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MonoAccipiter

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Everything posted by MonoAccipiter

  1. Sorry, did not see the edit. I noticed this as well and have been working to fix it. Updated the link to use the new plugin, and if you were using EssArrBee's YUP-WMX-PN-PNEO patch (from Mojave Patch Outpost) I made a custom version of that plugin as well. Don't worry about double posting in the future, as long as it's with new information it's completely okay.
  2. Try using "coc HooverDamIntPowerPlant04" and see if you can go one from there.
  3. Fixed. And fixed. Thanks for the heads up, must have gotten lost along the way.
  4. What an odd issue. Does everything else you place in the CK appear? And these are only static items, not having any messed up collision boxes making them float underneath the ground or something? This is a problem I would think more common if you were importing and exporting from another program (like 3DS Max). Are all the texture flags the same as on a corresponding vanilla mesh? Can you walk where this object is supposed to be in-game (i.e. is the collision part of the mesh working)?
  5. Vene, vidi, vici. Alternatively in English: Tried it, liked it, added it (famously said by Julius Caesar after seeing the NCR Rangers retreat into Boulder City - a rather embarrassing moment for him).
  6. I have it tracked. Going through the guide with some version updates right now.
  7. Will be keeping my eye on this since I have gained a massive amount of knowledge about WW1 recently (I am writing a story taking place during the first part of the Battle of the Somme). One of the weirdest stories must be about the German soldier who got blown in through the window of a fort by an artillery shell explosion and ended up taking the whole place room by room with a pistol in a Hollywood-like turn of events.
  8. I added it to the guide. It's under "Create a Merged Patch". ::
  9. Okey, guys and gals, anyone been having any problems with my patch? If not, I will add it to the guide tomorrow.
  10. Everything in WMX is patched by the Bashed Patch except for a couple of things with EVE which I dealt with in the patch I shared in the feedback thread, and some small things with immersive sounds (which has a patch for it). For spoiler boxes click the icon next to the eraser in the top left (Special BBCode). EDIT: I've added some more subsections to the page to make it a bit better to navigate.
  11. It's because Camon's BAR used the exact same weapon mods as the Automatic Rifle with WMX, so I didn't want them to use two different items. May I ask why you avoid WMX?
  12. The pack has been updated to v0.60 (took a small stop by v0.55 an hour ago, so make sure to update according to that part of the changelog as well). Feels good to actually have some good news for once.
  13. Moved this to the support section. Did you manage to solve your issue?
  14. Luckily I back up my scripts. For your consideration (and feedback): https://mega.nz/#!lBMUWTZK!jHglbQGtclAFdqFlrW5awkMRa6C1w27GtWlUvCNqPWE Know issues: Until I change the PN plugin, there will be two Chinese Assault Rifles in your game. I intend to remove the one in PN (i.e. replace it with Camon's version). EDIT: Fixed.
  15. Missing masters/unticked archives files are likely to be the cause of that.
  16. It's neither. It is an issue with RWLE. Try moving the RWLE files further down in your load order manually and see if that helps. An ad hoc solution would be using the wait menu to wait for it to change the weather.
  17. Yes, that is very important. Run the Generate Bash Tags script on the plugin and re-create the Bashed Patch, activating the nomerge mods afterwards (their names will be purple).
  18. Try toggling Archive Invalidation off and on again, with both FCO and the mod I linked to enabled.
  19. I'm actually 100% sure they have a boat that moves up and down at the aft. You can see it in this picture (from the Wiki): Most of my modding skills were acquired through imitating the game devs or other modders, as well as asking for help over here. Would have helped with NifSkope if I could, but when I've had to deal with meshes I usually just port them over to 3DS Max and back again (which is a whole ordeal in itself).
  20. That's some really spooky stuff, Tech. I think my grandparents neighbours used to think their house was haunted, but I've never experienced something like that myself. Though a week or so after my grandparents died, there was this ticking sound in our house that we just couldn't place. I think at the time I thought it was a thermostat or something like that turning on, but I must admit I haven't heard it since before the funeral (without knowing what to make of it). The stuff on the TV though, with "clairvoyant" people communicating with spirits and the such, that has always seemed phony to me. I remember I saw a show called the Sixth Sense or something (translated) and they were out on a lake when they were told someone died there (whose pictures were in an envelope) and asked how it happened, and everyone gave some very cloudy answer about a tragic drowning or something of the like. Turns out the lake wasn't even there when people died after a church caught fire. Somehow they still managed to claim they were right in some way though - perhaps they would have done well in politics... JK
  21. Try this. FCO has some problems the author didn't manage to fix before he found he didn't have the time for it anymore.
  22. Doesn't the U.S.S. Constitution have a boat that lowers and raises like an elevator in the aft (before completing a certain quest at least...)?
  23. Try reinstalling aMidianBorn Book of Steel, looks like you have a messed up mesh (with the "glow" set on the mesh instead of by a texture). The Salvaged Power Armor has its textures from NCR Trooper Overhaul.
  24. Perhaps one of the plugins was sorted before its master?
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