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Everything posted by Darth_mathias
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SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
basically i never really liked all those tree mods I never felt they never looked right and performance was shocking I hit 30fps at honningbrew meadery so i cut it down to the grass mods and EVT and now back up to 60fps in that location. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
lol yeah i could just do that lack of sleep makes Darth's brain not work to good (bloody kids and daylight savings not good for Darth's sleep pattern). Edit: OK I have added a notice to the top of the guide with a link to the last version update which was last night at 21:39 this will become the new locked version. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
to be honest there is no real easy way for me to do that apart from creating separate wikis which would just be confusing i suggest you use the history link at the top of the page and pick a date and use that. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
no it's not it was pulled cos i didn't realize it was incorporated in the LOTD until someone point it out. the inclusion of MUS was a left over from my older non LOTD guide. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have always considered USLEEP as part of Vanilla skyrim (why would you ever play without it) but when i come to Conflcit i usually pick the record to the master with the most data a copy forward the one with the least need doing to it. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
yeah i need to update my mod watch profile not done that in a while. Personally i stoped copying assets quite a while go make life easier. i would rather not loose ICAIO as well. yeah go a head and create some patch modular patches JD has done a lot of work on this so I've been nicking his but there some that aren't cover for SRLE LOTD Reqtified -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
It look like the best way to go for my guide is adding new villages and town as these are less likely to conflict with ICAIO. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
I am actually Veto both JK's and DoS cos once again the fps Hit is too much for my liking 35fps walking around Whiterun is unacceptable. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
i know it's not hard it just you know how lazy I am -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
really don't want the hassle of remove ICAIO -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
so guys if your really want the city stuff from Paul guide in mine I would have to remove ICAIO and all patch and record from the CR. Now that is a lot of work for me but the city stuff does add a lot of content so i don't know. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
you're welcome now please do bear in mind that my CR sub guide is massively out of date I just don't have the time to update it, and not all of these records may actually be in the CR if they are not then move on. If any user feels like there up for the challenge of trying to update the CR Sub guide then please shot me a PM and we'll chat. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
these are the records form the CR for You Hunger you need to remove: <spoiler>0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B53 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B54 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B55 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B56 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B57 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -3 \ 00009C5F <FalkreathExterior04> \ Temporary \ 00099B58 Conflict Resolution: Use record from Immersive Citizens - AI Overhaul.esp then moves Record Flags from You Hunger.espProblem Resovled: Changes from Immersive Citizens - AI Overhaul and You Hunger needed to be merged.0000003C <Tamriel> \ Block 0, -1 \ Sub-Block 3, -1 \ 000095E6 <MixwaterMillExterior> \ Temporary \ 0008804C <DeadSalmon02> "Dead Salmon" Conflict Resolution: Use record from 3DNPC.esp then move the Records Flags from YouHunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to be meregd.0000003C <Tamriel> \ Block 0, -1 \ Sub-Block 3, -1 \ 000095E <MixwaterMillExterior> \ Temporary \ 0008809E <DeadSalmon01> "Dead Salmon" Conflict Resolution: Use record from 3DNPC.esp then move the Records Flags from YouHunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to be meregd.0000003C <Tamriel> \ Block 0, -1 \ Sub-Block 3, -1 \ 00009E5 <MixwaterMillExterior> \ Temporary \ 000880E5 <DeadSalmon01> "Dead Salmon" Conflict Resolution: Use record from 3DNPC.esp then move the Records Flags from YouHunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to be meregd.0000003C <Tamriel> \ Block 0, -1 \ Sub-Block 3, -1 \ 00009E6 <MixwaterMillExterior> \ Temporary \ 000880E6 <DeadSalmon01> "Dead Salmon" Conflict Resolution: Use record from 3DNPC.esp then move the Records Flags from YouHunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to be meregd.0000003C <Tamriel> \ Block 0, 0 \ Sub-Block 2, 0 \ 000095B0 <ValtheimKeepExterior02> \ Temporary \ 0003F75F Conflict Resolution: Use record from Complete Crafting Overhaul_Remade.esp then move Record Flags from You Hunger.espProblem Resolved Changes from CCOR and You Hunger needed to be merged.0000003C <Tamriel> \ Block 0, 0 \ Sub-Block 3, 0 \ 00009187 <RiversideShackExterior01> \ Temporary \ 000DC567 Conflict Resolution: Use record from 3DNPC.esp then move Record Flags from You Hunger.espProblem Resolved Changes from Intersting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 0, 0 \ Sub-Block 3, 0 \ 00009187 <RiversideShackExterior01> \ Temporary \ 000DC56B Conflict Resolution: Use record from 3DNPC.esp then move Record Flags from You Hunger.espProblem Resolved Changes from Intersting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 0, 0 \ Sub-Block 3, 0 \ 00009187 <RiversideShackExterior01> \ Temporary \ 000DC56C Conflict Resolution: Use record from 3DNPC.esp then move Record Flags from You Hunger.espProblem Resolved Changes from Intersting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, -1 \ Sub-Block 5, -4 \ 0000BD70 <StendarrsBeaconExterior02> \ Temporary \ 001068A2 Conflict Resolution: Use record from 3DNPC.esp then move the Record Flags from You Hunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to me merged.0000003C <Tamriel> \ Block 1, -1 \ Sub-Block 5, -4 \ 0000BD70 <StendarrsBeaconExterior02> \ Temporary \ 001068A3 Conflict Resolution: Use record from 3DNPC.esp then move the Record Flags from You Hunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to me merged.0000003C <Tamriel> \ Block 1, -1 \ Sub-Block 5, -4 \ 0000BD70 <StendarrsBeaconExterior02> \ Temporary \ 001068A4 Conflict Resolution: Use record from 3DNPC.esp then move the Record Flags from You Hunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to me merged.0000003C <Tamriel> \ Block 1, -1 \ Sub-Block 5, -4 \ 0000BD70 <StendarrsBeaconExterior02> \ Temporary \ 001068A5 Conflict Resolution: Use record from 3DNPC.esp then move the Record Flags from You Hunger.espProblem Resolved: Changes from Interesting NPCs and You Hunger needed to me merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25E3 Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25E4 Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25E4 Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25E5 Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25E6 Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.0000003C <Tamriel> \ Block 1, 0 \ Sub-Block 4, 2 \ 0000B32C <POINorthernCoast06a> \ Temporary \ 000C25EB Conflict Resolution: Use record from 3DNPC.esp then move Record - Flags from You Hunger.esp.Problem Resolved: Edits from Interesting NPCs and You Hunger needed to be merged.</spoiler> -
SSE & Modding - The early days
Darth_mathias replied to Pretendeavor's topic in Skyrim Revisited (retired)
i might just do what i intended to do in the first place sit relax and watch the carnage unfold. -
SSE & Modding - The early days
Darth_mathias replied to Pretendeavor's topic in Skyrim Revisited (retired)
I have never tried Wyre bash as a mod manger like most people only ever used it to create a bash patch; but i am tempted to give a go for SSE -
I kind of wonder why Bethseda didn't approach the SKSE and the SKYUI teams about incorporating these mods into base SSE for PC which would make a lot of senses but since this a quite a lazy port all in all I am not surprised cos come even the Enderal team incorporated and there's was free and so much better.
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SSE & Modding - The early days
Darth_mathias replied to Pretendeavor's topic in Skyrim Revisited (retired)
OK thanks Hishy this is good good news. -
SSE & Modding - The early days
Darth_mathias replied to Pretendeavor's topic in Skyrim Revisited (retired)
does anyone know if Rustic clothing works on SSE or does Gamwich have to do his thing? -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
I will look at them but i am trying to get away with not having to remove ICAIO which is a ton of work plus I am try not have to big a FPS hit with them so some testing from me will be required. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
OK quite a few updates and changes check the changelog and update the CR with that i done for today. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
for now yes i still do plan to make things a bit more modular thus easier to deviate but as with everything it will take me time. I am nowhere near a quick or as good as JD is with patching. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
lol no cos i wasn't the one keeping it up to date Paul was and i honest don't want to cos it take so much time to maintain it. -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok i'll give it a try and see what happens. Edit: OK yes you are right all the grass on the road around Whiterun gone plus all the grass around the Cart gone i am going to pull this recommendation (sorry hishy) -
SRLE Extended: Legacy of The Dragonborn
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey guys some changes I've started to look at some smaller towns and city mods that easy to install and hopefully no conflicts (or very few) these will all be merge with either a patch or CR for the merge. I have added Arthmoors village to there own category. So i guess I am back for now -
SSE & Modding - The early days
Darth_mathias replied to Pretendeavor's topic in Skyrim Revisited (retired)
NMM will now handle SSE mods.

