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Darth_mathias

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Everything posted by Darth_mathias

  1. I think this is a scripting issue and i afraid if it is then that is out of my depth to recommend a fix for.
  2. thanks you Kelmych think we all just need to the the grand master a kick up the ass every now and then hehehe (yes I know your busy with real life Neo). I think the issue i am having is more due to my serve lack of understanding of Witcher 3 coding (or any coding for that matter). i have a vanilla backup of the GOG non-GOTY Edition i am downloading for the 3rd time The GOG GOTY Edition (since it failed once and i totally broke it the first time other day but did back it up first)
  3. Neo this might be worth you adding to your guide: Unification patch for 1.31 and 1.31GOTY game versions by wghost81 aka Wasteland Ghost https://www.nexusmods.com/witcher3/mods/2134/?
  4. and now new stupid error I sometimes really hate modding: Error [mod0000_mergedfiles]game\r4game.ws(1233): I dont know any '_mainMenuType' Error [mod0000_mergedfiles]game\r4game.ws(1233): I dont know any 'availableMainMenuTypes' Error [mod0000_mergedfiles]game\r4game.ws(1233): I dont know any 'index' Error [mod0000_mergedfiles]game\r4game.ws(1235): I dont know any '_mainMenuType' Error [mod0000_mergedfiles]game\r4game.ws(1235): I dont know any 'availableMainMenuTypes' Error [modfriendlyhud]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [modfriendlyhud]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. look like I'll be dropping preparations now. That it i bloody give up now i now know why i stopped modding The Witcher 3 cos i bloody hate it.
  5. I have actually switched back to non-GOTY edition and getting this error even after using the mod version you state in your guide.
  6. Hey Neo I am still getting this error: Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(473): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(474): Could not find function 'getIngredientCategory' Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. I think it is to do with Friendly hud and Primer I am going to drop Primer and switch Preparation instead: https://www.nexusmods.com/witcher3/mods/750/?
  7. personally i have always used a combination of Loot to get a rough load order the fine tune with xedit. did you notice Set global priority for ELE_Legendary_Fs_Lite.esp to 76
  8. must say Darkside it look quite nice with the Vivid ENB i have never actually tried it. have watch any of Ron Hiler Let's Play of SRLE Extended LOTD?
  9. ahhh help i really want to get Primer installed but i cant I ma getting this error and i have no idea how to fix it: Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(473): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(474): Could not find function 'getIngredientCategory' Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Edit: scrapped my install as i severally screwed something up redownloading and reinstall a clean version of the GOTY version (as i forgot tot create a vanilla backup) this might take a while see you on the other side.
  10. well for some reason my original Witcher 3 install has bee deleted but i managed to fix it by inputting stuff manually into NMM
  11. ok new issue my GOG updated to the GOTY version and now nexus mod manager wont load or find it when rescanning and suggestions in how to fix.
  12. well i have been looking in tes5edit and i and not convinced the merge and immersive horse look right look to need more CRing to me. Ahh Darth you are big fat idiot missed out the NARC Immersive horses patch from the merge Edit: Fixed.
  13. Immersive horses doesn't actually get added as a master to the Animals merge so loot would sort after without a rule. but it alright as it sorted out via the CR.
  14. i missed undeath_imp_helm_legend_patch but that ends up in the bash patch anyway. as for SRLE Extended LOTD - RS Children Patch I have actually merged into my SRLE Extended LOTD - NPC Retextures - Conflict Resolution - Optional Installation as it is only a few records and really warrrent a wasted esp slot.. Edit: don't forgot that the bash patch should end up with about 10 esp merged into it by the end of the full guide.
  15. yeah that about right mine generally doesn't drop below 45fps in the heaviest of places butr i using the performance version of vividian enb with the tweaks i recommend.
  16. Doh missed both those rules during my rebuild (i am not doing very well am I). Updated Modwat.ch again if you spot anything else just say hey Darth your big idiot you missed this and that hehe but all joking aside thanks guys
  17. oh right thanksi must of missed those during my rebuild. Edit: have updated ModWat.ch Profile
  18. Well if it helps everyone I could do what Paul does for his guides and make available my loadorder.txt file from my MO then that way all you have to pop it your profile and go (at least that how it should work). I'll update things late today or may this evening busy sorting other stuff out at the moment.
  19. I have quickly tested the new A Quality World Map and Solstheim Map - With Roads which Cesko created (we all love Chesko) The Vivid version works OK recommend loading after Vivid weathers merge the right pane the paper version which really liked a lot actually conflicts with the CR so if people want that recommend load after CR for now and if i find time and will power i may conflict resolve. it should be OK just and long it looks relatively the same. not tested these so not sure.
  20. you can do just be careful about what overwrites what.
  21. I believe he is waiting for SKSE64 and a better Mod Manager to be released same as i am (and most likely most of use are really). You could give Wrye Bash a go many people have great success with it.
  22. have you tried installing it manually i had that issue if it was install through NMM?
  23. think you should be alright but i would rerun just to be sure.
  24. Thanks for letting me know will included with todays updates. yes i'll add instructions in today's update
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