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Darth_mathias

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Everything posted by Darth_mathias

  1. Simple question: How do I stop the time stamp on top of my SRLE Extended LOTD Wiki pages from updating when I haven't actually updated any of my pages in weeks. My guess is it is server updates and there a bit of code i need to add to stop it but i don't know what that is. So any help would be appreciated.
  2. yes it has always done that but i have never known why my guess is server updates. There is likely a bit of code I should add but I don't know what that is. That is partly why I created the Changelog page
  3. hey i can confirm that FAR - forgotten argonian roots does work for SSE but MUST be Installed manually and not through NMM cos the the weird data structure the mod has
  4. it is Better Fast Travel Arthmoor Villages Patch this actually found in the miscellaneous section of Paul's nexus page not mine but it is in the guide.
  5. you don't need to remove from Better fast travel MCM cos we now have a patch created by Atakos which moves the offending carts.
  6. congrats on the completion of the list I have poked the Grand Master about this (he may already be ware of it).
  7. no if you don't use windowed mod you don't need it it's only there to enable windowed more easily as Skyrim seem to run better in windowed mode. and for your information the "When you click on the window it just enters in a 'not responding' state." is actually a known issue with OneTweak I have had this many times I just don't click on load screens (or try no too)
  8. there is this https://forum.step-project.com/topic/11535-srle-by-neovalen-list-of-mods-and-their-current-status-regarding-the-new-special-edition-official-release/
  9. Our Grand Master has to been busy with Work and RL stuff however he has made a start on SR:SE https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Special_Edition but very early days at the moment. As far as I am aware like most of us he to is waiting for SKSE and SKYUI to be ported.
  10. To be honest no I don't if you really want to create some modular patches I suggest you check paul and JD list along with the enabled masters in TES5Edit as that was what i was doing. But to be frank due to family and work commitments and the fact that SSE is now out I have stopped active development of this guide. I may make a new SR:SE Extended guide in the future once we have SKSE, SKYUI, a better mod manger and Neo has done his thing.
  11. useful info here from Cal at Dirty Weasel Media.
  12. Like Paul said these patches are from his guide just use the one i specify and no they are not included in the CR and you do need them. They were Originally in the CR but I pulled them when I had ideas of going a bit more modular but I never fully completed that and never will now.
  13. no i never tired out attack commitment cos we have wildcat and that cover combat. yes the benchmark are very out of date in fact they weren't ever for this guide they were actually for a purely SRLE Base set i did them ages ago before I even created my first guide.
  14. them i am afraid i don't know like i said unable to do any testing at the moment maybe someone else has some insight.
  15. mmm this looks to me to missing meshes unfortunately i cannot test my game as i have had to nuke my games drive due to a large recording project i have on at the moment and ned the storage space.
  16. for all those waiting for it dragon combat overhaul is back
  17. yes it does. I can't remember if the CR sub guide update it probably is as that mod doesn't get updated often. you could always try the console command i found if you don't want to remove it.
  18. I take you have also installed skyrim mod combiner? Also what is your spec?
  19. have you considered it might a hardware issue with your GPU?
  20. that is correct i was debating on adding this merge but like many things in recent months I either forgot to add or never got a round to it.
  21. As far as i know the LOTD Merge Patch created and supplied by SirJesto is up to date and so is the guide. As for DCO that should make a reappearance in a few days now the US Elections are coming to an end.
  22. probably a bit slow to this party but LOOT has been updated for SSE. Edit: looks like LOOT V0.10.0 is only detection SSE and not the older version this maybe because of where i have it installed. Update: A Total wipe of the old version of loot including the custom loot rules seems to have fixed for me which is slightly annoying as i now have to re-add all my custom loot rules.
  23. yes and i think that the version i have been using and i believe the CR is based of but i will double check things as to be honest i can't remember.
  24. OK i will i have nuked my Skyrim install folder so perfect time to test it out.
  25. actually there is console comand i never knew about that can fix the issue: Quote from user n555 on the skytest post page: "If you have a red dot in the distance just type "player.scaonactor" in the console. This will stop all combat with the player. You don't need to waste time killing things via the console."
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