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Darth_mathias

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Everything posted by Darth_mathias

  1. Ron hiler did it for SRLE Base true i didn't watch the whole series it was very useful in place where installation can be sticky.
  2. i concur I did a speed run to the first dragon fight and now given up back to my older modded version. now the wait for SKSE and SKYUI begins.
  3. So the apprentice has completed his trail and impressed his master you are now granted the title of Sith Lord. All jokes aside what you guys have don have seriously blown my mind you have surpassed my guide ten fold. you should be very proud of your achievement.
  4. yes Rayhne since you seem to be on top of all the updates how about you lend a hand and update the Wiki.
  5. Why should Bethseda bother with bug fixing when Arthmoor and the Unofficial Patch team are fixing bugs for free.
  6. Dry British humor guys don't take me seriously.
  7. i am just going to install manually into the data folder for now as i am only planning on 1 mod at the moment.
  8. yes 1 am on the 28th here is England but starting from 5pm on the 27th PST plus Tech haven't you heard that the USA is the centre of the known universe and everything revolves around them.
  9. I have just finished downloading the pre-load file that I found in my steam library this morning (mostly cos my internet is so slow it take half a day to download). I will likely boot it up and play for a bit on vanillia but i won't mod it yet I lie may install 1 mod thou USSEP (God a new acronym to learn). I'll likely grab SSEEdit and clean the master files (no doubt that won't of been done).
  10. i agree i could live without the interface of skyui but its the lack of MCM that would be my deal breaker for me it just a matter of wait a see what happens.
  11. take what i say a s gran of salt as i am not a mod author (i can barely use the CK actually) but it is my understanding that mods need to be opened in the new CK and thus a new mod created for the special edition. It still currently unknown if we will even get SKYUI if we don't that a deal breaker for me and SKSE will like be a few months away.
  12. I think as soon as the new SKSE and whatever replaced SKYUI so we can have MCM and the new NMM is release modding on SSE will take over
  13. hey guys Arthmoor has updated Whistling Mine with Correct BSA so you can now download 1.0.2a
  14. I still use ELFX for my SRLE Extended LOTD but Paul doesn't for his guide that what he was saying.
  15. EatingSleepingDrinking - we only use animation so update not required. Enhanced Blood Textures - Thanks will take a look. Whistling Mine (safe to download/use?) - BSA Currently broken don't install latest version. LotD patcher (but not the version for us yet) - SirJesto deals with this and he hasn't updated yet so no need for us.
  16. I made that mistake earlier today and now i can't go back to to older version cos i over wrote it so for now i have created a dummy esp. I have also told users on my forum not to update until it is fixed as well.
  17. Ok but at the time i was only look for ELFX Exteriors conflict as that was the patch i was dealing with at the time I did spot some stuff with SMIM but when I know this patch work i'll just conflict resolve in the CR I am too lazy to make a test a million patches like JD does.
  18. BITW = Blowing in the Wind
  19. you need to use the main plugin and the falsakaar one. I have also uploaded for testing and EFLX Exteriors patch all these need to be added the the Landscape and environment merge like this Blowing in the Wind.esp Blowing in the Wind - ELFX Exteriors Patch.esp (my new test patch from my dropbox) Blowing in the Wind - Falskaar Patch.esp
  20. SRLE Extended LOTD CR 1.39 Available.
  21. i've done my own patch just needs someone to confirm it works
  22. OK i might need to reinstall my MO as it is refusing to extract Any BSA now time to backup the mods and purge MO. Edit: OK everyone it not my MO it is the update to Whistling Mine looks like MO is throwing a fit over the BSA suggest NOT updating until Arthmoor has had a chance to look at it again.
  23. OK guys I have created a blowing in the Wind ELFX Extoriers patch this needs to be added to the landscape a environment merge. If someone can test it out a let me know if it works OK https://www.dropbox.com/s/zztojpmwuo6qftj/Blowing%20in%20the%20Wind%20-%20ELFX%20Exteriros%20Patch.7z?dl=0
  24. i am downloading now i will take a look. Edit: look like we don't need Neo's patch anymore as this conflict resolves with elfx but since there are other conflicts with elfx I'll have to issue a CR so while I am at it I'll guess I'll might as well update my install and tweak where needed. so much for retirement. OK what i think i might have to do is either issue a replacement esp for blowing in the wind or create a elfx patch (unless Paul and JD have already done that I'll have to check there patches)
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