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Everything posted by Darth_mathias
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Also just so you know there is one section of the CR sub guide I am still to do cos I can't get my head around what Lexy did and that's Leveled List.
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yes is a default script i didn't know about until recently either.
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The Report Masters is just a script in TES5Edit that will show what form Id's a particulier plugin is using. it is useful if you wish to remove mod from a esp.
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SRLE Extended already includes quite a few REGS mods and a few more in testing High hrothgar overhaul for one. I can say one DLC mod a al really looking forward to trying out is Apotheosis https://www.moddb.com/mods/apotheosis this is out in Setember so yea for that. Last Seed will like be part of base if Chesko ever releases it and i am looking for to swordfall with eventually drops. I can say that both me and Lexy learned CR from doingf Neo CR ourselves and the FNV4Edit manual. just wish there were some good videos out there on the subject.
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1. Lexy has already suggested we move all the new weapons and armors to a new caterory since it has massivly grown. so that will be happening. 2. see above 3. I like that it may be in a different catagory but it is realated and it reduces overall esp count. 4. see 1. 5 see 3 6. these 2 mods shouldn't be required by the CR.
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
i am happy to wait for my ladies verdit on Realistic AI Detection (better sneaking) before I recommend anything -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok so after doing some testing here are some conclusions: Out the the 2 suggested mods left ring modified and ek ring limiter I find ek ring limiter works better doesn't require you to craft the left hand ring you can put it on and go. Also it's only 1 esp instead of 3 (althrough i was able to merge left ring modified without too much fuss). -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
I haven't but it certainly does look interesting -
It is a mod created by Dreadflopp for better compatabilty between Fraction crossbows and morrowloot. Quote from Dread about the mod: "What it does is cleaning up the Faction Crossbows leveled list a little. The original faction Crossbows CCOR/lvl list version is still needed. Faction Crossbows "hijacks" the leveled list. This makes it harder to include in the bashed patch if something else alters the same records, like MLU. My patch fixes that. Everything included in the original lvl list is still included in my leveled lists, only added CCOR/MLU/Etc compatibility."
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I had to also update LOOT Binary path in MO's Modifiied Executables to get it to work try that.
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Changes 25/05/16: Removed Aetherial Crown - now included in base. Updated Ordinator. Updated SRLE Extended Conflict Resolution. Updated Install guide. updated CR Sub guide.
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I've not noticed that but what I have noticed that is that is reguallry remove my custom Bash tags which is annoying cos there quite a few.
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I just had a look these records aren't currently in my bashed patch. the quickchange script is used because There is a Wrye Bash bug that prevents some records from Scarcity to be forwarded to the bashed patch. need some people with more knowledge then me to also check this out. I am currently at 222 but that does include mods not in SRLE Extended yet. I do to try and keep around the 220 mark for wiggle room.
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does the end of your fomod look like this: |buttonText=Install}} }} cos i sometimes forget the space and the 2 extra }} at the end
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your on the wrong forum this question is related to SR Conflict Resoluion not SRLE Extended Conflict Resolution you need to ask Neovalen.
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Ok so I have taken a look at all the Armor progession Overhaul mods while it's a good idea 2 of the mod authors esp have a whole bunch of errors that need sorting before I include it in SRLE Extended as i would want to add them in to the weapons and armors merged i have already informed the mod author so hopefull he/she (no sure) will fix it.
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Not used any of his mods for skyrim but he's done some stuff for FNV which i will enjoyed and Swordfall is most definatly on my rader.
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sorry it's been a long day and my brain has turned to mush. What i was trying to say was you should select the underwear version of the female body if you decided on using SkySight Skins by fadingsignal that come as standard with underwear for the male bodies so you shouldn't see penises.
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see choose SFW version of this just so you know that SkySight Skins that i have in SRLE Extended actaully adds underwear back on to the males so no penis should be seen.
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well this 4th person who says to pull duel so thats good enough for me. i'll update things
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yes it worked. I might add this to the compatbility section of the guide. also added a note to the known issue section about brawls.
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yes i turn them both off before i started cos i know what issue the have i ven tried the brawl bug patch and didn't work I was on a ESF job so i just advanced the job using the MCM Meun but i need to get this fixed to save everyones and my sanity
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ok i don't get this brawls are seriously broken Vigor is turn off WAA is also turn off in the middle of a brawl the npc just stops thus i get a bloody bounty and the guards get all hostile a kill me. I throught Enhanced blood texture had the brawl fix but is appear not to be working. Edit: It looks like campfire is overwriting the scripts for EBT maybe this is why it not working.
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I have actually begun doing the same and the sprinting/stamina animation bug is one reason i am thinking about dropping it. and Vigor has come along since it was first released and I belive covers most of Duel does anyway.
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I am think nothing we've got Vigor we've got WAA and combat evolved do we really need Duel as well.

