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Nozzer66

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Everything posted by Nozzer66

  1. It's been mentioned before in this thread that the answer is YES, but not immediately. Use the older version for now and all patches and files therewith.
  2. As I now have my setup working again, I'm also doing a full reinstall. I took the opportunity while I had no internet access to do a full windows reinstall and cleanup of the machine. Thus, I'll be looking at a few changes etc. Will do a full by the book reinstall of the guide as it is and then do a separate install with all the new stuff like V19 LOTD and v2.0 CACO and so on. Will be trying to work out what needs repatching and all that.
  3. Um, yes that's been done, well and truly.
  4. It's more that things like Bruma and Beyond Reach are not only quite large in physical size but also in scope. Thus they'd need a bit of work to make fit with what we already have play wise. Sure they're great mods, and I'd be happy to have them in, but there's a tipping point as to how meta or mega we want to go. Glad you have them in and looking good. Maybe you can be somewhat of our test mule on them and see how they work?
  5. Since when has the warning about Arthmoor's Mods BSA's not being unpacked been removed? I can distinctly see that it's still there at the start of Arthmoor's Villages additions. Anyway, as Darth says above Pack or Unpack has been done to death and I'm not going to argue the point on it now. I've had more issues with leaving them packed, so you know where I stand. As for updates, yes, I'm aware a ton's been updated. The new version of Farmhouse Chimneys is going to require a few changes cause it assumes ALL of Arthmoor's Village mods are installed. If they're not you cant use the merged ESP patch file, but have to use discrete ones and do your own merge. Cause we don't use Dragon Bridge, this is going to mean work. I probably won't do much with updating the guide until all the LOTD patches have matured and it's all looking stable. Godescalus, you can probably kill those unfinished quests with some judicious console commands.
  6. You cant, really. And yeah I should look at Summermyst, agreed.
  7. So... it appears I have internet access back at home. I trust everyone's suitably impressed? Computer's a little cramped in the front room till I get my wireless set up again when it will be back in The Mancave, but I am back. Tomorrow though I am likely to be busy doing the last cleanup at the old place, so don't expect super miracles. Sunday I may be in a better place to do some stuff.
  8. Hmmm. Then something's expecting to see those ID's maybe. It cant find them so it's going phut.
  9. Chop the 0x off the front of those ID's and type the remainder of them into xEdit. See what they produce. I'd take a punt they have some sort of error in them. Likely looking for something that doesn't exist now with new versions etc. Cant help much more till I get my home net access back and have a closer look. Someone should be able to give slightly more detail for you though.
  10. Sounds like script lag to me. What mod has index "6C" in your mod list. Ah VIGILANT, ok. That's where the issue almost surely is. I'd be looking for a missing mesh somewhere. I'd be thinking that has possibly something to do with patch compatibility.
  11. Just popping in to say I should have net access at home again in the next 24 hours. Am still finishing the move but this weekend should see some movement on things.
  12. Yeah well it'll have to wait. No net at home to the 18th of August.
  13. Scuse my inactivity. No net access at home for a few days.
  14. England and the Saffers? Go Saffers. We can't be having the Poms winning anything.
  15. I just use 'Skyrim' and let people work out for themselves which version I mean.
  16. Yeah sorry guys. It's really badly timed this mod disappearing. Go with option 1 for now. And to be honest, Option 1 is quite Ok in and of itself. It's a bit more vanilla looking that Option 2 was and will be, but that may suit you.
  17. I will have a closer look. but it will be a while is all :)
  18. Not sure it needs to be on the fix list. I also never had an issue...
  19. Yes we know. We think we have a replacement. It's just a matter of dotting i's and crossing T's.
  20. Realistically, you're going to have to give me a couple of weeks to: 1) Fix the NPC retex issues 2) Sort out any cleaning up from 1) 3) Organise myself to sort everything out in the new place. 4) Go through and sort out any issues still remaining in the game issues thread.
  21. That does ring a bell. Seems to be an issue for beast races, if I recall. I think Ceilingrat's on the right track though. Been a while since I've played a beast race character to check.
  22. I'd bet you London to a brick if you googled Mizzog's mods you'd find them somewhere. That sort of thing happens quite often. Not saying I endorse it (Cause I don't.) but it does happen. There's a possibility they MAY get resurrected via the Nexus's new idea of picking up abandoned mods and reposting them with the author's OK. Just that there'll be no support and they'll never get upgraded. I am working on the replacements mentioned above and sorting things out. Unfortunately I'll be moving house the next couple of weekends so I cant say when I'll get things worked out, but it definitely wont be long.
  23. I know there's a couple of Farkas/Vilkas mods around. Not sure about anything that works for people like Skjor, Torvar etc. I'll have a look in the suggested mods document and look at a few I recall being suggested. I'll drop a note in the guide about the mods disappearing when I get home tonight. And will get onto Nexus for some surfing.
  24. Bugger Bugger Bugger Bugger. OK Will have a look for a Companions Males mod and see what we find. Not really in the mood to screw around with stuff now. This is a pain in the a***.
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