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Everything posted by Hackfield
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GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
Did anyone consider using Reshade instead of ENB? I've tried this one toghether with Realistic Wasteland Lighting Enhancement, I found it perfect, nice coloring and effect, really dark nights, and without the problems of having an ENB (Night vision, Antialias, everything works) -
I think it has to do with the way EFF and AFT do the auto sandbox, they use Serana's sandboxing package (or some copy of it), looks like Serana has no concept of personal space (I remember Gopher having the same issue in his LP). For me, with the latest EFF, it happens with any follower and so far I couldn't find any way around it.I guess there's a way to set a minimum radius around the player where to followers should sandbox, I couldn't find it.
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SKYRIMLE CASM - Cipscis' Automatic Save Manager (by Cipscis)
Hackfield replied to EssArrBee's topic in Skyrim LE Mods
How's this compared to AutoSave Manager by vivanto, another awesome developer from Fallout, I've been using it for some time now and it's really good. -
I'll put this here https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
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GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
Did you tried rising the threshold, up to 128? and also removing the blending I remember Skyrim had a similar issue and you could "fix" it removing the blending and rising the threshold. -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
Did you tried this one? https://www.nexusmods.com/newvegas/mods/34917/? -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
I understand, I've been following Boris and using ENB since GTA: San Andreas, but honestly, in FNV, with the machine I got (which is fairly average) I don't get no stutters nor crashes, using the stutter remover and the FNV4GB.exeSo, there is no real benefit for me to use Enboost, and I can't play a game without proper AA, I really hate the jagging.And as for ENBs, as I said before, they only bring more problems than solutions. -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
On the ENB topic, I've tried a lot of them, and I found Viradia (from the author of Vividian ENB for Skyrim) The most suitable for the environment of a desert. Along with FNV Realistic Lighting (oddly enough, NOT the ENB version of it) and ILO. All the others ENB I've tried were or too bleak (not really suitable for a desert) or the sundown (between 7pm and 8pm) were darker than the night (I couldn't even see my companions at that hour, while at 10pm I could see it perfectly) But for an actual gameplay, honestly, I don't recomend any ENB. Not that there are not good presets, but the ENB itself is not worth at all in FNV. I don't even recommend to use enboost. You trade proper anti-aliasing, for a speedhack that doesn't seems to do anything TBH. And the tradeoff of having an ENB it's even worst, lack of anti-aliasing (SMAA doesn't work in FNV as in Skyrim, look at the power lines, they look jagged even with enboost's AA and SMAA in the most highest setting possible), lack of proper nightvision, huge drop in framerate only to have AO, and not a really good one, not as good as the Skyrim one. So I've come to the conclusion that the best post-processing option for an actual gameplay in FNV it's having a weather mod (I use FNV Realistic Lighting), a good interior lighting mod (Interior Lighting Overhaul) and a SweetFX setting to remove the natural orange tint and probably enhance the contrast and some color adjustment. Along with vainilla AA and AF I get solid 60fps in all places, plus proper night vision, less incompatibilities with mods, no transparency bugs and actual AA and a good environment setting. -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
Unfortunately not, at least not with Nifskope, for that you have to import the mesh into blender, 3D studio or another 3d mesh editor, make the modifications you want, and export it back to nif.If it's exported correctly, the mesh will be already rigged, you won't need to deal with bones weight and those things, just delete the vertex you don't want and export the mesh back, is not that complicated. -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
I don't know about GECK, I use FNVEdit, here is what You have to change. Ignore the "prototypecombatranger.nif", yours should be saying "combatranger.nif", mine is different because I'm using another model for that armor. You should also complete the female biped model, if not, females will use male armor (I think, is that o nor wearing armor at all). Note that the naked body is considered an armor too, so when I'm saying "not armor at all" I mean, nothing at all, basicaly, you will see only her head and probably her hands and nothing more. Same happens with the "Nemesis" aka "Defaced" armor you find at the Lucky 38, If you give it to a female o you wear it along with the NVSE flashlight, some parts will be missing. BTW, to fix this, in Nifskope, you can easily make 1 file for each armor (Helios and Lucky38), and merge the combatranger_upper.nif with defacedcombatranger_trousers.nif for the Nemesis and the combatranger_upper.nif with the armorcombatranger_trousers.nif for the Helios one. Then you have to edit the formsID of those armors so they don't show said files. EDIT: Yeah, because it was using the default combatranger.nif, it used the default textures too, because the assigment of the texture was set to be used with the combatranger_upper.nif blocks. I think the best option is to use a single nif file for the armor, merging all the content. Although, that won't solve the clipping problems both armors have. At this point, probably the best way to solve the clipping is just use the textures of said armors with the default combatranger.nif, or at least with a slightly modified version of it. I've made one myself for the prototype using the default armor meshes, the prototype textures and some parts of the riot gear. As you can see, not only has a lot less clipping, but also you can wear the NVSE flashlight along with it. You can easily make a female version too. -
GUIDE Fear and Loathing in New Vegas - Feedback
Hackfield replied to EssArrBee's topic in Fear & Loathing in New Vegas
It's because in the ADAM.esp, under Armor, the Prototype Riot Gear (XX004CC8) uses the combatranger.nif instead of combatranger_upper.nif as MODL o Male biped model. Anyway I prefer it that way, because when using the combatranger_upper.nif, You rely on another slot for using the "legs" and addons of the armor, but that slot is the same slot that flashlight NVSE uses, and it's not restricted, so You can wear the lantern and a "legless" armor. -
Skyrim Revisited Pre-Release Feedback
Hackfield replied to Neovalen's topic in Skyrim Revisited (retired)
If i'm not wrong, You're supposed to completly replace the official hrtp bsa with tony's. But if you have the official hrtp unpacked, it will take preference over tony's, You should uninstall the official hrtp and install tony's. -
I use it with iBlurDeferredShadowMask=1 for the same reason and the EnableZprepass feature works as intended. Indeed, even when Boris himself posted his default parameters as the guide describes, at the release of the EnableZprepass feature he only stated It may fail if skyrimprefs.ini is not configured properly (do not touch shadow mask or zprepass there!) Only referring to: bShadowMaskZPrepass=0 bMainZPrepass=0
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Skyrim Revisited Pre-Release Feedback
Hackfield replied to Neovalen's topic in Skyrim Revisited (retired)
I get it now, indeed the "relax" command works as intended. Now I wonder if it's possible to replace the "wait" command with the "relax" one (or at least make "wait" work as "relax" does) and probably completely remove the "relax" command since I couldn't find any difference between those two (is there any?), and I think most people tends to use the vanilla commands instead of going through a tree of unknown and not so self-explanatory commands. Btw, Neo, i think You should consider use Loot&Degradation in SR:LE, probably not the "degradation" part, but the "loot" part is a very immersive addition, being able to loot improved armors or weapons, and let your followers or NPCs loot things from dead bodies is a very nice feature. -
Skyrim Revisited Pre-Release Feedback
Hackfield replied to Neovalen's topic in Skyrim Revisited (retired)
Actually I have that problem too, when you tell a follower to wait (not relax, but wait, most of the time outdoors, but can happen indoors too) suddenly it will start to run somewhere (in straight line, not even following a path) and it will be stopped by whatever object in its way, and instead of standing there, the follower will try unsuccessfully to trespass that object. I think is a sandbox problem, perhaps Expired didn't found the right way to implement the waiting sandbox like AFT does. Also, it can happen that when you tell your follower to "wait" somewhere (e.g. at Breezehome) instead of sandboxing there, it will go sandboxing to the entire world (I've found Kharjo sandboxing at the Honningbrew Meadery and once melting stuff at Kynesgrove after I've told him to wait inside Breezehome) Also, EFF has a lot (and I really mean a lot) of incompatibility issues, not only with custom voiced NPCs, but with some of the most popular mods, many of them are also in the SR:LE, like Auto unequip ammo, Wet and Cold, iNeed or Convenient Horses, Loot and Degradation, and so. So, my question is, what are the advantages of using EFF over other mods like Simple Multiple Followers or Amazing Followers Tweaks? Beside the Fallout like wheel command (which I found very immersion breaking). I'm sorry if it sounds rude, english is not my first language and I'm not very talkative, but after a long time using AFT and recently changed to EFF, I really want to go back to AFT. I hated the poses, dances and excesive quantity of scripts on AFT, but at least my followers behaved like they should, and not like crazy maniacs running away everytime I ask them to wait, pushing me when they are sandboxing so close to me or getting naked everytime I dismiss them. -
SKYRIMLE Warburgs Detailed Paper World Map (by Warburg)
Hackfield replied to Besidilo's topic in Skyrim LE Mods
Actually, that could work. The record is the "Cell Z Offset" inside the "ONAM - World Map Offset Data" in "Worldspace", and should be set to the height of the map plane inside the .bto mesh. I think the default value in warburg's is "44072.960938" but this should be adjusted after editing the .bto -
SKYRIMLE Warburgs Detailed Paper World Map (by Warburg)
Hackfield replied to Besidilo's topic in Skyrim LE Mods
Actually, is not hard, but time-consuming. First You need to make the map flat (easy task, just scale the mesh, it's the bigger .bto cloud mesh, to 0 on z-axis with nifskope). Then, and the actual job, You need to edit each and every map location and set the same height to the one of the map (since it's flat now, all the heights will be the same) I don't know how many locations You have in total, but here you have a picture of all the vainilla locations, without DLCs. https://img4.wikia.nocookie.net/__cb20120124131942/elderscrolls/images/8/88/Skyrimmap.png I started to do it once, after 20 locations I just gave up and went back to the 3D mesh paper world map. Hope you got more patience than I do, I still want a flat map, but I don't have the time nor the patience to do it.

