torminater
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Everything posted by torminater
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Can't see any harm in that!
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I get instability issues even indoors. But only, when loading other cells. This happens indoors or when fasttravelling. Skyrim crashes without warning message to desktop. can't say what it is that's doing that, but I used a character who has never seen a mod before, so that's hard to explain.
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Then I don't have any watery rocks?
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Oh GOD I'm so stupid -.-'' There actually was a FPS-limiter active... uuuugh... I think I'll be keeping the FPS limiter active though. Unless I'm benchmarking I don't even notice it. I'll update my settings I'll be using for gaming asap. :)
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Well, I'm not really impressed. Of course it halves my framerate when I'm using ENB with this setup, but my FPS is still put at 30 FPS (almost as if it was capped :D). No problems whatsoever, still really fluent. But the quality is... not really what I expected. I'm going to switch off SSAO, to try SGSSAA again.
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OK BTT in someway, since I've already hijacked the changelog thread :D I'm currently using this combination: [General] sLanguage=ENGLISH uGridsToLoad=7 uExterior Cell Buffer=64 sIntroSequence= iLargeIntRefCount=262144 fFlickeringLightDistance=8192 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fSunShadowUpdateTime=0 fSunUpdateThreshold=2.0 fDecalLifetime=512.0 fNearDistance=18.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=6 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=12288.0000 [Camera] fOverShoulderAddY=0.0 fOverShoulderPosZ=18.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0 fOverShoulderCombatPosZ=24.0 fOverShoulderCombatPosX=0.0 fOverShoulderHorseAddY=-72.0 fOverShoulderHorsePosZ=50.0 fOverShoulderHorsePosX=35.0 fActorFadeOutLimit=-100 fMouseWheelZoomSpeed=60.0 f1st3rdSwitchDelay=0.95 iHorseTransitionMillis=001 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Interface] fBookOpenTime=200.0 fSafeZoneX=10 fSafeZoneY=10 fSafeZoneXWide=10 fSafeZoneYWide=10 [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=1e+007 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 bTransparencyMultisample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=256 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 680" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=500000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=0 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=140000 fBlockMaximumDistance=500000 fBlockLevel1Distance=140000 fBlockLevel0Distance=75000 fSplitDistanceMult=4.0 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bDecalsOnSkinnedGeometry=1 [LOD] fLODFadeOutMultObjects=15 fLODFadeOutMultItems=15 fLODFadeOutMultActors=15 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0Skyrealism ENB 2.3 vanilla (ssao, DOF, Sunrays and reflections enabled) using 1.39 d3d9.dll and smaa_d3d9.dll. COT 2.1 with dawnguard Patch, RLO, Full STEP excluding Immersive skyrim thunder and including the patch for lightning during thunder storms. Let's see what my performance says X-P
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OK, the Skyrim particle Patch conflicts with Water (\meshes\effects\fxrapidsrocks01.nif)and Ultimate Fire HD(\meshes\effects\fxfirewithembers01_cheap). I'll let them overwrite this, but is this generally recommended? Will those two effects have weird illumination with ENB? Using smaa, do I need to set "[ANTIALIASING] EnableEdgeAA=true" in the enbseries.ini to False?
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OK, so I can enable SSAO in the Nvidia CP but not in Nvidia Inspector??? Interesting.So what I'll be trying at least, is: Skyrealism with 1.44 if possible, 1.39 or even 1.19 if the other's don't work well. Enable SSAO through ENB (if Nvidia CP doesn't support, dunno whether it's better to enable it through the CP if it does support, though o_O), use SMAA, RLO and get COT working. The latter only conflicts with Immersive Skyrim thunder doesn't it? If that doesn't bring me down to 40 FPS I'll be happy :D Mind you, besidilo, since I have great respect for your knowledge about hardware: I currently use my "old" GTX 570 (see signature) along with my brandspanking new GTX 680. Does it make sense to set the 570 to PhysX only, or should I leave it to the driver to decide what to do with the 570? I can set PhysX to select automatically between the gpus or choose that the 570 takes PhysX alone and I can restrict the 570 to do PhysX only...
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UPDATED OP: skyrim.ini [General] sLanguage=ENGLISH uGridsToLoad=5 uExterior Cell Buffer=36 sIntroSequence= iLargeIntRefCount=262144 fFlickeringLightDistance=8192 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fSunShadowUpdateTime=0 fSunUpdateThreshold=2.0 fDecalLifetime=512.0 fNearDistance=18.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=6 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=12288.0000 [Camera] fOverShoulderAddY=0.0 fOverShoulderPosZ=18.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0 fOverShoulderCombatPosZ=24.0 fOverShoulderCombatPosX=0.0 fOverShoulderHorseAddY=-72.0 fOverShoulderHorsePosZ=50.0 fOverShoulderHorsePosX=35.0 fActorFadeOutLimit=-100 fMouseWheelZoomSpeed=60.0 f1st3rdSwitchDelay=0.95 iHorseTransitionMillis=001 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Interface] fBookOpenTime=200.0 fSafeZoneX=10 fSafeZoneY=10 fSafeZoneXWide=10 fSafeZoneYWide=10 [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=256 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 680" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bTransparencyMultisampling=1 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=10000.0000 fGrassMaxStartFadeDistance=10000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=500000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=140000.0000 fBlockMaximumDistance=500000.0000 fBlockLevel1Distance=140000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bDecalsOnSkinnedGeometry=1 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 Skyrealism ENB 2.3 vanilla (Sunrays) using 1.39 d3d9.dll and smaa_d3d9.dll. COT 2.1 with dawnguard Patch, RLO, Full STEP excluding Immersive skyrim thunder & Race Menu and including the patch for lightning during thunder storms & Dynavision. Also using the Punish your Machine Patch from Skyrim Flora Overhaul! I'll limit FPS to 30 for smoother performance. Uncapped: FRAPS benchmark 2013-02-04 14:30:27 - TESV Frames: 9340 - Time: 238713ms - Avg: 39.126 - Min: 22 - Max: 62 Capped: FRAPS benchmark 2013-02-04 14:41:22 - TESV Frames: 6946 - Time: 238884ms - Avg: 29.077 - Min: 18 - Max: 30 Difference: With capped FPS, the medium difference to the average FPS is only 0.4 FPS, with uncapped FPS it's close to 5 FPS! The game may be "slower" but smoother. I also have 150 MB less VRAM (1920 vs. 2075) with capped FPS! I might raise the FPS limiter to 35, but not any higher. I don't really notice the less FPS, but I do notice the difference in pace in certain situations! Original OP:
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Well, I think that I might have had an endless loading screen once or twice but I have been doing an extensive amount of ini tweaking, so I have already encountered all kinds of problems :D But some people have reported, that using my z-fighting ini tweaks (those concerning skyrimprefs.ini) got an increase of endless loading issues. Although me personally... I rather don't have z-fighting than not a couple of endless loadings per playthrough :D
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Well, I am currently awaiting Dragonborn to come out. And THEN I'll be awaiting the fixed mod versions to be uploaded. Thank god for internet flatrates xD
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SKYRIMLE Realistic Lighting Overhaul (by The Realistic Lighting Team)
torminater replied to Kelmych's topic in Skyrim LE Mods
Under Optional files maybe? o_O Realistic Lighting Overhaul 4_0_5 406 unique downloads 1,389 downloads 1,483kb size Initial release of RLO 4.0.5 - Mod is now 100% fully function across Skyrim. (DLC Support to come). Now 100% compatible with Enhanced Lights & FX + Fix 5. download with manager ... or download manually | version 4.0.5 10:04, 27 January 2013 Optional files Realistic Lighting Overhaul 3_5 Legacy Weathers 745 unique downloads 941 downloads 18kb size These are weathers from Realistic Lighting 3.5 - feel free to use these while you wait for 4.0's weathers. download manually | version Manual 13:51, 25 January 2013 Skyrim Particle Patch by Mindflux 174 unique downloads 468 downloads 1,967kb size This is a very important file that fixes mesh/particle reflectivity and shadows. I would not use RLO without it, but I have made it optional in case you are crazy and do not want to use it. download with manager ... or download manually | version 4.0.5 -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
what about doing a papyrus log? if there are errors it might be a incorrect install. -
Have you done everything as it is said in the guide? What ini-tweaks have you made, what nvidia inspector settings do you use, what exactly is your problem with the depicted sceneries? I'm not sure whether your install is correct, but correct me if I'm wrong: Skyrim is no way realistic. If you want realism, go take a look outside. Can't get more realistic than that. Games are made, so as many people as possible can enjoy them, which requires them to be manageable by systems across platforms which are affordable by a big proportion of the population (at least in western hemisphere). Therefore it will most likely be impossible to create games that are close to realistic. If you didn't know: All the textures from Skyrim are painted on computer, they are not photos. Although Skyrim doesn't have a very distinct unrealistic art style like e.g. dishonored, and aims at being somewhat photorealistic, it will never be possible to tweak all the textures in game so you won't notice any texture seams or unrealistic transitions between rocks and sand/snow/green spots.
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SKYRIMLE Realistic Lighting Overhaul (by The Realistic Lighting Team)
torminater replied to Kelmych's topic in Skyrim LE Mods
Now compatible with Enhanced lights and FX. Also now recommends the Skyrim Particle Patch by Mindflux. 4.0.5 (27/1/13) - Added Realistic Lighting Overhaul - Imagespace/Lighting/Lighting Template Support for Dungeons and remaining interiors. - Made a version of RLO without any cell changes whatsoever - this now makes RLO 100% compatible with Enhanced Lights and FX. Only use one version of the mod! - Added Realistic Lighting Overhaul - Dungeons + Dungeons for ELnFX - This is a temporary esp which will add RLO lighting without full mod features as of yet. Does not alter any cells and is compatible with Enhanced Lights and FX. - Added Realistic Lighting Overhaul - Minor Cities & Town Interiors + for ELnFX esp which will add RLO lighting without full mod features as of yet. Does not alter any cells and is compatible with Enhanced Lights and FX. - Added Realistic Lighting Overhaul - Major City Interiors for ELnFX. Does not contain any cell changes. This is compatible with Enhanced Lights and FX. - Fixed an issue with the placement of FXfireWithEmbersLogs01 in Whiterundrunkenhuntsman -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
could be artifacting. I had an issue in belethors shop. every time i entered i got a caleidoscopic effect on the right hand sand of his desk. I closed the game, entered the shop... nothing. My graphic cards were running for a long time skyrim, so maybe at some point they need a break :D -
The Dragonborn Comes In Febuary
torminater replied to Neovalen's topic in General Skyrim LE Discussion & Support
WOW, in Europe we pay 35% more for the same stuff... -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, some time ago I was doing a whole lot of stuff about buggy vanilla. It'll probably be your savegame. I had the problem, that I couldn't for the love of god get across a certain spot inbetween riverwood and whiterun. Start a new game with SR active and check whether you still have this problem, if you do, try to go back to a complete vanilla install (no unofficial patches, no optimized bsa's or whatsoever, vanilla ini-configs). It should not be possible to replicate the crash on a new game, but probably on an old game. Also it might be helpful to first check what a papyrus log file states on what the engine was doing before the crash. -
what about some more specific details and screenshots?
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Well currently every hour there is a new hotfix so maybe testing should be postponed a little bit...
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Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
If I were you Neovalen, I would not release until after the Dragonborn aftermath. People won't have the time necessary to go through your entire guide moloch and play the game before Dragonborn comes out, even if you hasten as much as you want. And honestly, only a very small percentage of people will want to refuse playing Dragonborn to play a highly modded game for sure, but it's usually still the same game they've played for more than a year. It would be wise to just wait until the first Unofficial Dragonborn Patch comes out, that doesn't only ensure compatibility of the patches with Dragonborn, but actually fixes the bugs in Dragonborn. Otherwise... well I've looked through the guide and it is a phenomenal work, yeah, but it is still a incredible heap of work for everyone else, too. About 6-10 percent of the mods in your guide have to be treated specially, e.g. combining changes through the CK. If Dragonborn comes out, maybe 20-50% of the mods that didn't need a extensive special treating before, need it now to work with Dragonborn. Just my 2cts -
150€ would probably be negotiable, I like to start off a bit higher at the beginning :D
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Hey fellas, Since I'm getting my new graphic card farely soon, I'm thinking about selling my "old" 2 graphic cards to get a money refund in some way :D I looked it up on the internet and the cheapest new Gainward Nvidia GTX 570 Phantom 1.25 GDDR5 is 250 € (from a somewhat reliable shop) here in Germany. My cards are 1.5 years old and barely overclocked at all, no scratches, no whatsoever and there has been a recent checkup on my system by a computer expert company that didn't find anything wrong in the whole system (including the two graphic cards). I'm not quite sure as to how the guarantee is still on those cards, but I think it sould still work out. I don't have the original packaging anymore, but I have all the extras (just need to sort them out X-/ ). So what would you say? How much are they worth? Looking up the prices on ebay the best realistic offer is 101 € for one card, but the card has scratches on it and the original packaging is there, but damaged. I was thinking about selling it to some nerd in my town (there's an university here so chances are good) so there wouldn't be any shipping costs and I would hand over the cards versus the money myself. All in all I'm thinking that 160-180 € should be the price range for one of the cards, and I would sell both cards for 300 €. I'm looking forward to your feedback :)
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Just got second GTX 560 Ti - SLI Setup Q's
torminater replied to Holymartyr's question in General Skyrim LE Support
The Gainward Nvidia GTX 680 4GB Phantom it is! Just ordered it. I think I'm going to love it :D -
Boss is only rearranging the esp files. The mods you install contain a billion of other files, that boss won't ever touch. ;-)

