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Everything posted by TechAngel85
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Screen Freeze upon opening NPC inventory
TechAngel85 replied to Telessa's question in General Skyrim LE Support
In the MO installation folder you can open the profiles folder and then the profile that you're using. You'll find a couple list there that are useful. ModList is your mods for that profile in reverse order (annoy that this is written in reverse) and then plugins is going to be a list of your plugin for that profile. It's in the correct order. -
DROPPED Telvanni Reborn (by Mystery Modder)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
Okay, can't verify it via cached pages, but I did with a few of the others and the permissions basically said no. Perhaps he changed it for this mod. -
DROPPED Telvanni Reborn (by Mystery Modder)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
They can't be reuploaded without the author's permissions and I've already checked into that. The permissions for his mods were locked down so without getting permission directly, we couldn't do that. -
DROPPED Telvanni Reborn (by Mystery Modder)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
Been watching for MM's textures to reappear. It doesn't look like they're going to so all of his mods that are in STEP will likely be dropped. Alternatives will be sought after. -
ACCEPTED The Paarthurnax Dilemma (by Arthmoor)
TechAngel85 replied to blacksol's topic in Skyrim LE Mods
Totally understand. I was just putting the information out there for users now and in the future. -
ACCEPTED The Paarthurnax Dilemma (by Arthmoor)
TechAngel85 replied to blacksol's topic in Skyrim LE Mods
It's serious like two lines of unvoiced dialogue, but to each their own. STEP considers this mod a fix to the plot line and fits into the STEP:Core Mandate under: "... improvements to existing content that increases the consistency of vanilla Skyrim." and "... new content that is interpreted as a "should have been included" resource and remains consistent with vanilla Skyrim." ...regardless of the two lines of unvoiced dialogue. -
ACCEPTED The Paarthurnax Dilemma (by Arthmoor)
TechAngel85 replied to blacksol's topic in Skyrim LE Mods
If you do exclude it, make sure you're making the proper choices for some other mod installs and patches that are for the mod. The STEP instructions will assume it's installed so be sure to adjust to your needs. -
Screen Freeze upon opening NPC inventory
TechAngel85 replied to Telessa's question in General Skyrim LE Support
From the way you describe your issue, I take it this is a recent development? ...meaning it worked before? If so, you had to have changed something or added something new to have caused the issue. If this is a new playthrough and the first time you've tried this, that is another story. What non-STEP mods do you have installed? -
ACCEPTED The Paarthurnax Dilemma (by Arthmoor)
TechAngel85 replied to blacksol's topic in Skyrim LE Mods
Pretty sure I've had some short interactions where there was no voice, but I could be wrong. Even so, it's only a couple of lines that wouldn't be voiced. Nothing to get bent out of shape about: https://youtu.be/MnpfNI25p0w?t=9m58s -
Screen Freeze upon opening NPC inventory
TechAngel85 replied to Telessa's question in General Skyrim LE Support
Moved to Support Thread. Just a guess here but from the sounds of the parameter it has something to do with texture mipmaps which you probably don't want to disable. I'd leave them alone. It sounds like a leveled list issue or a rogue INI tweak. I'd start by recreating your Bashed Patch and then test it with the new Patch. -
ACCEPTED The Paarthurnax Dilemma (by Arthmoor)
TechAngel85 replied to blacksol's topic in Skyrim LE Mods
The dialogue is not voiced. The mod simply adds in a new option... I don't understand your reasoning why it not being voiced should exclude it from Core. Not all the conversations you have in Skyrim are voiced so...yeah, not seeing the dilemma here. (pun intended) -
No problems. It the holidays so I think the hours are expected. I'm working 20hrs in just the next two days so I feel you!
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Double posting isn't allowed. Thread closed. Original thread: https://forum.step-project.com/topic/6541-mod-download-help/
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Moved to Support Forum. That is very vague. We're going to need more detail than you gave.
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Vurt's stress test and STEP:Extended
TechAngel85 replied to Spock's question in General Skyrim LE Support
You can probably eliminate 20 of those steps by using COC. -
Thank you, Monk56. I've had it in my setup for a really long time now and actually completely forgot it was there until IdiotDave posted earlier. It'll probably be after the holidays before I'm able to get back to working on this. Time is short until then.
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Vurt's stress test and STEP:Extended
TechAngel85 replied to Spock's question in General Skyrim LE Support
This, IMO, sounds far more reliable than Vurts version. Aiyen addressed most of the issues I have with Vurt's test: you never "fly" in the game, flying causes other issues that Aiyen pointed out, etc. The other major reason is what others have pointed out as well, that it is rarely consistent. CTDs usually happen at random which leads one down a path and complete insanity trying to figure out the source of the crash because it's never in the same place twice (btw, this would most likely be bandwidth issues or you've just overstressed the engine and what it can handle...neither of which is necessarily a "mod" issues). I'm not saying there is absolutely no merit in it. In the case that it does cause a repeatable CTD in one location, then it can help identify an issue; however, I by no means recommend users to include this stress test as part of their troubleshooting procedures. 9/10 times the issues can be found with other, more reliable methods. -
I'm calling it Beta until I hear from more users on it. You're right, I haven't worked on it in a good while, but I plan on improving it more in the future. Whether or not it'll be in 2.3.0 is yet to be seen. As far as issues, some non-ENB users have reported some issues with neck seams on certain shades of skin tone and some skin tones not looking right. I have to learn more about how the game applies tones to the skin texture, but I'm fairly sure it's with tintmasks because the vanilla game only uses one skin texture for all females and then somehow applies a different color over the top of that texture. The last issue I can think of off the top of my head are mesh issues on the legs and gaps around the underwear which actually requires me learning 3ds Max and character modeling to fix. I hit up Brumbek about it but he never responded so until I have the time to learn that program, the mesh issues will remain.
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You misunderstand the use of the profiles. All mods are installed in MO as a whole. Then profiles allow users to separate those mods into specific setups in order to achieve a specific result. The profiles where never meant to separate installs of mods or you'd end up with massive amounts of space being used up for each install instance of the mod. Setting up multiple installs for different setups is what actually defeats the purpose of profiles. Just think about it for a moment....for example: Default profile = 8GBs, Extended Profile = 10GBs, and REGS Profiles = 12 GBs. If you used profiles, then you'd only be using up 12GBs. If you do multiple installs for each profile you're using up 30GBs! That defeats the purpose of profiles. The only time you should have multiple installs of MO is for multiple games such as, one for Skyrim and one for Fallout: New Vegas. It's not that big of an issue anyway because the mods you don't use on a profile simply end up at the bottom of the mod list most of the time. I've only know it to bother the well organized user (which I am included in that group), but after a while you simply get used to it and it becomes second nature to simply ignore those mods at the bottom. The only time I find this a little annoying is when you're first setting up your profiles.
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That doesn't sound like an ideal solution for a team environment.
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Interesting to know. Will have to experiment.
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It looks like some changes just need to be forwarded to the patches. EssArrBee decided that the changes from the last USP updates weren't vital enough to update the STEP Patches so they never got updated. I really need to learn how to do the patching so that I can help him keep them up-to-date.
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Yes
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Navmesh isssues could not have been caused by high FPS. That was the purpose of the extra testing. During my observations of those issues, vsync was forced on in the drivers as to eliminate the possibility of it being caused by high FPS. Which is the reason I wanted more to test it out since it was ruled out to be high FPS in my tests. I agree with your recommendations for all Guides and I will update the notes later today. As for inspector: Vertical Sync Tear Controldefault is "Standard" and should left as that.Vertical Syncthe default is "Use the 3D application setting" and that is the setting that should be used.

