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GrantSP

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Everything posted by GrantSP

  1. How would you be able to read the combined values Skyrim is using from all the various ini files when it is run from MO? Skyrim.ini and maybe skyrimprefs.ini plus any 'ini tweaks' as well what the enbseries and enblocal inis.
  2. Why does this mod have the 'Oblivion' tag?
  3. This is good. We're in agreement then. Tech, cut back on your caffeine. But I totally agree with you. As the family techie I do exactly the same thing.
  4. Same here. I did a fairly extensive testing period of all the popular AV packages and after using AVG for many years I switched to MSE and have never had any problems or infections. Strange as may be Microsoft has actually produced a fairly good package. Add to that MalwareBytes Anti-Malware and a couple of Chrome extensions and I feel fairly safe. * Cue the ominous music and prepare for an onslaught *
  5. There have been a number of reports about MO being unable to run 'such and such' programs. Often the reports contain error messages and they are similar in that they all contain lines like this: DEBUG (15:38:20.0581): findfirstfileex C:\Program Files\AVAST Software: AVAST Software (10) The most likely cause is the anti-virus checker is getting freaked out by the 'hook.dll' and it halts the operation from continuing. If you are experiencing this error message then it may be worthwhile setting the 'hook.dll' as an exception. AVAST has a help page that provides details on how to set this. I do not have this anti-virus so i can not check it but if anyone wishes to try and add a report here that would be good. More than likely other anti-virus checkers could do this also, so it would work with those too.
  6. Good to know. Excellent.
  7. This is very strange. Do you mind pasting a copy of your ModOrganizer.ini? Although I don't really think it will matter there may perhaps be a setting that is stopping it. Clutching at straws here, but let's try anything.
  8. Ahh... sorry @dork42. Yeah that was meant to be for @amborgeson. Nevermind. My bad.
  9. So your posting of the FNIS report that had this: C:\Games\Steam\SteamApps\common\Skyrim\data\FNIS Behavior 5.2\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exeas the executable path was from a long time ago and isn't the case anymore?
  10. Well I'm sorry to say it but I am at a loss as to why it doesn't appear to be working for you. When you run TES5Edit from MO, do any conflicts or other errors show? If everything runs fine in the editor it should really run that way in game too. Especially with the minimal mod load you are using at the moment.
  11. I don't know what to say. In testing this out I created a fresh profile and loaded only this mod and started a fresh game. I gave myself a bow and some steel arrows and shot at anything I could. All the audio was what I would expect, that deep 'thwack' sound that AOS provides. Of course the only esps loaded were the bare minimum, no AOS patch esps were needed and no other mods installed, other than the Unofficial patches. Looking at them in TES5Edit there are no problems with conflict that would remove the sounds, there are however a few issues with conflict with the Unofficial patches that might need looking into. Unless you have any other other mods installed other than Vanilla and AOS, you said you only had those, I don't know why there is no issue for me but you can't get the sound. When you say "no other mods installed" do mean 'NO OTHER MODS' or just 'no other AUDIO mods'? It is possible for another mod that doesn't present itself as an audio mod to make changes to those audio records, thus reverting them to vanilla if that esp has priority.
  12. Hey Michael. It seems you and I are in a very similar boat. I too am forced to exist on a disability pension with the same reasons as yourself. Damn that black dog that lurks around me all the time! I truly hope you and your girlfriend have success. My 'baby' is now 23 and will be visiting me in a couple of weeks. She is the one greatest accomplishment of my life. As to my CivV mods. As mentioned above, they can be found on the CivFanatics website. The active mod is well maintained under the auspices of @Gazebo, a History teacher from Rhode Island. That mod is a dll overhaul called Community Patch. The other is now in a state of decay, now called Communitas Expansion Project and has existed for many years under different names. It wasn't started by me, but the founder and I shared in bringing it up to BNW standards and then enlarged it from there. He and I now rarely visit it and we have left it as open-source on GitHub for all to work on.
  13. Are you by chance the same poster with a different name that asked at Nexus? If so I think @keithinhanoi has pretty much asked all that we would likely ask. I would reiterate the importance of @hishutup's question. Since AOS is such a subtle mod, how exactly are you determining that it isn't working. Especially since the files appear to be installed into the VFS.
  14. I know it isn't a feature you want, but you are missing the point. To add in the ability YOU want to show text as you entered it is more than likely more effort than is required. Either it is a feature that performs checks of the version number or it isn't. You want it to just be a text label when it is much more than that. You previously said you don't get mods from Nexus. That's fine. 99% of MO users do though and they use the feature as it is designed. Did you not read what I said about the code? You are expecting code to just do something because you think it's a good idea. Software isn't developed like that, otherwise we would all be writing programs. All I can say is: this is what MO does and this why it does it. If that doesn't suit your needs then I'm sorry. I will say no more on this matter.
  15. @BABACop I don't know if you are a coder or not but have a look at this anyway. It's the source code for the version checking in MO. You may or may not be able to understand it so I will give you a rough idea of what is going on. Each element of the input version number is assigned to a Qstring. In this case it is a simply method of querying each Qstring to those listed on Nexus and display the result as either the latest or in need of an update. Using numbers is easy to do this. 2 is obviously greater than 1 and 3 is greater than both of them. Now if we were to try and add in all the possible variations of textual naming that may be used by authors, how is the code going to determine if 'old' is older than 'initial version'? Or what about 'Latest release' compared to 'Final version'? The human mind is a fantastic thing, we can instantly see that 'Latest' is in fact latest! Designing working code that can do that is not a trivial matter. Have a look at Google's translation pages and see how the smallest variation can make a world of difference. I fully understand your point of view, perhaps you though aren't fully aware of what is involved in these 'minor' code changes. I truly hope your experience with MO, and also with the support offered, hasn't dampened your view of it. In my opinion you will be hard-pressed to find a better mod management tool.
  16. @Dork42 Have a look at your other posting. It is most likely a result of your running the incorrect FNIS. You will need to remove the installation from the Data folder and use ONLY the exe in the MO mod folder.
  17. @Dork42 What excellent eyes you have! I mean in spotting the path error, not your, or your avatar's, 'eyes'. Although they do look fine. :O_o: You are correct, it looks like FNIS is installed directly into the Skyrim Data folder as well as in its own MO folder. @amborgeson I think you may have to re-read the wiki on installing mods in MO. If you have come to MO after using another mod manager you most likely have a Data folder littered with mods that shouldn't be there. This is the correct path: C:\Program Files (x86)\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\FNIS Behavior 5.2\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exeand this shouldn't be there: C:\Games\Steam\SteamApps\common\Skyrim\data\FNIS Behavior 5.2\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
  18. I think your test scenario may have more to do with what is happening, rather than the ini edits. I have a ini tweak in a mod that adds functionality to the console. In it I have added this: [Menu] rConsoleHistoryTextColor=0,200,9 iConsoleTextSize=14 rConsoleTextColor=0,255,12 iConsoleSizeScreenPercent=50that displays the console text as green. For the purpose of this test I made a new tweak in the mod that has a higher priority and changed one line: [Menu] rConsoleTextColor=0,12,255This makes the text blue. With both mods activated the higher priority makes the ini tweak, in this case blue text in the console. I would hazard a guess that your test may involve some code loading those videos before the tweaks are read.
  19. How 'bout we all leave it as a request with Tannin? If he decides to change the format, all's well and good. If he doesn't, we can just accept it as what it is - a fine piece of software that is far more useful than it is troublesome!
  20. It is implied by the comments of the user of the OP that this is a bug and it needs to be fixed immediately. If that is the case than a report in the Bug Genie is sufficient. If clarification about the use of that feature was wanted then here is a good place to ask. Clarification was given which was dismissed in a manner that might be deemed unnecessary. It was to the manner it was presented that I was dismayed at, not the topic. Contrary to popular belief Tannin is not 'sticking to his guns' on this matter but is rather focusing on more important issues. In fact only a couple of months ago I raised a 'Feature Request' issue about version numbering when MO was only showing [major.minor.revision] style numbers. Tannin has since implemented the current format.
  21. So get your copy of the source code, make the needed changes, submit them to the repo and let Tannin incorporate them. If any of those steps are beyond your scope, then just be grateful for what you have. Urgh... the age of entitlement has a lot to answer for.
  22. But... There is sometimes some minor difficulties when MO is used to handle bsas with the Fallout games. I think there may be some minor differences with the engine compared to the Skyrim engine. I had a persistent issue with my Fallout3 setup that was rectified by disabling MO handling bsa files in Fallout3. So in general, what @EssArrBee said but if you find something fishy still happening, revisit the bsa handling.
  23. This is a tool developed by one man, in his free time and offered for no money! With an attitude like that it is probably indicative of why you don't get what you want all the time. How about just being appreciative of the fine software that is given freely. No one is forcing you to use it. @Nozzer66 You ninja'd me so it looks like I'm responding to you, I'm not.
  24. If the issue is the incorrect format shows as needing an update, just right-click and "Ignore update".
  25. Well there you go! I've learnt something new. Not sure why that works, but if you say so.
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