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blattgeist last won the day on July 12 2014
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Papyrus Settings - Skyrim.ini
blattgeist replied to blattgeist's question in General Skyrim LE Support
Alright, thanks for the input. I guess my settings are fine then. -
Hello everyone, recently I came back to check my Skyrim Inis and discovered that there are still some pretty bad papyrus settings in my Skyrim.ini. So I checked "Skyrim Stability Guide" (https://www.nexusmods.com/skyrim/mods/50244/?) and googled for "Skyrim STEP Papyrus" which brought me to this site: https://wiki.step-project.com/Guide_talk:Troubleshooting#Papyrus_Tweaks. Edit: Weird if I click on the link that I posted here it shows a blank STEP page. Google shows contents... I'll quote them then: The question is: Are the settings, which are mentioned on that STEP troubleshooting page, still up to date and recommended (especially for a script heavy setup)? I run a script heavy loadup with around ~180 plugins, Frostfall, ELFX, Apocalypse, Immersive Patrols and some other script intensive mods. I'd be glad for some recommended papyrus settings for such a case? Cheers, Blattgeist. Edit: My current/new settings: [Papyrus] fUpdateBudgetMS=2.0 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=256 iMaxMemoryPageSize=1024 iMaxAllocatedMemoryBytes=115200 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0
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ACCEPTED The Ruffled Feather (By SparrowPrince)
blattgeist replied to Xaviien's topic in Skyrim LE Mods
Hi everyone, just wanted to mention that Stalhrim textures are already part of another other STEP mod Detailing the Eldrich - Higher-Res Riekling. My suggestion is to untick the Stalhrim option in the RFC installer.- 307 replies
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pack Dreadflopps Modular patches
blattgeist replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Ah well nvm. I rather ask that question via PM. -
pack Dreadflopps Modular patches
blattgeist replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
1: Not exactly. But my personal settings for the community uncapper are quite hardcore too: 0.33 expgainmult for all skills. Max cap is 300 for all. Max formulacaps are at 200 for all, except for "sensible" skills which should cap before that (formulacap at 150 for these) in order to not become overpowered (Alchemy, Enchanting, Smithing, Sneak, Lockpicking, Pickpocket). Carry weight gain is 5 for all stat choices on lvl up. every 10 lvls gives a bonus stat gain of 10. i.e. instead of 10 magicka you gain 20 magicka when reaching lvl 40. That's just a little bonus that I wanted for myself.. to have some goals to look forward to when leveling. It should look like this in the uncapper ini: Well you get the gist of it I guess. 2: No I don't use Morrowloot because I don't see a problem with finding better gear a bit more often.. most of it does not give much profit because of very high "Trade & Barter" settings (10-15x lower selling- and higher buying prices). To each their own though. The main reason why I don't use it is the need to patch my other mods to work well with it though... too much maintenance for me. But that does not mean that morrowloot is bad or anything.. maybe I'll switch to it in the future because the mod's idea is good. -
ACCEPTED Gemling Queen Jewelry (by Saerileth)
blattgeist replied to CJ2311's topic in Skyrim LE Mods
Oh ok thanks for that information Kryptopyr. So that's for people who don't use USKP then. And they are also included in your CCO mod. -
DROPPED Ragdoll Paralysis (by silverfish)
blattgeist replied to keithinhanoi's topic in Skyrim LE Mods
Oh btw. 00073F30 <AlchParalysis>, 000C1E98 <PerkGrandmaster1HParalysisFFSelf>, 000C1E9A <PerkGrandmaster2HParalysisFFSelf> may need USKP forwards. I think PM-ing that to the author would be in vain, cause he/she hasn't been active for like a year or so. -
DROPPED Ragdoll Paralysis (by silverfish)
blattgeist replied to keithinhanoi's topic in Skyrim LE Mods
Thank you for putting your time into it. Looks like a good mod. I suppose you tested it with the misc version that is recommended by STEP? -
Ok thanks for that. Will make some notes about it. I didn't look at it from this angle. Ofc. that makes sense :)
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ACCEPTED Gemling Queen Jewelry (by Saerileth)
blattgeist replied to CJ2311's topic in Skyrim LE Mods
That answers the question. That's kinda obvious, right? But if 2 mods provide meshes that are conflicting with each other a decision has to be made which mod's meshes to favor. After all a mod does not include them without a good reason. Seeing that this mod is all about the gems tells me which mod's meshes to favor of course (CCF vs Gemling). Thanks. -
ACCEPTED Gemling Queen Jewelry (by Saerileth)
blattgeist replied to CJ2311's topic in Skyrim LE Mods
I haven't found any info on that yet so I'll post my question here. Should we install this before or after "Clothing and Clutter Fixes"? MO shows 7 conflicting circlet meshfiles between the 2 mods. Comparison screenshots for circlet8.nif: Gemling Queen: https://s14.directupload.net/images/140711/y6rty8va.jpg Clothing and Clutter Fixes: https://s1.directupload.net/images/140711/urdzk3uq.jpg It looks like the meshes are exactly the same, except for the gem... -
DROPPED Ragdoll Paralysis (by silverfish)
blattgeist replied to keithinhanoi's topic in Skyrim LE Mods
https://forums.nexusmods.com/index.php?/topic/955184-ragdoll-paralysis-poison/?p=13414828 I think that quote needs a little bit of attention. Has anyone else noticed the described behaviour? -
Can anyone tell me why 768 instead of 512 was used for the configuration? According to SSME (does the same as the SKSE ini setting for memory allocation) 512 is the recommended value, which works for most users. Source: https://forums.nexusmods.com/index.php?/topic/1352936-ssme-skyrim-startup-memory-editor/?p=11575536
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pack Dreadflopps Modular patches
blattgeist replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I use all of the mods that I listed together. There are no major conflicts. Oh sweet Step 2.9 is out. I'll stick to BOSS until I feel comfortable with LOOT though. -
pack Dreadflopps Modular patches
blattgeist replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It's very tricky to find out which changes and fixes are fine to forward and which are not. A task that is very time consuming to be honest... I skipped most of the hearthfire.esm changes that were left out in the mod because the mod should function with the vanilla values that were used as well. I assume that the HF changes are just small tweaks that are not really necessary. Regarding the 2 screenshots, I forwarded the 2nd one and left the first one intact as is. I guess that the decorate marker script property might be required by the mod. I tested my changes ingame with screenshots on all beds to see if anything changed. All was fine. The mod has a compatiblity issue with Live Another Life though... If anyone uses both mods together you should avoid the breezehome start in LAL. Cause you can't change the study into a child's room then.