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Darth_mathias

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Everything posted by Darth_mathias

  1. well my first SSE Nerdy Virginity gone created my first patch Windsong USSEP
  2. yeah just play it as i ma not planning any further updates to this guide as SSE is now out.
  3. this is excellent news. also just thought about this does anyone know if loot is working for SSE must admit not tried it yet a i have been sorting the few esps i have by hand by hand
  4. i get that personally i think you should go with NMM as that s far easier to use for the average modder the more advanced ones can use WB. but as always i will respect what direction you take.
  5. how about adding Windsong to your new SR:SE Base Neo
  6. i know it not been updated and is longer being worked on but has anyone actually tried MO2 with SSE?
  7. this good but did we expect anything less from the Grand master I will likely work on am SR:SE Extended version as well depends what Neo does.
  8. I am with you i loath the current NMM really need to try and get a head a round using WB as a mod manager or just wait for Tannian to work his magic.
  9. yeah I knwo it old but I have actually be rewatch gophers NMM tutorials to remind myself of certain things that i ahve either never learned or forgotten since i have only really used MO for Skyrim.
  10. Thalioden the reason that i didn't include many stealth mods was because i wasn't playing that kind of character when i created this build so they didn't fit with my play style. That being said my wife did use Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket by kryptopyr along with Ordinator (don't forget the patch from ordinator for it) when she did her last play through before the birth of the twins. I believe there were one or 2 conflicts that are easy enough to fix.
  11. I wonder too I am already craving the ease of MO over the current NMM. Hopefully it will be weeks rather then months
  12. all i am going to say Paul and JD made the decision to drop ICAIO from there guide based off that thread so they could install there city mods more easily. Now I am not going to be changing anything now I am done so i am declaring "IT IS FINISHED" and i mean it this time.
  13. oh don't do this to me all i need now is the 3 bijin mod then i happy to go off a play with myself for a bit
  14. oh hell yes windsong for SSE I think a little bit of white stuff just came out.
  15. ahh yes you don't need SR conflict resolution.esp (this is neo's CR from Base SRLE) at all those conflict are merge into my SRLE Extended LOTD - Conflict Resolution.esp
  16. If you download my SRLE extended LOTD Conflict Resolution this patch contains all the resolved conflicts from both my guide and Neo guide.
  17. there is a alpha version of interesting NPC's too most of Enai Siaion stuff is out so ordinator, wildcat, thunderchild, Imperious races, Aurora Standing stones also if your interest Bijin stuff will likely hit soon too and with the CK now officially out things will gather pace but we are still missing SKSE and SKYUI these will be at least a few months away.
  18. ok guys i decided is not really worth me developing my guide any further now that SSE out and that is rocketing off. So it just updates and bug fixes nothing new from me. I am also going back into retirement until SKSE is updated.
  19. this a very useful resource just so you know Falskaar just got uploaded. I have now doubt as soon as SKSE a lot of mods the depend on it will be updated.
  20. yeah that looks right you could download the patches Paul and JD created for there Requiem guide as there ii some overlap between there's and mine.
  21. yeah then basically everyone could have drop the old 32 bit version day one but instead we have to wait around for several months for the SKSE guys to do there thing then a pray and hope someone picks up and converts SkyUI (and not dick about a just upload it which will get it pulled).
  22. oh right yes i see you've guy have basically reverted SFO back to SRLE Base. might be worth me doing that too
  23. personally i think i was massive oversight for Bethesda not to have approached them sooner knowing that so many mods depend on SKSE but then again Bethesa doesn't really know nor really cares what goes on in the modding community.
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