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Everything posted by Darth_mathias
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ACCEPTED Enhanced Skyrim Factions - Companions Guild (by DreamKing)
Darth_mathias replied to Neovalen's topic in Skyrim LE Mods
personally I would agree with Greg that the requirements only version is a better candidate for STEPS the the full version. -
I have actually been thinking about a Clutter & Misc merge as there are mods in the landscape and enviroment merge that really don't belong there now. I have always had the view that a merge is only worth it if it merges 3 or more mods. Edit These are the esps I have been thinking about for a new Clutter and Misc Merge: Blowing in the Wind.esp HoldBorderBanners.esp Long lost smelters by Hyralux.esp SpiceOfLife - Barrels.esp
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Why doesn't SR:LE Use Combat/Perk mods?
Darth_mathias replied to uncleseano's topic in Skyrim Revisited (retired)
personally i would use both the history page and the wiki changelog page as it can get confusing especially when i change things sometimes like 4-5 or more times throughout a day when I am on a roll and I do tend to forget things until people ponit it out to me hence constant editing. -
ok another small CR change thanks to Whetstone the Skyforge Tanning Rack added by Lost smelters has slightly shifted so no more conflicts with ICAIO.
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Why doesn't SR:LE Use Combat/Perk mods?
Darth_mathias replied to uncleseano's topic in Skyrim Revisited (retired)
I now have a wiki changelog page too for SRLE Extended. https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Changelog#Changelog_for_SRLE_Extended -
ok thanks
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
Jump in Shallow Water https://www.nexusmods...er3/mods/1191/? has just earned a permanent place in my LO. -
open TES5Edit under the file header click the esp the Right clcik, Edit then the the box change the name to the modsname.esp save and exit
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Why doesn't SR:LE Use Combat/Perk mods?
Darth_mathias replied to uncleseano's topic in Skyrim Revisited (retired)
Neo has actaully been very positive about my little project and has helped me out too. You can pick and choose what you want you just may not be able to use my premade CR but there is a sub-guide on the CR stuff there is also an install guide showing how I installed everything in the left pane along with SRLE Base. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
Ok got it work a install and merge is complete. Where is Mator when you need him lol. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
I need to have another go it just I get an "Unhandled exception has occured error" which might mean i miss somethign vitally important for the program to work. Oh duh I am as usually an Idiot I don't even have the modkit installed that could be why it's not working. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
so far I am not using: Chest hair for Geralt Geralt HairWorks Colors and Styles (I can live without hairworks) Lore Friendly Ciri Lore Friendly Witchers Improved Sign effects (This may change) More Blood (again this may change) Pesky sword trails begone I am using the Herb only version of Autoloot I am going to look at Jump in Shallow Water https://www.nexusmods...er3/mods/1191/? -
Why doesn't SR:LE Use Combat/Perk mods?
Darth_mathias replied to uncleseano's topic in Skyrim Revisited (retired)
I don't know why Neo does reccommed perk overhauls you can add Ordinator and vigor without too much hassle, a few pathes here and there are required. If your looking to add Ordinator and Vigor to SRLE may I recommend SRLE Extended https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended#Mod_Installation (I am the Author of that little project) this has both Vigor and Ordinator plus a whole load of other mods that take SRLE to the next level. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
I am not even getting that far i get an "Unhandled exception has occured error" and them mod kicthen closes. but since i don't have many texture mod installed i think i can get away with not doing this well shall see. -
Skyrim Revisited: Legendary Edition News
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
So the master has bent to the will of the apprentice (Maybe I need a promotion ). All joking aside one thing I've noticed your still using the sound from better vampires and not from lucidity. Is there any reason for this or is it just a personal preference thing? -
ACCEPTED Enhanced Skyrim Factions - Companions Guild (by DreamKing)
Darth_mathias replied to Neovalen's topic in Skyrim LE Mods
I am a big fan of ESF Companions been using the Full version for a while (althrough I can never seem to past level 5 but that's not this mod fault but my own.) One thing I wish the MCM would tell is how many radiant quests you have done for the companions for a given section before you can advance. -
Ok everyone needs to go and show Whetstone of some love as he has fixed the placement of Sofia now when you first meet here she can now be found the empty far left whiterun stable there is a gate you can open to get to her. This fix has been rolled into the lastest CR.
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Nice to have you back Gutmaw hoipe you had a good trip? I have pull UNP Rogue Armor now since i twas pointed out i forgot to do it earler I need to take a look at those armor retextures in game. As for the merta assassin armor it doesn't seem to matter its for the high heel verison (but I could be wrong) Edit: I prefer the orginal armor textures.
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Skyrim Revisited: Legendary Edition News
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Lucidity has according to my MO 2783 non-conflicting files so it actually covers so much more then AOS. Lucidity also overwrite sounds from Vivid weathers and 1 from ã€DSAMG】Dragon Soul Absorb More Glorious but i have not checked these out yet. Right had quick listen and this would be my recommendation: Use the sound from ã€DSAMG】Dragon Soul Absorb More Glorious but let Lucidity overwrite Vivid weather (again this is my option) -
Skyrim Revisited: Legendary Edition News
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
yes this is my install: Lucidity Audio Overhaul Skyrim 2 -
Skyrim Revisited: Legendary Edition News
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
well now that Lucidity is at 73% complete I think it is definatly worth consideration for inclusion in SRLE Base. One thing I will say is that the esp for Ludcity is virtually not need only 2 records not overwritten by AOS. Personally I think Lucidity is a good base to build from it actaully very well recorded (and that is high praise coming from a picky noise boy like me). I would also recommend removing this folder: Mod Organizer\mods\Better Vampires 7.2\Sound\fx\npc\human\vampire I think Lucidity is better (but that's me others may disagree with me) -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
bugger guess have i'll wait a bit long for the Mod author to do his things then. -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
sweet time to recheck it. wonder how it will behave to Enahnced landscape mmmm. -
you need to locate 00019FE8 <Golldir> and use the factions, Items from Endgame overhaul instead of Iverstead. you will also need to remove the packages as well then clean master afterwards. I'll make the change to the CR sub guide you recommend as well. or you could do this: Wyre Bash Create Dummies (Uses this method if you do not have the esp plugin downloaded) Use this method to create dummies of plugins you wish to remove from the premade Conflcit Resolution. Load Wrye Bash click on the NPC Retexture Merged.esp and select File->Create dummy esps (this will create fake esps for what you are missing and place them into the overwrite folder). Load TES5edit with only NPC Retexture Merged Selected wait until backgound loader has finished. Right click on SRLE Extended Conflict Resolution and check for errors. Remove the records that are broken from NPC Retexture Merged (they will show after checking for errors). Save and Exit. Load NPC Retexture Merged again in TES5Edit and then clean masters once done save and exit. Remove Fake plugins fron the overwrite folder.

