Jump to content

sheson

Mod Author
  • Posts

    13,181
  • Joined

  • Last visited

  • Days Won

    431

Everything posted by sheson

  1. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. In case there is an error message, read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages how to use "Click on this link for additional explanations and help for this message" to open additional information and help. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs#Copy-and-Paste-Text how to use the "Copy message to clipboard" link in order to paste the message text here for further help. TexGen typically does not check for any scripts. What do you expect TexGen/DynDOLOD or me to do about the game version you have installed? Check the product version as explained at https://dyndolod.info/Downloads#Additional-Requirements
  2. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. https://dyndolod.info/Generation-Instructions#Prerequisites Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards Do not install 3rd party LOD billboards. Use TexGen to generate them. All LOD billboards files are in ..\Textures\Terrain\LODGen\*.*. That means, if a mod contains them, hide/remove those billboards. https://dyndolod.info/Help/TexGen#Tree-Grass-LOD-Billboards https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards By default TexGen does not generate billboards for small shrubs and bushes.
  3. The message tells you that you installed the wrong versions of the mentioned DLLs and did not install all parts and/or requirements of EngineFixes correctly. https://dyndolod.info/Downloads#Additional-Requirements SKSE and the DLL plugins of DynDOLOD DLL and PapyrusUtil have different versions for each runtime version of the games. The version of the runtime can be found by right clicking the executable (TESV.exe, SkyrimVR.exe, SkyrimSE.exe), Properties, Details tab and checking the entry for Product Version. In addition, the TexGen and DynDOLOD log will print log lines with version information for the runtime, SKSE, DynDOLOD DLL and PapyrusUtil DLL. https://dyndolod.info/Mods/Skyrim-Special-Edition-Skyrim-Anniversary-Edition#Runtime-and-DLC-Plugin-Versions Best to learn such rudimentary modding knowledge first by following a modding guide. https://www.google.com/search?q="A+DLL+plugin+has+failed+to+load+correctly"
  4. Shorten object LOD level 4 distance, use Simplygon to create lighter 3D tree LOD models or add mesh mask or reference rules so those trees use billboards for LOD instead. https://dyndolod.info/Help/Mesh-Mask-Reference-Rules, https://dyndolod.info/Mod-Authors#How-to-add-a-rule-file-for-a-plugin
  5. Explain the problem you are trying to solve.
  6. Can you upload the accompanying papyrus log from the test where it tries to repeatedly disable the reference? Since the reference is initially disabled it has to be enabled via DynDOLOD DLL after starting with a clean or new save. Test with two new clean saves. One where the interior load door is outside the FarGrid and one that is inside the FarGrid, though it shouldn't really make a difference. Also approaching by foot or fast travel should not make a difference but test that too.
  7. Delete the log folder. Keep GLDebug=1 in TexGen_SSE.ini Download this test version https://mega.nz/file/hNQDWYrA#Ez7ZyBHVB5VskaZPsjCRQgwGU38_jmGyiwrj_Jge5xI Run TexGenx64 and upload new log, debug log and bugreport.txt if it exists.
  8. I assume this means that this happens with a save game? So the reference is already enabled and did not need to be enabled again. What you seem to report is that the game ignores or can not execute the repeated disable commands from DynDOLOD but adheres to the manual command from console. Upload the accompanying papyrus log.
  9. Does it also happen if you select Stitched Object LOD Textures only? It is not always the same texture/number reported in the message?
  10. What version of Environs - Whiterun Watchtower.esp are you using? I see you set the ESM flag, but there must be other changes as well. Is this 100% repeatable? Are there any specific steps required to replicate this? I generated just with the mod both with and without the ESM flag set, coc whiterun, prid xxxxx896, enable and hen approach the tower. The dynamic LOD references behave as expected and disables when the cells attach. Edit DynDOLOD_NG_Worlds.txt and set debug=2100306668 (the decimal load order form ID 7D3022EC of the dynamic reference). The load the game and do the test. Check the DynDOLOD.log for enable and disable messages for the reference/gate. It should enable once to show the LOD if the cell is not attached and disable once or twice when the cell with the full model attaches. For example like this: Enable - Reference 7D3022EC Base 5A231849 lod\clutter\stockade\stockadegate01_lod_0.nif Disable - Reference 7D3022EC Base 5A231849 lod\clutter\stockade\stockadegate01_lod_0.nif Disable - Reference 7D3022EC Base 5A231849 lod\clutter\stockade\stockadegate01_lod_0.nif
  11. https://dyndolod.info/Help/Advanced-Mode#Grass-LOD Density sets the percentage of grass LOD billboards that are being generated. 50 means only half of the grass placements are added for better performance but thinner grass LOD in the distance. https://dyndolod.info/Help/Grass-LOD#Settings Change the Density dropdown to a lower value in the advanced mode of DynDOLOD under the Grass LOD checkbox to thin out grass LOD for better performance. Note that HD Grass LOD billboards for ENB complex grass use double the triangles, so in case performance is of concern, use half the density, 50% or less. https://dyndolod.info/Help/Grass-LOD#Updating To test different grass LOD densities, change the GrassDensity setting in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to set the same desired Density in the advanced mode options in future LOD generations.
  12. Why do you believe this CTD has anything to do with DynDOLOD? https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs "Pathing" typically has to do with navmeshes, which are typically not affected by DynDOLOD. There is zero mention of anything related to DynDOLOD in the call stack, registers and stack.
  13. Terminate or do not install the crapware from AMD as explained at https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size Crapware installed with graphics drivers is known to prolong running times. Do a clean install of the latest recommended or official driver only. Do not install crapware shipping with the drivers or terminate it before running the tools. Consider to install .NET Runtime 7 as explained at https://dyndolod.info/Downloads#Additional-Requirements
  14. https://dyndolod.info/Help/TexGen#Grass-HD-Grass-Tree-HD-Tree-Rendered HD Grass LOD billboards are for optional grass LOD generation. The option becomes available if grass models using ENB complex grass textures are found in the load order. Typically it is assumed that ApplyToBasicGrass=true is set in enbseries.ini, so HD grass LOD billboards will be generated for all grasses by default. Set ForceComplexGrass=0 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini to generate both types of grass LOD billboards. Set ForceComplexGrass=2 to always force HD Grass LOD billboards Installing complex grass textures without ENB results in weird full looking grass in the game. if you do not have complex grass textures installed then it is not necessary and thus not possible to generate HD grass LOD billboards.
  15. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts. Edit TexGen_SSE.INI in notepad and add GLDebug=1 so the debug log contains more useful information when the OpenGL error occurs.
  16. MO2 has a conflichts tab in the mod properties which lists actualy conflicting files. https://dyndolod.info/Help/Load-Overwrite-Orders If and only if a mod makes a specific note about its own LOD assets needing to overwrite DynDOLOD Resources, they need to be loose files and the mods instructions should be followed. Be aware though about outdated mods not specifically mentioning DynDOLOD 3 or newer versions. Pay attention to Textures do not match warning messages in the log while DynDOLOD is processing base records. If there are visual issues, remove the outdated 3rd party assets to test if the issue goes away. Ask questions or report issues on the official DynDOLOD support forum.
  17. Those listed files do not look like conflicting files with DynDOLOD Resources.
  18. Carefully read and follow the instruction of tools and descriptions of mods. A mod containing LOD resources should only overwrite DynDOLOD Resources if it specifically mentions it supports DynDOLOD 3. For example https://dyndolod.info/Mods/Majestic-Mountains Pay attention to warning messages like https://dyndolod.info/Messages/Textures-Do-Not-Match Pay attention to what https://dyndolod.info/Help/Load-Overwrite-Orders explains about the Riften full models. DynDOLOD 3 is an alpha test and if there are visual issues, then users are asked to report them as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum
  19. No, the problems are the broken load order and that the requirements to use DynDOLOD are not met. If you want to "play" with the broken load order, do not use DynDOLOD.
  20. Your broken load order problems and inability to play has nothing to do with DynDOLOD.
  21. The official instructions are obviously and logically the correct ones. https://dyndolod.info/Help/xLODGen#Requirements If you read https://dyndolod.info/Messages/Unresolved-Form-ID you will notice that it does not mention that autoclean - which removes ITMs and fixes UDRs - could possibly fix unresolved form IDs
  22. Remind me again by end of the week if still nessesssry.
  23. https://dyndolod.info/FAQ#Older-versions https://dyndolod.info/Mods/Skyrim-VR
  24. This is because filenames with numbers that it tries to apply to lod levels take priority. If you want to ensure that a nif in the data\meshes folder is not used use MO2 hide feature.
  25. https://dyndolod.info/Messages/Unresolved-Form-ID In case the message mentions that a plugin might be the wrong version, double check it is the correct version for the game version and for any other plugins using it as a master and vice versa. For example, do not use plugins or paid mods from the Creation Club Anniversary Edition with outdated vanilla game plugins from before the Anniversary update (only downgrade the executable of the game, not the plugins). Update the required plugins and use matching versions. Also, after game updates, do not forget to update the cleaned versions of Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm etc. which might be installed as a mod. For example, patch plugins might need updating in case any of the plugins they are patching changed. Looks like you might have outdated patches. With xEdit you might be able to update them yourself. In the one case if Update.esm, it is typically caused by using a plugin made for 1.6 game plugins with downgraded plugins. Use best of both worlds instead when downgrading.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.