have now re-enabled it and put in on a different drive (I heard its better to have the pagefile on another drive) and again it has not made any difference, I still hear heavy reading noise from my SSD and the chugging when a stutter happens. You can see that the pagefile is now on drive :F(OCZ Agility 3 120GB SSD). Before the pagefile was on my :C drive(Samsung 840 Evo 250GB SSD) which is where Windows and Skyrim are installed. :E and :G are 7200RPM HDD drives. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
It is Nvidia DSR downsampling. Yes I have tested 1920 x 1080 as well extensively in the ini. The stutters and framerate are identical at both 1080p and 4k DSR (which again does not make sense; it shows this is not a graphics card problem), but the image quality is way superior with 4k DSR and I don't have to use any antialiasing at all. -
Will STEP 2.3.0 be the final version?
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I just downloaded and ran it. It says DirectX setup has detected a newer or equivalent version of DirectX on this system. No installation is required. DirectX is all good. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
So yesterday I disabled pagefile, reenabled it and moved it to another drive and stutters still happen. Did not make any difference at all... I've downclocked RAM to 1333mhz, used XMP profile, downclocked GPU, changed sata port, nothing works... I have downgraded every single mod to the 1k version which is a huge embarrassment for a GTX 980 Ti and still the stutter persists when that damn treeloaddistance setting is set above High. This pretty much confirms that it has nothing to do with mods. I have also read that the patch 1.4 that Bethesda released in 2012 caused this issue. It changed the way cell transitions take place and I have found many old threads dating from that specific time of people who had flawless stutterfree gameplay prior to that patch reporting the exact same stutters since then. Like I mentioned, I remember once playing SKYRIM at butter smooth 60 fps at Ultra setting without any stutters whatsoever shortly after it released, and that was on Windows 7 and a GTX 680. I did a whole playthrough with a nord warrior reaching level 50. That was before any DLC ever came out as well. Then when I got back to it after a while in 2013 to play the DLC, I was shocked to find the newly introduced stutters. That must have been after the patch. What changed? Can I downgrade? If it restores it to how smooth it was when I played in 2011/2012, I am all up for it! I used a clean vanilla profile with vanilla settings ULTRA and no mods at all and stutters still happen when fTreeLoadDistance is more than 40000 which is the High value. The same stutter happened on my GTX 780 Ti. The carriage ride at the start is fine until Helgen becomes visible. It starts getting REALLY choppy and I see the fps drop from 60 down to 49. Then as soon as it enters Helgen, it's stable again. I get the same problem outside Riverwood. As I approach Riverwood from any side, the fps drops to 49 then starts climbing up slowly. When I am inside Riverwood, it's fine. And that is with 1k textures on a GTX 980 Ti... I was starting to think that maybe it's a motherboard problem, but then I do not have this issue with any other game. My motherboard has the latest Bios and I am using the correct Intel Chipset Sata 6GB/s port for the SSD with an Asus SATA 6g/s cable. What is it about this goddamn game that is so special that even overkill hardware cannot run it? I noticed that Skyrim heavily relies on disc read as I can hear my SSD working hard and when the stutter happens, the SSD's noise stops as well for half a second. How is it possible than a modern SSD struggles with Reads in this game LOL. The exact same thing happened when I had the game on a 7200RPM Western Digital Caviar black and switching over to the SSD has made no difference at all except reduced loadtimes. This game has some serious issues. Anyone care to help please? Is this the first time you guys who are Skyrim experts hear of such a problem? The input is very limited and I think I might as well give up on the game now. I have spent the last week trying to solve this. I've done so many intro runs and tried all manners of "sure fixes" in an attempt to solve this. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
This is a fresh install of Skyrim and the full STEP:EXTENDED modlist exclusively, with install instructions followed to the letter using Mod Organiser. I have not installed any other mod that does not belong in STEP Extended. The original Skyrim.ini and SkyrimPrefs.ini files located in MyDocuments are vanilla intact and the ini files I use are the Mod Organiser ones. In fact, my whole Skyrim install is pure Vanilla. Everything is done from Mod Organiser. I can play Vanilla Skyrim if I don't launch the game through Mod Organiser. It contains the original intact .esm files. All the texture mods are the 2K variants. Bashed patch, Dual Sheath Redux patch, FNIS patch and Dyndolod steps have all been successfully completed and are working. My Mod Load Order straight from Mod Organiser: My Plugins Load Order straight from Mod organiser: Yes the issue happens almost exclusively when I am on foot in 3rd person mode and horseback riding in 3rd person. As soon as i cross a cell border, the stutter happens. In first person while crossing the same border, it's as if the stutter does not exist. And yes, the game is flawless and stutterfree in interiors. This problem only happens outside. Trust me I have tried I think every single "fix" posted on the internet and so far nothing has even come close to reducing the stutter like reducing "Distant object Detail" values to High down from ultra, namely: fTreeLoadDistance fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance fSplitDistanceMult fTreeLoadDistance being the MAIN culprit. At the Ultra value of 75000, the stutters are severe. At the High value of 40000, the stutters are reduced by 80%. I do not understand why this setting gives me such severe stutter when I have such a huge resource pool which is overkill for this game even when it's modded. Even on vanilla Skyrim when it is set at Ultra, I get stutters at cell borders which makes no sense at all. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
So can any STEP people, super moderators or Skyrim modding pros help me out? I have uploaded the Performance Monitor Logs. Can someone please read my last post and take a look at it? Thanks -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I have now done exactly as you suggested. SKSE.ini: These are the inis from ModOrganiser, I did not touch the Skyrim inis found in the My Documents folder. Skyrim.ini: SkyrimPrefs.ini: I am using Nvidia DSR, downsampling from 4k and the stuttering is identical to when I run the game at 1080p with Distant Object details at Ultra. ENBLocal.ini: VideoMemorySizeMb=13957. I got this value from: ";64-bit users with ≥ 8GB system RAM, set to formula: [Total Available Graphics Memory] − [170 (for Win7) or 350 (for Win8+)]" which is in the ENBOOST section from the STEP Guide.[Total Available Graphics Memory] shows up as 14307 in the Adapter tab and I did 14307-350=13957.With the Distant object Details values back to Ultra, I tested the game extensively and the stuttering is back . No change at all. I have recorded the Skyrim Performance Monitor Logs so you can see exactly what is happening. This is the first time I run it and I have noticed that whenever a stutter happens, I/O jumps up at the same time the fps decreases. The sudden jumps lead me to believe this might be an I/O issue. What do you think? Check the CPU/GPU usage. Logs: https://www.mediafire.com/download/nmubauely9vv8j2/Stutter+Log.log https://www.mediafire.com/download/867ljj2w3xxuhst/Stutter+Log+2.log I also used the console command "tb" to toggle borders and the stutters happen EXACTLY as I cross the yellow lines. Hmm what could this mean? I am trying to narrow this down now. I have to fix this! I just the exact same run in First person and the stutter is non-existant. As soon as i switch to third-person or on horseback third person, the stuttering starts. This is very strange. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I installed 2K textures. Did not touch any 4k textures. With a 980 Ti 6GB VRAM and 16 GB System RAM and with the game installed on an SSD, don't you think that I should be able to play the game at a constant 60 FPS at 1080p without stutter and having to bring down Distant Object Details to stop stutters. Even vanilla Skyrim stutters when Distant Object Detail is set at Ultra values, which baffles me. -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I tried so many things yesterday, messing with nearly all the ENBLocal.ini settings, switching them on and off. And I set ReservedMemorySizeMb up to 1024 yesterday and still what really brings down the stuttering is Distant Object Details variables: fTreeLoadDistance fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance With the Ultra vallues, the stuttering persists and when it does I can clearly see a massive amount of textures, grass, trees, mountains, distant objects etc just pop out of nowhere. -
You guys need to explain the whole Bashed patch and Dynolod step better. Like do we need to download billboards like Gopher said in the video? No mention of billboards whatsoever in the guide. I was so confused about it, and I am still not sure if I did it right. Also does the Bashed patch go after Dual Sheath Redux and its Output, FNIS and its Output and Dynolod and its outputs? And what about that TE5Lodgen? Also Gopher said "the developer version of TES5Edit called XEdit" Is that another version of Tes5Edit we need to download?
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Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I really need your help now guys. I am back with a brand new MSI GTX 980 Ti Gaming 6GB, fresh Skyrim install on a newly formatted PC on an SSD, 16 GB RAM, Windows 10 64 bit install. Installed the whole STEP 2.2.9.1 and was so excited thinking I'm finally going to smoke this game now with 2k Textures and guess what, the stuttering persists and is back with a VENGEANCE... :( Cell loading stutter seems to be even worse than with my GTX 780 Ti 3GB and I can see the textures literally appearing all at once when it starts chugging. Whole mountain sides, trees and grass just suddenly pop into view when I move on horseback and sprint in third person. I mean now I have 6GB VRAM and 16GB system RAM, that should be more than enough to run this game at a buttery smooth 60fps at ultra with 2k textures. I am still stuttering like crazy like when I had 3GB VRAM and 8GB System RAM before, something is not right... Again I lowered fTreeLoadDistance, fBlockMaximumDistance, fBlockLevel1Distance and fBlockLevel0Distance and the stuttering almost disappeared. What is it that is preventing me from playing this game? I do not have such issues with any other game. GPU usage is also shockingly low at around 30%. The VRAM is being used. I saw 4GB usage and System RAM reached 6GB so I don't know what is going on. This is driving me insane, I keep seeing videos of people playing with 4k textures, heavy ENBs on last gen GPUs and getting butter smooth FPS. Help me troubleshoot this please! i7 3770k at 4.5Ghz MSI GTX 980 Ti Gaming Asus Sabertooth Z77 G-Skill Ripjaws X 16GB RAM Corsair RM1000 1000W PSU Windows 10 Pro 64 Bit Game installed on Samsung 850 Evo 250GB SSD Thanks! -
Microstuttering in 3rd person running/horseback riding on good rig
scorpgul replied to scorpgul's question in General Skyrim LE Support
I set the Distant Object Details settings back to Ultra values and disabled Occlusion Culling in EnbLocal.ini and the stutters are back. That setting at Ultra is not agreeing with my PC at all for some weird reason... I played around with the Distant Object Detail Settings and the main culprit I have found is fTreeLoadDistance The game still stutters when the following: fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance fSplitDistanceMult are set at Ultra Values but not as much as when fTreeLoadDistance is raised. As soon as its at 55000 to Ultra value(75000) the stutters increase dramatically. Higher than 75000 and it gets REALLY CHOPPY

