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Nozzer66

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Everything posted by Nozzer66

  1. Both those guides are designed as stand alone. There's quite a few differences, especially in perks and gameplay. I'll let JD or Paul666 or Diana actually say what, though. More cause they're further across it than I am. Judgement call on Yashed versus Reqtified. I prefer Reqtified myself but they both work OK.
  2. It's being looked at. Use old version if you're unsure.
  3. Oi, Where's my Chocolates, Scotch, Bourbon and other alcoholic soothers plus general epithets of awesomeness? What am I, chopped liver? Your Supreme Nozzerness will over the next day or so check out the new versions of RS Kids and RDO for changes and see how much we need to tweak to fit them in. EDIT: On a more serious note, we've PRETTY much decided that Vigilant will be the last MAJOR mod addition. Little things like texture replacers etc etc might and will be considered. We're thinking the guide is pretty all encompassing in its scope already and to add much more could be like pulling the wrong stick from a Jenga pile. Any serious addition that is more than tinkering will need to be so drop dead awesome that we can't do without it, or is noticeably better and replaces something we already have, like for example, Last Seed might well do with iNeed.
  4. I think it's perfectly fine as is.
  5. I've used that animated dwemer doors mod and didn't see the point of it. So stop worrying about it.
  6. Have you actually READ the guide? It's all there on the setup page. Darth links it above.
  7. OK, I think we have more than enough mod suggestions for now. Unless it's something absolutely drop dead essential and brand new, we ask that the suggestions be kept to a minimum for a while. We've added a few things recently and are wanting to ensure all's still robust. I will soon post a READ-ONLY copy of the spreadsheet we have, showing what we're considering and what's definitely not being considered.
  8. A majority of what you've suggested has already been suggested, some by yourself.
  9. I've said it above. I'm happy with how it is and that's how it's staying. If you think it's overkill, then fine. Your prerogative.
  10. What to do about what? If Dreadflopp wanted it done that way then I'm leaving it as he suggested.
  11. There's a thread below for Mod additions. Could we please put those in that? But on a quick look the glass fix one would be handy, and I'm fairly sure the Protect Your People mod was recently suggested too. Looked OK as well.
  12. Ooook, never seen that one before. First thing I'd do is see if anyone's reported that on Sofia's page and if so any solution is suggested.
  13. There are rings and jewelry mods on the list to test. Left Hand Rings I know is one of them.
  14. I'll be leaving it alone, as in Australia, either works, but I prefer 'learnt'. Thing is I don't want to change. But I do know NLVA is good. :D I was being a little facetious. :D Pssst... How about no? . ::Catches you sneaking away and slaps ya around for being cheeky::
  15. Muahahahahah It's mine, alllll mine.... Bwahahahaha, time to add all the skimpy armours and change to CBBE and NLVA and SKyRe and and.... *Boom* Oh god I think my brain just exploded! EDIT: Yes, I am joking...My brain did explode, though. I'm going to need a new laptop.
  16. Someone tell those bloody rude mod makers to stop updating their mods when I'm about to start another play through. The cheek of some people, seriously. /Massivetongueincheek if you didn't already work it out. This time I'll be trying to play a High Elf who thinks the Thalmor are all w*nkers... And as for DarkLadyLexy's little pregnant joke... Gotta watch those evil Scots, I tell ya. They're almost as likely to take the p*ss as us Australians are.
  17. Seriously I think we'll be taking it a little easy with new additions for a while. We dont have heaps of wiggle room with Win 10 and its memory limit. Until that gets fixed we'll be adding very little.
  18. And this, ladies and gentlemen, is why I am holding off adding any more armours. That and they need to be noticably better than what we already have. We're using the slots that Neo used in the first place but we've not actually checked they are optimal. We are yet to hear a complaint as yet so it is hoped we are fine. But the more one adds the more likely we will run into one that wont play nice.
  19. You don't. You do it when you run the patcher. We use 45 and 54. You just select 47 and 57 instead.
  20. You'll be surprised how often that WORKS, though. (signed by a Hospital Electronic Biomed Tech)
  21. Have you pointed Bethini to the ini files in your MO profile?
  22. It's essentially what they did with their modular patches, which then got merged. If you're through and get everything it works OK. The issues I see with it are: 1) You'll end up with LOADS of esp files. I think at one stage when I did Reqtified I had near on 500 esps in the right pane. :D 2) Having just the one CR patch is easier to maintain. With a single CR patch, it's a lot easier to miss smaller stuff though. Cause you tend to look at big conflicts first. Of course JD and paul666 might have other ideas. :D Both options have their pros and cons I guess I'm getting at.
  23. You must have not installed the ENB correctly. It shouldn't be causing a CTD. Double check its install again. Check the STEP guides for ENB intalls and the enblocal.ini file settings if you're really stuck. SKSE.ini HAS to exist. We even mention you need to make it. It's in the guide. Look around the ini tweaks section. There's no Skyproc on the pre-req page as it's not actually a pre-req. Both ASIS and DSR have a java applet you HAVE to run to generate the relevant ESPS for those mods to work. I didn't put any instructions on how to add those java applets to MO as I'd assumed people would know how to do it themselves. But to make it quick: Click on the Data tab in MO. Scroll down (it's a fair way down) till you see Skyproc Patchers directory. In there you'll find an ASIS and a Dual Sheath Redux folder. In BOTH of these folders there's a file with the extension of .jar. Right click on each one of those and select "add as executable." Run both of the executables separately through MO. The program will generate either an ASIS.esp or a Dual Sheath Redux.esp They both will end in the Overwrites folder. Follow the guide's suggestion with Cleaning up Overwrites. Profit.
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