Jump to content

JUNKdeLUXE

Citizen
  • Posts

    323
  • Joined

  • Last visited

Everything posted by JUNKdeLUXE

  1. how dare you TechAngel85 !!! walkofshame.jpg :)
  2. Seems Clear and Present Danger is not for me then.. that sucks (lots of time wasted), but that's how it is. In regards to Skyrim and fast travel I can't say I've had any problems so far (400+ hours) in my SR:LE + Legacy of the Dragonborn + Misc, but they might show up eventually. At that time though I'm ready for Skyrim 64bit :P I don't mind exploring.. not at all as I love discovering new locations. But there is no way in hell i'm gonna run/ride even a fraction of the distance from Solitude to Riften.
  3. Previous problem ("ILO - NVInteriors Project.esp" wont load in Merge Plugins.) solved by running LOOT - Please disregard or add notion on using LOOT.
  4. I've mentioned in one of my threads :)
  5. Interior Lighting Overhaul secondly I can't do the merger as the file "ILO - NVInteriors Project.esp" wont load in Merge Plugins. See here for screenshot of error(s). https://i.imgur.com/KaTVMXi.png
  6. Under mod support I also current have "NV Interiors Project Combo Ed" selected (and if it's recommended by the mod). Should I select or not select this option?!?
  7. Red emphasis mine Can we use both at the same time or is it Fertile OR Dead? Also I'm guessing I need the LOD PAtches v1dot2 optional file no matter what? (if this is the case consider rewording so it doesn't sound like it's only needed if using dead version). (ps. I know I'm making myself dumber than I should be, but small 'errors' like these can confuse those that follow the guide)
  8. Perfect :) so far so good. Thanks for the answers. I'll continue to list 'problems' I encounter.
  9. Red emphasis mine My settings came with "iHeapAlgorithm = 6" as standard. Do I need to change something in the Experimental Section?!? Currently the setting is "iHeapMainBlockAddress = 0" (also standard value).
  10. Red emphasis mine This is not possible (at least not in current MO version). Either you double-click or your right-click and select "Information..."
  11. Red and green emphasis mine The zip file consists of a folder called "FNV4GB-1-9" and thus if you extract the zip file into the "Fallout New Vegas" root folder, you will not move the files inside the "FNV4GB-1-9" to the FNV root folder (as indicated it should in my green emphasis).
  12. A "problem" I've encountered when using Mod Organizer is that it (seemingly random) disables the official BSAs and ESMs. I'm guessing that these should always be enabled.. both the ESMs and BSAs?!? For clarification look here (right pane): https://imgur.com/a/QDRQ5
  13. Regarding the container in Springvale: I did NOT install the STEP patch from TWPC as it requires 20th Century Weapons (Which I did not install as it was optional). Maybe the TWPC Step patch is just super important, and thus I HAVE to install 20th Century Weapons?!? Regarding fast travel: I don't expect 100% reliability on this, but I do expect that I will be able to do it. There is not way I'm going to be 'footing' it all around in games as big as Fallout or Skyrim.
  14. Starting a new install of Fear and Loathing in New Vegas due to recent troubles with Clear and Present Danger. During my install I'll list my notes, thoughts etc on the guide. Feel free to discard or use the information how you choose. there are no 17_3 (or 17.3) MAIN files. There is an old file though. The newest is 17.5 - I guess it's okay to install 17.5? Red emphasis mine I'm guessing this should be interpreted as install BOTH the "mopy" AND "data" folder from the zip, to the root folder of FNV? and not that I should NOT extract the "data" folder from the zip?
  15. after a few days trial and error with crashes, CTDs, lagspikes etc when either entering or leaving areas, fast traveling, using different weapons or just because the game decided it, missing icons for (albeit only a few so far) items and so on, I've come to the conclusion that one or all of these thing are true: Fallout 3 and Windows 10, 64 bit (and multi core) will not work together and probably never will as most development has moved on to newer things I have done something wrong when following the guide The guide - in it's current rendition - does not result in a stable game and/or I'm a victim of "multiple choices" install. The guide as presented is not uniform and some places it's up to the user to choose what to do (eg. bashtags LOOT vs xEdit script etc) or the the answer is not provided (eg. leveled lists after bashed patch). In the few places the choice is up to the user, I might have chosen the path that resulted in an unplayable game. Kelmych, if you'd like for me to not uninstall Fallout 3 this weekend (if you want me to test stuff and seeing if we can make the guide better) please give me a holler. If I haven't heard from you come Monday, I'm gonna see how Fallout New Vegas treats me.
  16. Random CTDs when fast traveling, "changing" zones (ie inside to outside etc). After reload of game I've been able to do these again.
  17. CTD at Han's Pack Shack (BBB I believe) added shop in/near Springvale.
  18. Thanks - I'll do some testing and see how it goes :)
  19. so I've finally gotten some time to play/test my install of Clear and Present Dangers and these are my observations: In Springvale there is a brainjaw at the gaspump with OP (for level 1 at least) weapons in it. The 2 shotguns makes you crash to desktop should you try to use them. This brainjaw are supposedly from the mod RH_Ironsights.In Springvale is a sewer grate with entrance to Springvale Sewers - most likely an addition from the mod "A World of Pain". CTD when trying to enter the sewer. I'll update the thread/post as I encounter more.
  20. Booyaa.. That was exactly the problem :) not sure why I didn't have the same problem in an earlier install.. maybe I've set up my nVidia Inspector differently this time.
  21. The forum has started acting slow as well. Posting a rather simple reply (link here) took 20 seconds to post.
  22. Here is my fallout.ini And my Falloutprefs.ini I'm using a Steam Overlay enabled Falloutlauncher.exe but the Overlay itself was not enabled in the game.
  23. I've narrowed it down to having something to do with the HeirApparant.esp (from the quest mod "An Evening With Mister Manchester"). When I disable this, the transparencies are gone... but I have no idea why.
  24. Seems I'm nearing an install that works but testing the game now I have some problems with see-through textures and landscapes... Here is an example: https://imgur.com/a/ihnjU How do I fix it?
  25. I haven't started yet (still waiting for a few things to clear up before my install is complete). I expect to start as the scavenger though.. which isn't far from the Vault 101.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.