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Octopuss

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Everything posted by Octopuss

  1. I've just noticed the author mentioned SDO v2 on Nexus forums. Apparently he is secretly working on something, but there's no way of telling for how long and what state is it in. But we might be surprised at some point in future.
  2. I can live with spam as long as it's technically possible to filter relevant content, but that ain't happening there. You can't even set a frigging date/time format over there! I am forced to decipher the goddamn AM/PM crap all the time. Of course this is only a minor annoyance, but there's tons of them, making the forums complete pain in the ass.
  3. lmao Unintended realism bonus :D
  4. This is one of the worst abominations of forums I have seen in my life, and only a few were worse (and fortunately I forgot about them). I mean jesus efing christ, you can't even do a proper search by author! Any meaningful settings you'd expect from a forum in this age simply don't even exist. The quote system is a joke. Threads are started by a ***** bot, so unless you have photographic memory to remember tens of names, you can't even tell posts by mod authors from the other spam. I wish mod authors came here instead. ^%$*%$%#@$@#@!#!!!!!!!!!!!!!!!
  5. Is this compatible with EDT(2) or should it be used alone?
  6. I assume Better Town Textures is similar texture flip-flip as the mills mod from the same guy, right?
  7. Which one you stopped using? EDT or EDT2? What you linked is interesting, but is it just a retexture? I see it changes the landscape quite a bit.
  8. Could someone explain the difference between EDT and EDT2 please? (and change my user title to Confused)
  9. No idea, I only just discovered the mod by clicking a link elsewhere, but there has been several new major versions since roughly the start of this thread, so it's probably worth testing. quoting from Nexus: no conflict (aka safe to use) #03: Touring Carriages by DayDreamer * * Navmesh and new object issues were resolved in 6.4 update.
  10. I hate to do such disgusting necro, but seeing how this mod is 1) original in its approach and 2) still under constant development, I think it's worth not forgetting it.
  11. Yea exactly. I like that approach. You don't necessarily need to remake something to make it look better.
  12. Holy crap, wow. That's impressive. I wonder if I will hit the limit of active mods with so many awesome retextures and improvements floating around.
  13. I don't see anything weird, and you know what? I probably shouldn't try to find it :D
  14. lol I am confused by the quote. Who is the guy who posted it, and who's quoting whom?
  15. I wonder what's the purpose of the textures then.The gif on the mod's page sure looks pretty good:
  16. So could anyone possibly test this with the bird mod please? Unless it takes loads of time of course.
  17. No, I asked about something that was answered one post above that :P
  18. nevermind, blind again
  19. Does anyone know if it works with Birds and Flocks? Quite some time has passed since it was last brought up, so I thought maybe...?
  20. I don't know anything about it, just trying to read up on the parallax subject, because I was told the implementation in the game was bugged. If anyone is using the latest (246?) version of ENB and has configuration file with just Parallax stuff enable, feel free to share it. I really don't want any additional effects.
  21. I downloaded ENB and noticed the config file has more entries, apparently because newer ENB versions have more features. Would that cause problems? I'd rather not mess with it and use a config from someone who knows what is he doing :)
  22. So if I use SRO, this mod would make it look more 3D? Do I understand it correctly? There are some textures in SRO version of it, and they are 512x. Is that a problem or something, when the SRO I use is 2048x?
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