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Everything posted by dstansberry
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I just wanted to add my thanks - this solution helped me as well. I'd like also to add that, as a Windows 10 user (with DX12), the download link above (and in the troubleshooting guide) doesn't work for me - attempting to install the DX9 user runtime merely presents a window indicating that it can't be installed on my O/S. Instead, I had to download the directX SDK from here, then run DXSetup.exe from within the SDK. The process added the missing libraries to my DX12 installation and voila! I was able to start Skyrim with ENB enabled. Incidentally, DXDiag still reports that I have DX12 installed - the process appeared to simply add the​ older libraries along side the existing installation. But I never would have figured out what was wrong without this thread, so thanks very much for sharing the collective community wisdom. It's what I like most about S.T.E.P.!
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Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
That's awesome news! I've been torn between the two. Expanded Towns and Cities just adds that much more life into the game for me, so it was turning into a choice between realism in NPC behavior or realism in the scope of what constitutes a "town." -
Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
One other small thing I noticed (and this may be by design) is that, contrary to the notice at the top of the page, I am able to access the page history without logging in. -
Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
I've sorted out a few hardware issues and am working on a re-install of SRLE. Along the way I've noticed a couple of small things in the instructions that I thought I'd point out in case it helps with maintenance or something. 1) Enhanced Camera is now at v 1.3 2) Blocksteal Redux - in the download I just installed, neither readme.txt or PreventsAccidentPickup.bsl appear to exist 3) RaceMenu is now at v 3.4.5 -
ACCEPTED Fuz Ro D-oh - Silent Voice (by shadeMe)
dstansberry replied to Kelmych's topic in Skyrim LE Mods
Thanks for clearing that up! -
ACCEPTED Fuz Ro D-oh - Silent Voice (by shadeMe)
dstansberry replied to Kelmych's topic in Skyrim LE Mods
I see. Can I take that to mean it's not actually used in either STEP or STEP Extended, but is added just in case someone happens to install an additional mod that requires it at some point down the road? I don't want to disable it, if it's being used, but I don't want to enable it if it has a negative effect on NPC's in the game (specifically the Greybeards, from all reports, but I'd assume there are others as well). -
ACCEPTED Fuz Ro D-oh - Silent Voice (by shadeMe)
dstansberry replied to Kelmych's topic in Skyrim LE Mods
I apologize if this is a silly question - but what is installed as a part of STEP that requires this mod at all? As I understand it, it's function is to provide longer subtitle duration for unvoiced NPC's added by third party mods - does STEP add any such mods? WOULD STEP ever add unvoiced NPC's at all? Or would that be considered immersion-breaking? Or does it do something else of which I'm simply unaware? -
It looks like the mod author responded: "The Paarthurnax quest did complete but because I made a mistake with a script fragment it didn't show up in the journal. Thanks for pointing that out it should be fixed now. I changed Paarthurnax's dialogue so that the player won't mention about the blades wanting to kill him. Slaying Alduin and hearing Delphine and Esbern talk about killing Paarthurnax shouldn't effect recruiting blades agent members. You still need to recruit three blades members before Esbern will give you the radiant dragon slaying quest because that's how it is in vanilla Skyrim." I don't yet have a functioning Skyrim game to test with, but I'd be curious to know if the issues appear to be resolved in-game.
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Why so much MO hate? (semi-rant)
dstansberry replied to Octopuss's topic in General Skyrim LE Discussion & Support
It's not my intention to re-awaken a conversation that has clearly run its course, but I would simply like to express my appreciation for the level of professionalism on display by the various STEP staff and members who participated in the discussion. Well done! -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
It looks as though Ramccoid has returned to the Nexus. -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
The thread for SkyUI indicates that the new version will be uploaded to the Nexus soon as well. "The work is done anyway and I'm not a sore loser, so I'll release 5.0 eventually after SKSE has been updated," Shlangster says. Also, I just got the nicest note from Isoku regarding a small donation I made. in it, he writes: "If the paid workshop was still active, I would have liked to thank you by sharing my timed workshop-exclusive revisions of Wet and Cold and iNeed for free. However, this is no longer the case so all I can give back are my words of gratitude and a promise that the latest revisions of Wet and Cold and iNeed will be on the Nexus soon." I hope I'm not out of line in posting it here (if I am, please tell me and I'll delete it), but that's the first I'd heard from him one way or the other on the subject of returning. -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
I freely admit that I have idea behind the legal / financial ramifications, but I think the lack of efficient, affordable micro transactions is what makes the ideal of a Nexus wallet appealing to me - Micro transactions wouldn't actually be made very often. The notion goes something like this: I sign up for the Nexus wallet, and use PayPal to contribute whatever I want in, say $5.00 increments. The money then goes into a pool where it sits quietly.Mod authors who opt to participate likewise sign up for a wallet of their own.I download Bill's mod and enjoy it, so I decide to endorse him, and give him a tip. I click the button, and 10 cents is removed from my wallet and placed into his.Aside from filling the wallet, no actual money has changed hands here. It's all just accounting at this point.Bill's mod ends up being quite popular - 200 people have given him tips! He decides to cash out of his wallet.At this time, an actual PayPal transaction occurs. Bill receives his $20.00 payout, minus the associated PayPal fees.Since the PayPal fees are deducted from the payout, that should stop people from withdrawing their funds until they have enough built up in the system to offset the cost comfortably.All the micro part of the transactions occur behind the scenes, and don't involve the actual movement of cash.I see no reason to impose minimal payouts, since the recipients pays the associated fees.In the background, when I click on the tip button, it's assigned to me, just as when I click on the endorse button, so there's a sort of built in tracking system for verification. All tips are final. I'm sure I missing something. Where am I wrong? -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
I noticed that as well, but I'd feel awkward about intruding uninvited into someone's inbox like that. I feel intrusive enough sending private messages via Nexus! Which is odd, I suppose, as I don't mind receiving them at all. -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
I was also wondering about having the ability to establish a "Nexus wallet" (as someone mentioned earlier) and add a "tip" or "gratuity" button that instantly transfers a set amount (say, 10 cents) from the wallet to the mod author. As opposed to endorsing the mod (a one-time thing, unless you first un-endorse), the "Tip" button could be used as often as you like - until your wallet runs dry. Simple, fast, no need to log into PayPal and agonize over how much is appropriate, and it would track the specific mod being tipped as well as the user making the offering. Better yet would be the opportunity to send a message to the author at the same time (purely optional, of course). Mods could be sorted by most tipped, along with the other options. Mod organizers could initiate the tip just as they do the endorsement, or perhaps combine the two ("tipping" automatically endorses as well, but not vice versa). I'm an odd duck - I don't know how many times I popped on to the Immersive Patrols post page when it first came out to tell some silly story that happened in my game as a result of that mod, or to say how thrilled I was to discover someone new in Interesting NPC's that made me laugh out loud. I've often said I wished I could endorse a mod over again - those are exactly the times I'd click the Tip button for the sixth time, if it were available. Interesting! I specifically looked for that option and didn't find it anywhere. Of course, I don't think I could manage to tell you your shoes were untied in under 200 characters! I can be a long-winded cuss. -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
Well, I've finally taken the plunge and made a few long-overdue donations to a small handful of my personal modding heroes. Sadly, it isn't much to any one individual - but it's a modest start. Hopefully, there'll be something more "collective" within the community as a whole, and all the other little, modest starts will add up to something meaningful. Economies of scale and all that. One thing I found a little odd, however, was the lack of an opportunity to comment in any way. I've made PayPal transactions before, and in many of them there's a place to make notes to the "seller' - I rather expected that there would be an opportunity to privately express appreciation for the work those good folks have done, and for their generosity in sharing so freely. And, in at least a couple of cases, perhaps something of an apology for the way recent events panned out. We're not all predisposed to turn on people we respect, but most of us sit quietly amid the chaos, so it sure must have seemed that way. I guess I was just expecting it to be more "personal" and less generic, but I suppose it works out the same for the author in the end, and that's what really matters. I'm looking forward to ticking a few others of my list next time around! -
Paid mods are now available on the workshop
dstansberry replied to CJ2311's topic in Step Banter Inn
I'm know I'm in the minority here, and I hope that it doesn't mean that I won't be welcomed among the forums anymore (STEP has always been the most polished, professional group of helpful individuals I've found in the Skyrim world. I've learned a lot just lurking in the background, and whenever I've had an issue, there's always been someone willing to lend a hand). But I really don't mind the "paywall." Perhaps I'm naïve, (or just a bit optimistic) but I don't see that it's going to destroy modding as we know it. It seems to me more like a few unfounded rumors of economic collapse causing wide-spread panic that ultimately leads to economic collapse in a sort of self-fulfilling prophesy. Sure, there are issues that will need to be resolved. Sure, there are tons of "What if..." and "But it could lead to...." and "How do we handle..." that are going to need to be addressed, Yes, there are going to be silly people posting silly mods that aren't worth buying and trying to cash in. I can't help but feel that the market will sort all of those things out, given time. Besides, the Nexus has had it's share of growing pains and challenges as well over the years. If anything is going to destroy modding as we know it, I think it's much more likely to be the level of knee-jerk, violent, panic-laden rhetoric being tossed about by many of those who oppose the idea. (Please note - one of the things I love about these forums is absolute lack of that sort of that sort of rhetoric!) I just can't believe that people can turn so rabidly on those who just a week ago were practically heroes to many of us. People who have given us so much, who have created things that impact our games so significantly that I, for one, can hardly imagine playing without them. Skyrim wouldn't be Skyrim as I know it without the contributions of Arthmoor, and kryptopyr, brumbek and missjennabee, the SkyUI team and mannyg, Kris Takahashi and chesko and isoku and Neovalen and too many others to even try to name - many of whom frequent these very forums. It saddens me to think that in the minds of some people, all of the countless hours of dedication, inspiration and perspiration they've lovingly provided are suddenly swept away because a few of them had the audacity to think they might actually be able to make a few extra dollars on the side doing something they love. Brumbek's recent video , silly though it may seem, indicates that he'd given up modding, but the potential to earn some money has brought him back to the table. The SkyUI team say they were done, too, because the time constraints involved were just not worth the impact on their personal time - until the possibility of earning some money changed the equation for them as well. And yet, even though they haven't taken anything away from the community that I can see, and even though they promised that the changes to SkyUI 5 wouldn't negatively affect MCM or in other ways compel users to purchase the mod - you'd have thought they'd broke into our houses and stolen our children in the middle of the night! Chesko's policy of exclusivity for a limited time on Steam before being freely offered on the Nexus wasn't enough to save him from the angry mobs willing to trash his years of contribution and burn him in effigy for having committed some sort of unspeakable sin. And it does seem to be working. If my understanding and calculations are correct, Laask's Purity mod on Steam has earned him around $765 so far. Isoku's mods have earned him nearly $200 and that's assuming that, human nature being what it is, every purchaser paid the least amount possible ($.99) rather than the suggested amount. And that's also in the midst of a community-wide firestorm of vitriol. Who knows how much he'd have earned for himself if there hadn't been all the negative brouhaha. I will probably purchase SkuUI 5.0 when it's released. And, when the dust has settled, I'll doubtless purchase whatever else I can afford from people who have given me so much of their time and talents over the years. Truthfully, the saddest part of all of this for me, is how often I've overlooked the Donate button on the Nexus. I guess I was always afraid that what little I could afford would seem insulting to the authors - like leaving a paltry tip for a waitress who did such a marvelous job. :o( -
Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
I'm not sure it's completely related, but If you downloaded the Optimized Vanilla Textures linked to from the SRLE guide, there's a couple of corrupted files that affect distant terrain. There's a fix listed in the posts section as well. -
Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
Thank you. That's the way I read it also, but it occurred to me that the stars were not the main focus of that particular mod, so I wondered if I was misreading it or overlooking something obvious. -
Skyrim Revisited Pre-Release Feedback
dstansberry replied to Neovalen's topic in Skyrim Revisited (retired)
When we install Enhanced Night Sky in the guide, are we to install ONLY the 0.4 (Medium Stars Optional) and use the vanilla galaxy, or are we to install the galaxy AND the medium stars optional? -
Trying to get the hang of this whole ENB thing...
dstansberry replied to dstansberry's topic in Skyrim Revisited (retired)
I was recently reminded that I had started this whole thing, but never followed up with it, for which I apologize. In my case, the Brighter Interiors option in Vividian didn't do much to resolve my issue, but after a bit of research and some trial and error, I realized that I had activated the ELFXEnhancer.esp when I installed Enhanced Lights and FX. Disabling that .esp file in MO resolved most of my issues with darkness in the dungeon. The lighting in that cell is still a little odd, but it's bright enough to see now, and that greatly reduces how dramatic the oddness appears to be. -
Oops! Sorry about that!
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Sorry - I mentioned THIS in another thread, but it seems interesting enough to warrant a separate mention. The mod allows you to manipulate objects much more effectively than the "grab" command does. According to the author: Positioner is an in-game decorating tool that lets you: Move practically any object in the game, including grabbable objects, furniture, containers, and statics.Move complex objects such as mannequins, weapon plaques, and display cases.Collect any grabbed static as an inventory item and take it home.Duplicate objects.Change object scale.Lock objects in place to prevent them from being disturbed, either one at a time or in the entire cell.Undo mistakes, for worry-free editing.Manipulate objects from DLC and 3rd party mods.Positioner is what grab should have been.
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I recently stumbled up THIS, which sounds like a plausible alternative to the "Rename your horse" mod mentioned elsewhere in the forum. According to the author, the mod lets you: Rename Objects and EquipmentRename Containers and FurnitureRename People, Creatures, Horses, PetsRename Player Homes and LocationsRename Anything!Works like a native part of the gameand Renamer is fully compatible with DLC and 3rd party mods. It can even rename new objects introduced to the game.Renamer is not known to conflict with any other mod. Any load order works.Hot key is remappable to avoid conflicts. I like the idea of being able to name my own storage chests within the game, or giving stray dogs a better name. He seems to have several other very interesting mods, too! Jaxonz Protect Favorites - warns you if an item you're about to sell is marked in your favorite list (for those who sometimes click faster than they think!) Jaxonz Positioner - lets you easily move items (including statics) into position and lock them there. Jaxonz Droppable Statics - is a mod in progress. Eventually, it hopes to offer a catalog of all the statics in the game for sale. Players will be able to purchase whatever they want, then use the Jaxonz Positioner mod to move it into place and "decorate".
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These look great! Does Book Covers Skyrim tackle spell books already? Is it sad that I don't already know the answer to this question, because I'm always adding silly things and never actually playing the game? *sigh*
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Ewi65 has been releasing lots of texture packs lately - including this compilation pack. I was just wondering whether anyone had tried any of these, and how they look in-game? New Link: Link

