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Pillendreher

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  1. Since I enjoyed Skyrim revisited very much, I wanted to give The Whild Hunt Revisited a try as well. I'm not getting any errors, but I can't get Primer to work properly. I have new potions and recipes, but the brewing part is broken. I can't change ingredients and it doesn't like in the promo video: I'm already on my 2nd try, but I can't get it to work.
  2. OK, both Afterburner and FRAPS are going above 60. I've disabled the Turbo option in my UEFI and I've lost a little bit of performance due to lower core speed, but that's ok for now. FRAPS: Avg: 47.850 - Min: 28 - Max: 63 Afterburner: Avg: 48,0- Min: 29,4 - Max: 62,7 I've just checked with CCC - my monitor is running at 60hz.
  3. OK, will do. I'm using ENB v.279 and FRAPS 3.5.99. I'm gonna monitor FPS with HWiNFO and Afterburner as well just to be safe.
  4. I think that's just FRAPS not working properly. iPresentInterval is indeed set to "1" in my skyrim.ini and I see the the ENB message in the left corner after starting Skyrim. I have EnableVSync set to "true" in my enblocal.ini and Wait for vertical refresh is set to "off, unless application specifies" via CCC per STEP settings. I'm gonna let afterburner log fps next time as well, just to confirm is FRAPS is working properply or not.
  5. Strangely enough, my fps dropped with ENBoost enabled during the Vanilla intro. Avg: 46.991 - Min: 27 - Max: 63 Running around inside of Dragonsreach nets me this: Avg: 58.368 - Min: 41 - Max: 64 Running around Whiterun: Avg: 54.140 - Min: 32 - Max: 64 Running around Solitude: Avg: 52.699 - Min: 24 - Max: 64 Exiting Solitude through the front gate: Avg: 55.906 - Min: 46 - Max: 64 As you can see, I'm getting those lag spikes in different settings even on Vanilla.
  6. This was my intro ride with the settings posted above, Vanilla and the HRDLC: Avg: 49.377 - Min: 30 - Max: 63 As you can see, it was not a steady experience: And this is my intro ride with my SRLE+x setup without my BashedPatch in order to avoid timescale problems. I got that weird bug that my character appears next to the cart and the intro doesn't start; starting a new game for the 2nd time solves this, but my point of view isn't the same as with the vanilla intro => I had to adjust it as best as I could. Avg: 28.629 - Min: 0 - Max: 52 BTW: I forgot to run enboost during the vanilla run. Shouldn't have an impact on performance with no mods, right?
  7. OK, here we go: CCC Settings https://imgur.com/gallery/vrp8vCa/new ENBoost Skyrim.ini SkyrimPrefs.ini This should be allright, right? Nah. It's just an expression a german soccer club used a few years ago and it just kinda stuck as my username. It's neither a reference to being a pharmacist nor to liking a bug that eats excrement :)
  8. I didn't force AF via the driver because I didn't want to alter the performance. Is ENBoost even using AF without a proper ENB Setup? I'm guessing no since I don't even know what that is. Or are you talking about "timescale" via the Bashed Patch? I set that to 10 according to SRLE. Can that impact my performance?
  9. OK, Thank you very much!
  10. Yeah, the savegame loads just fine without that line. How come?
  11. OK. I might confirm that after a little bit of Overclocking. I'm currrently running it on 2500. I'm running SRLE with a few extra mods. [spoiler=Loadorder]# This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm Falskaar.esm Wyrmstooth.esp EFFCore.esm ClimatesOfTamriel.esm RSkyrimChildren.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Cutting Room Floor.esp FISS.esp Auto Unequip Ammo.esp ELFX - Exteriors.esp EnhancedLightsandFX.esp ELFX - Dragonborn.esp BetterQuestObjectives.esp RealisticRoomRental.esp Provincial Courier Service.esp Immersive Citizens - AI Overhaul Merged.esp ELFX - Dawnguard.esp 3DNPC.esp Hothtrooper44_ArmorCompilation.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp aMidianBorn_ContentAddon.esp Complete Crafting Overhaul_Remade.esp Book Covers Skyrim.esp Paralyze.esp SkyUI.esp Extended UI.esp AMatterOfTime.esp iHUD.esp AHZmoreHUD.esp RaceMenu.esp UIExtensions.esp towConversation.esp Atlas Compass Tweaks.esp Better Dynamic Snow.esp Moss Rocks.esp EpisodeParallax.esp RUSTIC SOULGEMS - Sorted.esp AshRocks.esp SulfurRocks.esp mintylightningmod.esp MintyLightningMod_COT_Patch.esp MoonGlow.esp Moss Rocks_DB.esp DawnofSkyrim-AllMajorCities.esp Skyrim Immersive Creatures.esp Helgen Reborn.esp SkyrimCoinReplacerRedux.esp OBIS.esp Skyrim Immersive Creatures - DLC2.esp FCO - Follower Commentary Overhaul.esp Holidays.esp RelightingSkyrim-FULL.esp WetandCold.esp WetandCold - Ashes.esp Complete Crafting_TrueWeaponsLvlLists.esp High Level Enemies - SIC.esp BFT Ships and Carriages.esp RBB - SR Merge.esp Inconsequential NPCs.esp EFFDialogue.esp WAF_CCF_SIC Patch.esp Cloaks.esp TheChoiceIsYours.esp Point The Way.esp RealisticWaterTwo.esp SMIM-Merged-All.esp Atlas Legendary.esp AOS.esp CoT-WeatherPatch.esp SFO - Dragonborn.esp RRR_ELFX-Patch.esp RRR_3DNPC-Patch.esp Bring Out Your Dead.esp Immersive Patrols II.esp Book Covers Skyrim - Lost Library.esp Skyrim Flora Overhaul.esp The Paarthurnax Dilemma.esp HoldBorderBanners.esp Grass_On_Steroids_SFO-SHORT.esp Vividian ENB - Extended Weathers.esp WondersofWeather.esp Better Summoning Visuals - TheGreyLight.esp BFSEffects.esp DeadlySpellImpacts.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Footprints.esp RSChildren - CRF Patch.esp BetterQuestObjectives-Patches.esp TheChoiceIsYours_Dragonborn.esp Thieves Guild Requirements.esp TimingIsEverything.esp Conflict Resolution.esp BooksOfSkyrim.esp PreventsAccidentPickUp.esp Convenient Horses.esp ORM-Arvak.esp ORM Convenient Alsvid.esp 83Willows_101BUGS_V4_LowRes.esp DeadlyDragons.esp Beards.esp Brows.esp The Eyes Of Beauty - Elves Edition.esp TheEyesOfBeauty.esp NB-Scars.esp MatureSkinComplexions.esp RSChildren_CompleteUSKP.esp DSAMG - Greybeard Fix.esp DSAMG - Miraak Music Fixes.esp dD-No Spinning Death Animation Merged.esp dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp High Level Enemies - SIC Falskaar.esp OBISDB.esp GuardAnimationsGDO.esp Inconsequential NPCs - CRF Compatibility Patch.esp Inconsequential NPCs - Enhancement.esp Dual Sheath Redux.esp GQJ_DG_vampireamuletfix.esp NightingaleArrows.esp Chesko_WearableLantern.esp 1nivWICCloaksCRAFT.esp CCO_SIC_Patch.esp Clothing & Clutter_3DNPC_Patch.esp Dual Wield Parrying_SKSE.esp NPC Knockout Overhaul.esp Traps Are Dangerous.esp VioLens.esp WM Trap Fixes.esp TradeBarter.esp Better Vampires.esp Cloaks - Dawnguard.esp Brevi_MoonlightTales.esp Gildergreen Regrown.esp TheChoiceIsYours_Dawnguard.esp vAutosaveManager.esp Skyrim-Mapweatherfix.esp Vivid Snow.esp ELE_Legendary_Fs_Wt_Lite.esp SR Conflict Resolution.esp Bashed Patch, 0.esp DynDOLOD.esp ASIS-Dependency.esp ASIS.esp Dual Sheath Redux Patch.esp [spoiler=Modlist]# This file was automatically generated by Mod Organizer. +Memory Blocks Log -Skyrim Project INI (spINI) +AutoSave Manager +SRLE Profile +SUM - SkyProc Unified Manager +DynDOLOD - Worlds Output +DynDOLOD - TexGen Output +Conflict Resolution +SR Conflict Resolution +Skyrim Immersive Creatures - Weapons and Armor Fixes Remade Patch +Extensible Follower Framework Compatibility Collection (Auto Unequip Ammo + Convenient Horses) +Moonlight Tales - Werewolf and Werebear Overhaul +Better Vampires 7.1 +Better Fast Travel - Carriages and Ships - Overhauled +Skyrim -Community- Uncapper +Trade and Barter +Skyrim Coin Replacer Redux +RealisticRoomRental-Enhanced +Wiseman303's Trap Fixes (Vivid Landscapes Merged Mesh) +Wiseman303's Critter Fixes +VioLens - A Killmove Mod +Traps Make Noise - More Dangerous Traps (Follower Safety + CCO) +NPC Knockout Overhaul +Dual Wield Parrying +Heart of the Beast - Werewolf Sound and Texture Overhaul +Audio Overhaul for Skyrim 2 +Weapons and Armor Fixes Remade +Clothing and Clutter - 3dNPC patch +Clothing and Clutter Fixes (Legendary + RS Children Fix) +Complete Crafting Overhaul Remade +Winter Is Coming - Cloaks +Wearable Lanterns +JaySuS Swords (13D) +Immersive Armors +Cloaks of Skyrim (inkl. Dawnguard) +Bandolier - Dawnguard +Bandolier - Bags and Pouches +Lore Friendly and SemiSkimpy Armors - UNPB-BBP +TroubleMakers Forsworn Armor UNPB-BBP +TroubleMakers Clothing Replacers UNPB - BBP +UNP Female Armors (Boots + Armor) +UNP Dragonborn Armors +UNP Dawnguard Armors +UltraHD - Stormcloak and City Guards +Nightingale Weapons Retexture - Carbon Fiber +Nightingale Prime HD +New Jewels for Circlets +Improved Closefaced Helmets (Legendary Edition) +Gemling Queen Jewelry +EcthelionOtW Mage Equipment Overhaul +EotW The Dawnguard - Textures Re-mastered +LeanWolf's Better-Shaped Weapons - All in One Installer +Better Circlets HQ V1o1 +Apophysis Dragon Priest Masks +aMidianBorn stormcloak officer armour +aMidianBorn Steel Armor +aMidianBorn Scaled Armor +aMidianBorn Iron and Banded Armor +aMidianBorn imperial light and studded +aMidianBorn Hide and Studded Hide +aMidianBorn - Content Addon +aMidianBorn Book of Silence - Unique Items +aMidianBorn Book of Silence - Weapons +aMidianBorn Book of Silence - Dragonborn DLC +aMidianBorn Book of Silence - Creatures +aMidianBorn Book of Silence - Armors +aMidianBorn Blade of Woe +Dual Sheath Redux for JaySuS Swords +Dual Sheath Redux +Inconsequential NPCs (Enhancement Module und CRF) +3DNPC +Wet and Cold +Respectful Guard Animations Patch for Guard Dialogue Overhaul +OBIS - Organized Bandits In Skyrim +Immersive Patrols +Immersive Citizens - AI Overhaul Merged_1 +Immersive Citizens - AI Overhaul +Holidays +High Level Enemies 1.6 SIC Edition +Guard Dialogue Overhaul +Follower Commentary Overhaul - FCO +Bring Out Your Dead +XP32 Maximum Skeleton Extended +ã€WWLMG】Greybeard Meditation - Dynamic +Realistic Ragdolls and Force +No Spinning Death Animation +Blocking Animation Pack +Dual Wield Improved Animation +Immersive Animations +HDT Physics Extensions +Fores New Idles in Skyrim - FNIS +D13 Faster GET UP STAND UP animation vanilla friendly +ã€DSAMG】Dragon Soul Absorb More Glorious +UNP BLESSED BODY- UNPB REDUX PROJECT +RS Children Merge +RS Children Patches +RS Children Overhaul +Mature Skin 2 UNP(B) 7BASE CBBE VANILLA (Lip tint masks) +Khajiit body replacer for UNP and CBBE (darker nipple remove pawprint tattoo update file) +FAR - Forgotten Argonian Roots (MalesBetter Males Body; FemalesUNPMAIN) +coverkhajiits female version +Better males - Beautiful nudes and faces - New hairstyles (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default) +XCE - Warpaint and Dirt (Beast Tints) +Northborn Scars +Better Makeup for SKSE (High Res Female Face Makeup For SKSE + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE) +The Eyes Of Beauty (Elven+DG) +Superior Lore-Friendly Hair - HD textures +More Realistic Hair +Brows +Beards +ASIS +Skyrim Immersive Creatures +Deadly Dragons +101 Bugs HD +Dawnguard Rewritten Arvak - Convenient Alsvid Patch +Dawnguard Rewritten - Arvak +Convenient Horses +PondFish and Salmon Replacer - texture +Bellyaches HD Dragon Replacer Pack +Dawn of Skyrim Collection (1.3) +Books of Skyrim +Helgen Reborn +Timing is Everything +Thieves Guild Requirements +The Paarthurnax Dilemma +The Choice is Yours +Provincial Courier Service +Gildergreen Regrown +Even Better Quest Objectives Merged +Even Better Quest Objectives +Cutting Room Floor +SOUL +Footprints +Enhanced Blood Textures +Deadly Spell Impacts +Burn Freeze Shock Effects +Alternate Summoning Visuals +Wonders of Weather +WEBS extended (animated clutter) +Vivid Landscapes - Castle Volkihar (ELFX) +Vivid Landscapes - All in One +Vividian ENB Extended Weathers +Vivid Clouds and Fogs +Ultimate HD Fire Effects +Upgrade and fix for TreesHD +TreesHD_Skyrim_Variation +Telvanni reborn +GrassOnSteroids Goldilocks Edition - for SFO +Skyrim Flora Overhaul Basic Edition v1.87 +Dragonborn +Serious HD Retexture Skyrim +RUSTIC NORDIC MURALS +Realistic Water Two Merge +Realistic Water Two +Realistic Smoke and Embers +Realistic Aspen Trees +Real Skyrim Snowflakes - Vivid Snow +Real Ice +Pilgrims Delight - Zul Do Dov +Moss Rocks - Dragonborn DLC Addon +Moon Glow +Lightning during Thunder Storms - Climates of Tamriel - Patch +Lightning during Thunder Storms +High Quality LODs +High Quality 3D Map +HD Stone Quarry and Clay Deposit for Hearthfire +HD Enhanced Terrain PRO - Blended Version +Enhanced Night Skyrim +Embers HD +Dynamic snow For Map +DROPS +Better Falskaar and Wyrmstooth Map With Roads +Ash Rocks +aMidianBorn Solstheim Landscape +aMidianBorn Caves and Mines +A Quality World Map and Solstheim Map - With Roads +White Phial Replacer +Weathered Road Signs +Subliminal Traps 2 - NMM Installer by Kevkas +Stunning Statues of Skyrim +Septim HD +RUSTIC SOULGEMS +RUSTIC POTIONS and POISONS +RUSTIC OVEN - Hearthfires - SparrowDome Edition - 2K +RUSTIC COOKING STATION +RUSTIC CLUTTER COLLECTION +Rustic Alchemy and Enchanting Tables +RUGNAROK +Revamped Alchemy Lab HD +Ren's HD Shrines by Rengel +Realistic Boat Bobbing +PELTAPALOOZA - Pelts of Skyrim Expansion +HQ Paper +Hold Border Banners +Gemling Queen Dragon Claws - SOLID with REFRACTIONS v3-0 +Enhanced HD Dragon Bones 1k v1.6a +Improved Enchanter Candle Meshes +EASIER LOCKPICKING +Book Covers Skyrim - Lost Library - ORIGINAL +Book Covers Skyrim 3 4 LEGENDARY - Desaturated +Bloody Dragon Bones +BLOODSTONE CHALICE REBORN +LeanWolf's Better-Shaped and Armed Talos +Barenziah's Glory +Animated Clutter +Relighting Skyrim FULL - Tailored for ELFX +Project Parallax Remastered (Project Parallax SRO Optional + SMIM Bridge Update) +Enhanced Lights and FX (DG, DB, Meshes) +Skyrim Realistic Overhaul +Static Mesh Improvement Mod +No stretching USKP compatible +The Ruffled Feather +ELE - Lite +ENB Terrain Parallax Fix +SRLE Weather Systems Merge (alle CoT Patches) +Falskaar - Climates of Tamriel patch +Project Reality - Climates Of Tamriel-V3 (inkl. Dawnguard und Dragonborn) +Wyrmstooth +Falskaar +TES5LODGen Vurt SFO 2.3 LOD Billboards Optional +Dynamic Distant Objects LOD - DynDOLOD +TES5LODGen Vanilla Skyrim LOD Billboards +Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn +Face to face conversation +Extensible Follower Framework +Better Dialogue Controls +Race Menu +Smaller Cursor +No Poison Dialogues +moreHUD +Main Font Replacement (Centaur) +iWASM - Immersive Wait And Sleep Menu +Immersive HUD - iHUD +Better MessageBox Controls +A Matter of Time - A HUD clock widget +Extended UI +Blocksteal Redux +SkyUI +Stable uGridsToLoad +Smart Souls +Skyrim Project Optimization - Full Version +Skyrim Performance PLUS (Pine Needles, Rainfall, Snowfall, Super Performance) +Skyrim - Enhanced Camera +Ragdoll Paralysis +Point The Way +Horns Are Forever +Follower Trap Safety +Dragon Stalking Fix +Enchantment Reload Fix +Auto Unequip Ammo +PapyrusUtil - Modders Scripting Utility Functions +FileAccess Interface for Skyrim Script - FISS +Unofficial High Resolution Patch +Unofficial Dragonborn Patch +Unofficial Hearthfire Patch +Unofficial Dawnguard Patch +Unofficial Skyrim Patch +Skyrim Script Extender +Cleaned Vanilla ESMs +HRDLC3 Optimized *Unmanaged: HighResTexturePack03 +HRDLC2 Optimized *Unmanaged: HighResTexturePack02 +HRDLC1 Optimized *Unmanaged: HighResTexturePack01 *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: Dawnguard +STD Optimized I've seen my VRAM spike up to 3 GB with my current setup, but my R9 380 should be able to handle that with its 4GB VRAM, right? The [TerrainManager] settings are currently looking like this: [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=20480 fBlockLevel1Distance=32768 fBlockMaximumDistance=100000 fSplitDistanceMult=0.75 fTreeLoadDistance=25000 I will turn on VSync eventually and maybe even a fps limiter, but I just wanted to see what max fps I'm getting in vanilla.
  12. I have in fact installed the optionla for MO, but I've deactivated for the time being in order to find out what's causing the ILS. I've configured the Memory Patch with the following settings: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256The Memory Patch log states the following: logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB I was toying around with vanilla mods based on SRLE's recommended settings. I neither used EWI's Inis nor messed with uGridsToLoad. The funny thing is: I can start a new game. If I do this, I can load my savegame, but only then! If I load the savegame without starting a new game first, I encounter an ILS. I see a weird thing happening though: Loading my savegame straight out of the main menu, there's more data loaded into my VRAM (about 900 MB).
  13. Yeah, I don't think that the GPU is the problem either. I loaded my savegame with all mods and textures installed at the lowest game settings (via launcher) and still had those damn stutters while standing in Whiterun.
  14. I'm getting stuck on a loading screen while using the inis provided by spINI. The savegame loads fine with "normal inis" provided by the launcher. What could cause this? EDIT: Oh, and I can't get the Skyrim Launcher out of Steam to produce vanilla inis. Everytime it creates spINIs. That can't be right - how can I get rid of that? Restoring the installscript.vdf and Skyrim_default.ini fixed this :) OK, seems like one of the INI-Tweaks is not agreeing with Skyrim - the savegame has been loading for the last 5 minutes... I've taken the vanilla inis and I've implemented the INI-Tweaks provided by your mod and those recommended by STEP and SRLE: [spoiler=INI-TWEAKS Skyrim.ini] [General] sIntroSequence= ;sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Movies should be locate in Data\Video. Leaving sIntroSequence blank will skip it. fFlickeringLightDistance=8192 ;Raising fFlickeringLightDistance is believed to prevent lighting pop-in. [Display] iPresentInterval=0 ;iPresentInterval toggles video synchronization (VSync) (über ENB) fSunShadowUpdateTime=0.25 ;fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. It is recommended to be adjusted to minimize the transitions. The value here increases the speed of the transition from one second to a quarter second. fSunUpdateThreshold=1.5 ;fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. It is recommended to be adjusted to minimize the transitions. The tweak here raises increases the time between transitions from 10 to 30 seconds, causing the transition to move the shadows three times as far. fDefault1stPersonFOV=85.0 ;Default is 65. fDefaultWorldFOV=85.0 ;Default is 65. [Grass] bAllowCreateGrass=1 ;bAllowCreateGrass toggles grass creation. It is an alternative to loading grass (bAllowLoadGrass). It is recommended to be enabled instead of bAllowLoadGrass. The Unofficial Skyrim Patch's plugin INI contains this setting set to enabled. bAllowLoadGrass=0 ;bAllowLoadGrass toggles grass loading. It is an alternative to creating grass (bAllowCreateGrass). It is believed to be more buggy than bAllowCreateGrass and recommended to be disabled. The Unofficial Skyrim Patch's plugin INI contains this setting set to disabled. bDrawShaderGrass=1 ;bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled. fGrassFadeRange=10000 ;fGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance, which is Grass Fade in the in-game Settings > Display menu). It is recommended to adjust fGrassFadeRange rather than increase fGrassStartFadeDistance to reduce grass pop-in effect and performance benefits over the latter. fTexturePctThreshold=0 ;fTexturePctThreshold sets the texture percent threshold of the grass. Valid values range between 0 and 0.2, where 0 is full, and 0.2 altogether removes the grass. Negative values act as 0. iGrassCellRadius=2 ;iGrassCellRadius sets the radial number of cells that grass is rendered around the player. This must be set to (uGridsToLoad - 1)/2. If set higher, grass will bug out quickly and remove all grass upon walking just a short distance. If set lower, grass will pop into view unrealistically. Negative values disable grass. Default is 2. Recommended is (uGridsToLoad - 1)/2. iMaxGrassTypesPerTexure=7 ;iMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods such as Skyrim Flora Overhaul at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass. t is recommended to increase this from its default 2 to 3. If using Skyrim Flora Overhaul, it is recommended to set this to 7. iMinGrassSize=80 ;iMinGrassSize sets the grass density. Lower values produces greater density, but values between 1 and 40 look almost identical. A value of 0 removes all grass. Negative values look almost identical to the values of 1 to 40 but can induce CTDs. High values of around 50 and higher noticeably decrease grass density at a small performance gain. Grass mods such as Grass on Steroids take advantage of this and can create high density grass at high iMinGrassSize values. Setting iMinGrassSize too high (e.g., 1000) will remove all grass. It is recommended to increase this to at least 40. [Combat] f1PArrowTiltUpAngle=0.7 ;f1PArrowTiltUpAngle sets the upward tilt angle of arrows in first-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f3PArrowTiltUpAngle=0.7 ;f3PArrowTiltUpAngle sets the upward tilt angle of arrows in third-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f1PBoltTiltUpAngle=0.7 ;f1PBoltTiltUpAngle sets the upward tilt angle of crossbow bolts in first-person view. Unfortunately, there is no similar setting for third-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f3PBoltTiltUpAngle=0.7 [Papyrus] fPostLoadUpdateTimeMS=2000.0 ;Default is 2000 (although default set by the game from the Skyrim_default.ini is 500). [Decals] bDecals=1 ;bDecals toggles decals. uMaxSkinDecals=35 ;uMaxSkinDecals sets the maximum number of skin decals. These skin decals are separate from other decals [MapMenu] fMapWorldYawRange=400 ;fMapWorldYawRange sets the yaw range that the map menu's camera can turn when the right mouse button is pressed. Setting this to 400 allows the user to rotate full circle once. Increasing this beyond 400 allows the user to rotate more than full circle. Obsessively high values (e.g., 3600) induce crashes. Default is 80. Recommended is 400. fMapWorldMinPitch=0 ;fMapWorldMinPitch sets the minimum pitch that the user can change the angle of the map downwards. A value of 0 allows the user to angle the camera straight down on the map while the right mouse button is pressed. It is recommended to set this to 0. Default is 15. Recommended is 0. fMapWorldMaxPitch=90 ;fMapWorldMaxPitch sets the maximum pitch that the user can change the angle of the map upwards. A value of 90 allows the user to angle the camera perpendicularly to the map while the right mouse button is pressed. A value of 180 will allow the user to look up at the sky overhead. It is recommended to set this to 90. Default is 75. Recommended is 90. uLockedObjectMapLOD=8 ;uLockedObjectMapLOD sets the level of detail of objects on the map menu. Lowering this produces better details on objects, especially river falls, but will cause the map to load slightly slower. It is recommended to set this to 8. [Controls] bBackgroundMouse=1 ;bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim (default where bBackgroundMouse is disabled) or dependent upon where the cursor actually is in the system (bBackgroundMouse is enabled). It is recommended to be enabled to prevent awkward mouse behavior during some actions. However, it will probably need to be disabled if windowed mode is used or if the user has multiple monitors. (Nötig fürs ENB Menü) [spoiler=INI-TWEAKS SkyrimPrefs.ini] [Display] bDeferredShadows=1 ;bDeferredShadows is believed to toggle deferred rendering of shadows. It has little if any effect on shadow appearance. It is recommended to be left on. bDeferredShadows was added with the official 1.6 patch. Default is 1. bDrawLandShadows=1 ;bDrawLandShadows toggles the ability of land objects such as rocks and mountains to cast shadows. It can be disabled for a slight performance gain. bDrawShadows=1 bFloatPointRenderTarget=1 ;bFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point (decimal) values rather than only integer values. This increases the precision of lighting. It comes with a medium performance impact, and is recommended to be set to 0 if not using ENB. If using ENB, bFloatPointRenderTarget must be set to 1. bShadowMaskZPrepass=0 ;bShadowMaskZPrepass toggles ZPrepass on the shadow mask. Enabling this tells the game not to render shadows on certain objects to try to increase performance, but seems to fail and instead make performance worse with a side effect of increasing the quality of the shadows that are rendered? It would seem that freeing those resources merely gave shadows more to work with, thereby increasing the quality of the shadows cast, and causing shadows to be set more frequently? It is recommended to leave it at its default value (disabled). Default is 0. bShadowsOnGrass=1 ;bShadowsOnGrass toggles the ability of objects to cast shadows upon grass. The grass itself does not cast shadows. If using ENB, this must be enabled. This may be disabled for a minor performance increase. bShadowsOnGrass was moved from Skyrim.ini to SkyrimPrefs.ini in the official 1.6 patch. bTreesReceiveShadows=1 ;bTreesReceiveShadows toggles the ability of trees to cast shadows on themselves. It may be disabled for a slight performance gain. fInteriorShadowDistance=3000 ;fInteriorShadowDistance sets the distance that shadows are cast from the player while indoors. Wherever no shadows are cast, the place is put in a perpetual shadow, effectively decreasing the light cast indoors. See fShadowDistance for the outdoor shadow distance. Default is 3000. (Teilweise wird 2500-2200 empfohlen) fShadowBiasScale=0.4 ;fShadowBiasScale sets the depth of the shadows applied to surfaces. Low values provides better depth, but causes more shadow striping. Slightly higher values cause increases the depth angle slightly, causing far less shadow striping. Extremely high values eventually remove shadows completely. Negative values remove the shadow depth progressively until everything around the player is covered in shadow, effectively removing the lighting around the player. Some have theorized that high values cause shadow pop-in, but this is doubtful. It is recommended to be set to 1. ;Somewhere between 0.4 and 1.0 is best for fShadowBiasScale fShadowDistance=2500 ;fShadowDistance sets the distance that shadows are cast from the player. It is recommended to be set to 4000 or higher to avoid obvious shadow transitions. Default is 2500. Low is 2000. Medium is 2500. High is 4000. Ultra is 8000. fShadowLODStartFade=400 ;fShadowLODStartFade is believed to be unused by the game. Like all the other LOD fade settings, this setting would be expected to change the distance when shadows would begin to fade. Unfortunately, this value, and all other shadow LOD settings, appear to be hardcoded, causing visible lines at the LOD start fade distances and such. Changing the values produce no effect. A good hacker might be able to revive these settings and bring sanity back to Skyrim shadows, but that seems unlikely to happen. iBlurDeferredShadowMask=1 ;iBlurDeferredShadowMask sets the amount of blurring applied to shadows. It is NOT dependent upon bDeferredShadows being enabled. Lower values make sharper shadows. Higher values make softer shadows. Negative values produces the maximum blur level. Lowering this value may help reduce the aura or glow around the player. This should be set to at least 1 if using ENB shadows. For vanilla shadows, this should be set to at least 3 (5 is recommended) to help blur the shadow striping away. Default is 5. Low is 0. Medium is 1. High and Ultra presets are 3. iMaxAnisotropy=0 ;iMaxAnisotropy sets the level of anisotropic filtering. It is recommended to be set to 0 and force either driver AF or ENBoost AF in its place. iMaxDecalsPerFrame=250 ;iMaxDecalsPerFrame sets the maximum number of decals displayed per frame. It is recommended to increase this to 250. If this is set to 0, most decals will be disabled. iMaxSkinDecalsPerFrame=100 ;iMaxSkinDecalsPerFrame sets the maximum number of decals displayed on skin per frame, most notably blood decals on the player's skin. These decals are independent from iMaxDecalsPerFrame. It is recommended to increase this to 100. iMultiSample=0 ;iMultiSample sets the level of antialiasing (AA). Due to the fact that it is extremely costly performance-wise, it is recommended to leave off and use other methods of AA such as FXAA and SMAA. ENB may require it to be off. See bFXAAEnabled above. iShadowFilter=3 ;iShadowFilter toggles the shadow filter on and off. If set to a value between 0 and 4, the shadow filter is on. If set to any other value, be it below 0 or above 4, the shadow filter is turned off, which causes buggy shadows that induce CTDs. It is recommended to leave at its default value, since all values between 0 and 4 appear to produce the same result. Default is 3. iShadowMapResolution=1024 ;iShadowMapResolution sets the resolution of shadows. It can have a significant performance impact if set too high (or if set to 0 or -1). If set to 0, everything will be covered in a global shadow within the fShadowDistance or fInterorShadowDistance, and this is rather performance costly. Negative values (all negative values do the same) produces the maximum shadow resolution and is insanely performance unfriendly. A value of 1 gives the best performance, but produces buggy shadows within the fShadowDistance or fInterorShadowDistance. Values that are not texture sizes produce flickering shadows (e.g., 1000 will flicker but 1024 will not). Default is 1024. Low is 512. Medium is 1024. High is 2048. Ultra is 4096. Cheapest is 1. Most expensive is -1. Recommended is 1024 or higher in texture size increments. iPresentInterval=0 ;This setting does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files where its default is 1. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 1). This can be confirmed by observing that setting it to 0 in Skyrim.ini will turn off VSync while removing or setting the value to 1 enables VSync. Conversely, the same experiment shows that VSync remains enabled despite any value entered for it in SkyrimPrefs.ini. [Grass] fGrassMaxStartFadeDistance=7000 ;fGrassMaxStartFadeDistance sets the maximum distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > Display menu. It appears to have no actual effect. It is recommended to set this to a high value so it can be tweaked to the utmost (e.g., 18000). fGrassMinStartFadeDistance=0 ;fGrassMinStartFadeDistance sets the minimum distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > Display menu. Unlike fGrassMaxStartFadeDistance, setting this too high will remove grass starting from the area farthest from the player and working inward, removing all grass if fGrassMinStartFadeDistance equals fGrassStartFadeDistance. Negative values cause a tiny patch of grass to be shown around the player even if fGrassStartFadeDistance is set to 0. It is recommended to be set to 0. Default is 400. fGrassStartFadeDistance=18000 ;fGrassStartFadeDistance sets the distance grass will begin to fade. It is changeable in the in-game Settings > Display menu as Grass Fade. Default is 3500. Low is 0. Medium is 3000. High is 5000. Ultra is 7000. [Particles] iMaxDesired=6000 ;iMaxDesired sets the maximum amount of particles to be rendered. "6000" Required for Real Skyrim Snowflakes - Vivid Snow. I don't see anything that looks like a game-breaking setting. Here are the complete inis just if you're interested: [spoiler=Skyrim.ini] [General] sLanguage=ENGLISH uExterior Cell Buffer=36 sIntroSequence= ;sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Movies should be locate in Data\Video. Leaving sIntroSequence blank will skip it. fFlickeringLightDistance=8192 ;Raising fFlickeringLightDistance is believed to prevent lighting pop-in. [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 iPresentInterval=0 ;iPresentInterval toggles video synchronization (VSync) (über ENB) fSunShadowUpdateTime=0.25 ;fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. It is recommended to be adjusted to minimize the transitions. The value here increases the speed of the transition from one second to a quarter second. fSunUpdateThreshold=1.5 ;fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. It is recommended to be adjusted to minimize the transitions. The tweak here raises increases the time between transitions from 10 to 30 seconds, causing the transition to move the shadows three times as far. fDefault1stPersonFOV=85.0 ;Default is 65. fDefaultWorldFOV=85.0 ;Default is 65. [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 ;bAllowCreateGrass toggles grass creation. It is an alternative to loading grass (bAllowLoadGrass). It is recommended to be enabled instead of bAllowLoadGrass. The Unofficial Skyrim Patch's plugin INI contains this setting set to enabled. bAllowLoadGrass=0 ;bAllowLoadGrass toggles grass loading. It is an alternative to creating grass (bAllowCreateGrass). It is believed to be more buggy than bAllowCreateGrass and recommended to be disabled. The Unofficial Skyrim Patch's plugin INI contains this setting set to disabled. bDrawShaderGrass=1 ;bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled. fGrassFadeRange=10000 ;fGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance, which is Grass Fade in the in-game Settings > Display menu). It is recommended to adjust fGrassFadeRange rather than increase fGrassStartFadeDistance to reduce grass pop-in effect and performance benefits over the latter. fTexturePctThreshold=0 ;fTexturePctThreshold sets the texture percent threshold of the grass. Valid values range between 0 and 0.2, where 0 is full, and 0.2 altogether removes the grass. Negative values act as 0. iGrassCellRadius=2 ;iGrassCellRadius sets the radial number of cells that grass is rendered around the player. This must be set to (uGridsToLoad - 1)/2. If set higher, grass will bug out quickly and remove all grass upon walking just a short distance. If set lower, grass will pop into view unrealistically. Negative values disable grass. Default is 2. Recommended is (uGridsToLoad - 1)/2. iMaxGrassTypesPerTexure=7 ;iMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods such as Skyrim Flora Overhaul at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass. t is recommended to increase this from its default 2 to 3. If using Skyrim Flora Overhaul, it is recommended to set this to 7. iMinGrassSize=80 ;iMinGrassSize sets the grass density. Lower values produces greater density, but values between 1 and 40 look almost identical. A value of 0 removes all grass. Negative values look almost identical to the values of 1 to 40 but can induce CTDs. High values of around 50 and higher noticeably decrease grass density at a small performance gain. Grass mods such as Grass on Steroids take advantage of this and can create high density grass at high iMinGrassSize values. Setting iMinGrassSize too high (e.g., 1000) will remove all grass. It is recommended to increase this to at least 40. [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 ;f1PArrowTiltUpAngle sets the upward tilt angle of arrows in first-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f3PArrowTiltUpAngle=0.7 ;f3PArrowTiltUpAngle sets the upward tilt angle of arrows in third-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f1PBoltTiltUpAngle=0.7 ;f1PBoltTiltUpAngle sets the upward tilt angle of crossbow bolts in first-person view. Unfortunately, there is no similar setting for third-person view. It is recommended to increase this so that it more accurately hits where the crosshair is pointing. f3PBoltTiltUpAngle=0.7 [Papyrus] fPostLoadUpdateTimeMS=2000.0 ;Default is 2000 (although default set by the game from the Skyrim_default.ini is 500). bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Decals] bDecals=1 ;bDecals toggles decals. uMaxSkinDecals=35 ;uMaxSkinDecals sets the maximum number of skin decals. These skin decals are separate from other decals [MapMenu] fMapWorldYawRange=400 ;fMapWorldYawRange sets the yaw range that the map menu's camera can turn when the right mouse button is pressed. Setting this to 400 allows the user to rotate full circle once. Increasing this beyond 400 allows the user to rotate more than full circle. Obsessively high values (e.g., 3600) induce crashes. Default is 80. Recommended is 400. fMapWorldMinPitch=0 ;fMapWorldMinPitch sets the minimum pitch that the user can change the angle of the map downwards. A value of 0 allows the user to angle the camera straight down on the map while the right mouse button is pressed. It is recommended to set this to 0. Default is 15. Recommended is 0. fMapWorldMaxPitch=90 ;fMapWorldMaxPitch sets the maximum pitch that the user can change the angle of the map upwards. A value of 90 allows the user to angle the camera perpendicularly to the map while the right mouse button is pressed. A value of 180 will allow the user to look up at the sky overhead. It is recommended to set this to 90. Default is 75. Recommended is 90. uLockedObjectMapLOD=8 ;uLockedObjectMapLOD sets the level of detail of objects on the map menu. Lowering this produces better details on objects, especially river falls, but will cause the map to load slightly slower. It is recommended to set this to 8. [Controls] bBackgroundMouse=1 ;bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim (default where bBackgroundMouse is disabled) or dependent upon where the cursor actually is in the system (bBackgroundMouse is enabled). It is recommended to be enabled to prevent awkward mouse behavior during some actions. However, it will probably need to be disabled if windowed mode is used or if the user has multiple monitors. (Nötig fürs ENB Menü) [spoiler=SkyrimPrefs.ini] [AudioMenu] fAudioMasterVolume=1 fVal0=0.8 uID0=1007612 fVal1=1 uID1=554685 fVal2=0.4 uID2=466532 fVal3=1 uID3=94881 fVal4=1 uID4=0 fVal5=1 uID5=0 fVal6=1 uID6=0 fVal7=1 uID7=0 [Clouds] fCloudLevel0Distance=16384 fCloudLevel1Distance=32768 fCloudLevel2Distance=262144 fCloudNearFadeDistance=9000 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 bUseKinect=0 fGamepadHeadingSensitivity=1 fMouseHeadingSensitivity=0.0125 [Decals] uMaxDecals=100 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=35 uMaxSkinDecalsPerActor=20 [Display] bDeferredShadows=1 ;bDeferredShadows is believed to toggle deferred rendering of shadows. It has little if any effect on shadow appearance. It is recommended to be left on. bDeferredShadows was added with the official 1.6 patch. Default is 1. bDrawLandShadows=1 ;bDrawLandShadows toggles the ability of land objects such as rocks and mountains to cast shadows. It can be disabled for a slight performance gain. bDrawShadows=1 bFloatPointRenderTarget=1 ;bFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point (decimal) values rather than only integer values. This increases the precision of lighting. It comes with a medium performance impact, and is recommended to be set to 0 if not using ENB. If using ENB, bFloatPointRenderTarget must be set to 1. bFull Screen=1 bFXAAEnabled=0 bMainZPrepass=0 bShadowMaskZPrepass=0 ;bShadowMaskZPrepass toggles ZPrepass on the shadow mask. Enabling this tells the game not to render shadows on certain objects to try to increase performance, but seems to fail and instead make performance worse with a side effect of increasing the quality of the shadows that are rendered? It would seem that freeing those resources merely gave shadows more to work with, thereby increasing the quality of the shadows cast, and causing shadows to be set more frequently? It is recommended to leave it at its default value (disabled). Default is 0. bShadowsOnGrass=1 ;bShadowsOnGrass toggles the ability of objects to cast shadows upon grass. The grass itself does not cast shadows. If using ENB, this must be enabled. This may be disabled for a minor performance increase. bShadowsOnGrass was moved from Skyrim.ini to SkyrimPrefs.ini in the official 1.6 patch. bTransparencyMultisampling=0 bTreesReceiveShadows=1 ;bTreesReceiveShadows toggles the ability of trees to cast shadows on themselves. It may be disabled for a slight performance gain. fDecalLOD1=1000 fDecalLOD2=1500 fGamma=1 fInteriorShadowDistance=3000 ;fInteriorShadowDistance sets the distance that shadows are cast from the player while indoors. Wherever no shadows are cast, the place is put in a perpetual shadow, effectively decreasing the light cast indoors. See fShadowDistance for the outdoor shadow distance. Default is 3000. (Teilweise wird 2500-2200 empfohlen) fLeafAnimDampenDistEnd=4600 fLeafAnimDampenDistStart=3600 fLightLODStartFade=1700 fMeshLODFadeBoundDefault=256 fMeshLODFadePercentDefault=1.2 fMeshLODLevel1FadeDist=1e+007 fMeshLODLevel1FadeTreeDistance=2844 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel2FadeTreeDistance=2048 fShadowBiasScale=0.4 ;fShadowBiasScale sets the depth of the shadows applied to surfaces. Low values provides better depth, but causes more shadow striping. Slightly higher values cause increases the depth angle slightly, causing far less shadow striping. Extremely high values eventually remove shadows completely. Negative values remove the shadow depth progressively until everything around the player is covered in shadow, effectively removing the lighting around the player. Some have theorized that high values cause shadow pop-in, but this is doubtful. It is recommended to be set to 1. ;Somewhere between 0.4 and 1.0 is best for fShadowBiasScale fShadowDistance=2500 ;fShadowDistance sets the distance that shadows are cast from the player. It is recommended to be set to 4000 or higher to avoid obvious shadow transitions. Default is 2500. Low is 2000. Medium is 2500. High is 4000. Ultra is 8000. fShadowLODStartFade=400 ;fShadowLODStartFade is believed to be unused by the game. Like all the other LOD fade settings, this setting would be expected to change the distance when shadows would begin to fade. Unfortunately, this value, and all other shadow LOD settings, appear to be hardcoded, causing visible lines at the LOD start fade distances and such. Changing the values produce no effect. A good hacker might be able to revive these settings and bring sanity back to Skyrim shadows, but that seems unlikely to happen. fSpecularLODStartFade=700 fTreesMidLODSwitchDist=3600 iBlurDeferredShadowMask=1 ;iBlurDeferredShadowMask sets the amount of blurring applied to shadows. It is NOT dependent upon bDeferredShadows being enabled. Lower values make sharper shadows. Higher values make softer shadows. Negative values produces the maximum blur level. Lowering this value may help reduce the aura or glow around the player. This should be set to at least 1 if using ENB shadows. For vanilla shadows, this should be set to at least 3 (5 is recommended) to help blur the shadow striping away. Default is 5. Low is 0. Medium is 1. High and Ultra presets are 3. iMaxAnisotropy=0 ;iMaxAnisotropy sets the level of anisotropic filtering. It is recommended to be set to 0 and force either driver AF or ENBoost AF in its place. iMaxDecalsPerFrame=250 ;iMaxDecalsPerFrame sets the maximum number of decals displayed per frame. It is recommended to increase this to 250. If this is set to 0, most decals will be disabled. iMaxSkinDecalsPerFrame=100 ;iMaxSkinDecalsPerFrame sets the maximum number of decals displayed on skin per frame, most notably blood decals on the player's skin. These decals are independent from iMaxDecalsPerFrame. It is recommended to increase this to 100. iMultiSample=0 ;iMultiSample sets the level of antialiasing (AA). Due to the fact that it is extremely costly performance-wise, it is recommended to leave off and use other methods of AA such as FXAA and SMAA. ENB may require it to be off. See bFXAAEnabled above. iScreenShotIndex=0 iShadowFilter=3 ;iShadowFilter toggles the shadow filter on and off. If set to a value between 0 and 4, the shadow filter is on. If set to any other value, be it below 0 or above 4, the shadow filter is turned off, which causes buggy shadows that induce CTDs. It is recommended to leave at its default value, since all values between 0 and 4 appear to produce the same result. Default is 3. iShadowMapResolution=1024 ;iShadowMapResolution sets the resolution of shadows. It can have a significant performance impact if set too high (or if set to 0 or -1). If set to 0, everything will be covered in a global shadow within the fShadowDistance or fInterorShadowDistance, and this is rather performance costly. Negative values (all negative values do the same) produces the maximum shadow resolution and is insanely performance unfriendly. A value of 1 gives the best performance, but produces buggy shadows within the fShadowDistance or fInterorShadowDistance. Values that are not texture sizes produce flickering shadows (e.g., 1000 will flicker but 1024 will not). Default is 1024. Low is 512. Medium is 1024. High is 2048. Ultra is 4096. Cheapest is 1. Most expensive is -1. Recommended is 1024 or higher in texture size increments. iShadowMaskQuarter=3 iShadowMode=3 iSize H=1080 iSize W=1920 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 sD3DDevice="AMD Radeon R9 380 Series" iAdapter=0 iPresentInterval=0 ;This setting does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files where its default is 1. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 1). This can be confirmed by observing that setting it to 0 in Skyrim.ini will turn off VSync while removing or setting the value to 1 enables VSync. Conversely, the same experiment shows that VSync remains enabled despite any value entered for it in SkyrimPrefs.ini. [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 iStoryManagerLoggingEvent=-1 [Grass] b30GrassVS=0 fGrassMaxStartFadeDistance=7000 ;fGrassMaxStartFadeDistance sets the maximum distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > Display menu. It appears to have no actual effect. It is recommended to set this to a high value so it can be tweaked to the utmost (e.g., 18000). fGrassMinStartFadeDistance=0 ;fGrassMinStartFadeDistance sets the minimum distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > Display menu. Unlike fGrassMaxStartFadeDistance, setting this too high will remove grass starting from the area farthest from the player and working inward, removing all grass if fGrassMinStartFadeDistance equals fGrassStartFadeDistance. Negative values cause a tiny patch of grass to be shown around the player even if fGrassStartFadeDistance is set to 0. It is recommended to be set to 0. Default is 400. fGrassStartFadeDistance=18000 ;fGrassStartFadeDistance sets the distance grass will begin to fade. It is changeable in the in-game Settings > Display menu as Grass Fade. Default is 3500. Low is 0. Medium is 3000. High is 5000. Ultra is 7000. [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=1 fMouseCursorSpeed=1 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [LOD] fLODFadeOutMultActors=7 fLODFadeOutMultItems=7.8 fLODFadeOutMultObjects=7 fLODFadeOutMultSkyCell=1 [MAIN] bCrosshairEnabled=1 bGamepadEnable=1 bSaveOnPause=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1 fSkyCellRefFadeDistance=150000 [Particles] iMaxDesired=6000 ;iMaxDesired sets the maximum amount of particles to be rendered. "6000" Required for Real Skyrim Snowflakes - Vivid Snow. [saveGame] fAutosaveEveryXMins=15 [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=20480 fBlockLevel1Distance=32768 fBlockMaximumDistance=100000 fSplitDistanceMult=0.75 fTreeLoadDistance=25000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 iWaterReflectHeight=512 iWaterReflectWidth=512 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 I've commented those variables I've changed so I can recognise them afterwards.
  15. Yeah, I've read that as well. Seems like AMD CPUs perform better in multi-core-scenarios whereas Intel CPUs are better for single-threaded applications. As far as I know, Skyrim can't really benefit from multiple cores, so there's that. What's strange though is that the CPU could bottleneck the whole system like that. EDIT: God damn, this game is pissing me off. Even on the lowest settings possible I'm getting those stutters and fps drops. How is that possible?!
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