
cybexgames
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Everything posted by cybexgames
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Thanks for pointing me in the right direction, turned out I had a plugin with errors, that I thought I had cleaned. Knew it has to do with my setup, as the forum was not full of people complaining. Once again thanks.
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Got an error when running version 2.47 of DynDOLOD, I am also using the latest Resourses version, 2.45. Attached is the log of the error, hoping for help resolving it. Thanks in advance. DynDOLOD_SSE_log.txt
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Not sure if it is my setup, but it seems that the latest LOOT masterlist has made a change to the group order of Immersive Citizens, which is now after the default group, where as on the Prerequisites page the image shows a different order. I was getting cycle error on mods added to the Arthmoor's Villages group, but resolved it by linking Alternate Start to Arthmoor's Villages. Has anyone else had this issue, hope the above is solution is correct, as I really do not understand the group concept at all.
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I am up to the point in the guide where Immersive Armors is installed, the special instruction say to delete Hothtrooper44_Armor_Ecksstra.esp, but the note about extracting with Mod Organiser are missing. So, I know before the guide was updated, the note for extracting the BSA's was there. There was also a note about using SSE Nif Optimizer.
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Just working my way thru the Prerequisites page, and I am at the LOOT section, and am a little stumped by Step 5, I do not have an Alternative Start group, will it be added at some later point when LOOT is run, guessing when the Alternative Start mod is added. Do I just create it and when I add the Alternative Start mod, add it to the Alternative Start group.
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Hi, Has anyone experienced problems loading the Creation Kit after install ENB 0.325 dll's, as every time I load the CK, i get the error "Creation Kit 2.0 has stopped working." Found what appears to be a fix, seems that the d3d11.dll, causes the crash, upon removing it CK loads OK. Have applied the modifications to the CreationKit.ini. EDIT: Just tried ENB 0.320, and the CK loads.
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SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Maybe be better to add the Bash Tag: NoMerge to Khajiit Ears Show.esp, just to make sure. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Completed checking the mods that are merged in the Bashed Patch, found one other mod, Khajiit Ears Show.esp. As the creation kit kept freezing on me when trying to open it, i could not save it in the creation kit, so at this stage I will not be adding it to the bashed patch. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
But SRG Enhanced Trees Activator.esp is part of the Trees and Flora Merged.esp, and is not merged into the Bashed Patch (as far as mine is concerned). Traps Are Dangerous.esp was also mentioned, and upon testing found that it needed to be opened in the creation kit and re-saved, I am slowly working thru each mod that is merged into the Bashed Patch is see if there are any more that need to be saved from the creation kit. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hi DarkladyLexy, Check whiterun and Riverwood, both drivers had all the locations, so it works. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Seems that the latest version of Immersive Citizens - AI Overhaul conflicts with Better Fast Travel - Carriages and Ships - Overhauled. There is no list of places to catch a carriage to, the only driver that has is the one in Riverwood, and he only lists Whiterun. When I move Better Fast Travel - Carriages and Ships - Overhauled to be below Immersive Citizens - AI Overhaul, all places are available. Has anyone else found this? -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
FYI, With the cleaning procedure for Undeath, there is a magic effect that that is listed to be removed, SummonDragonPriestNPC, is seems that it should be SummonDragonPriest. I posted the question on the Undeath Classical Lichdom mod site, turns out it was copy/paste slip, author replied as such. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry Lexy, did not see that note in the guide.. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
In my load order, seems that the Landscape Environment and Clutter Merged - SRLE Extended LoTD merge is making the Design of the Nords -- MARKARTH mod redundant. As the same file is part of Hold Border Banners, so should Design of the Nords -- MARKARTH be moved to be below the Landscape Environment and Clutter Merge. -
SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
As the Wiki is now up I wiil be taking this down...