
Sendit
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Everything posted by Sendit
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Hi everyone, I'm looking to make one texture for an armor standalone for me, which other NPCs use an alternate texture. Does anyone know how to do that?
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Hi, can someone help me with CK? I made a Magic Effect which allows my character to go invisible while sneaking. I turned the Magic Effect into an Enchanment. Then I applied that enchantment on a piece of armor in the CK. The thing is, it works as intended initially, I sneak then I can go invisible. The problem is if I break the sneak by shooting a bow or attacking, I can't sneak to go invisible again. I need to re-equip the armor piece which is annoying. Could someone help me diagnose this and fix it? Another thing to note is that it doesn't show up in the "Active Effects" like normal enchantments.
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Spiky/Blurry Ground, Repeating Ground Textures
Sendit replied to Sendit's question in General Skyrim SE Support
Yeah I think it was caused by the complex terrain parallax. Do you know where I can find more about how to enable or work these effects? -
Spiky/Blurry Ground, Repeating Ground Textures
Sendit posted a question in General Skyrim SE Support
Hi everyone, I'm having an issue where the ground looks spiky and blurry. I think it might be because I enabled Complex Grass and Complex Grass Collisions but I'm not sure. These are my current settings from enbseries.ini: EnableTerrainParallax=true EnableComplexGrass=true EnableComplexGrassCollisions=true EnableComplexParallax=true EnableComplexParallaxShadows=true EnableComplexTerrainParallax=true EnableComplexTerrainParallaxShadows=true EnableTerrainBlending=true EnableComplexMaterial=true EnableDynamicCubemap=true EnableCloudsScattering=true Additionally, in the 1st screenshoot provided the terrain has a very noticeable pattern from the textures and while it's not an issue is there a way to resolve it, or make it look more diverse and realistic? I've also attached my load order and mods. Here are screenshots of the issue: https://imgur.com/a/eOwetZG loadorder.txt -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
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Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
So I tried with a different grass mod, originally I was using Veydosebrom, and switch to Verdant, however the problem still persists. The problem being the empty patches of land where grass is suppose to be. To me it seems like the problem is the LOD terrain that is being generated on top of the full grass is empty, based on what I can gather in the images. When I disable LOD (with console tll), there is full grass underneath it, and when I reenable it the empty patch of land comes back. When I move closer and turn it into an active cell, then I can see the full grass. I've attached the DynDOLOD Debug text at the bottom. I realize that this is not a problem with DynDOLOD or TexGen. But I believe that the problem of the terrain being blank is with the base games LOD. When I disable DynDOLOD and TexGen outputs in my mod manager, and disable LOD in game that blank terrain goes away. In the screen shots I've provided, The first screen shot has DynDOLOD/TexGen outputs disabled and LOD enabled. In the second screen shot has DynDOLOD/TexGen outputs disabled and LOD disabled. https://ufile.io/pcyzmkzw DynDOLOD_SSE_log.txt -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
Sorry, I don't quite understand. After reading what you posted, I regenerated my grass cache and then redid the entire process for LOD generation (TexGen and DynDOLOD). I have Use-grass-cache = true on my GrassControl.ini file. -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
Yes, I'm sorry for not being specific enough. Using the console commands, the image on the top has LOD disabled. Oddly, I can see grass, but there is no terrain underneath it. The image in the middle on the right has LOD enabled, and that patch has no grass LOD. The image on the bottom is when I approach it and it becomes an active cell. In which case, grass does load. -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
Nevermind, I've figured it out. After disabling all of my mods, I found the issue to be... Just with the base game! It wasn't DynDOLOD or any texture or mesh mod anything. It was literally a problem with the base game. Does anyone know a mod for this? -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
My apologies. I've attached another image of the terrain this time with more information. It says something about it being Tamriel_Underside, so I checked the DynDOLOD Debug Logs and LODGen and I see this message: [AddModel] <Debug: File not found meshes\Terrain\Tamriel\Tamriel_Underside.nif DynDOLOD.esm Tamriel_Underside [MSTT:A60195D6]> . How would I resolve this? -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
While grass LODs have begun generating mostly everywhere, there are still some odd patches that won't load unless I get up close to it. Modlist: https://pastebin.com/izRhfpSW https://imgur.com/a/gvcdtJ8 -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
Thank you so much. This in tandem with setting NGIO to DynDOLOD Mode 1 and generating Grass LODs at Mode 1 fixed the problem. I was wondering if you could help me with another issue. While grass LODs have begun generating mostly everywhere, there are still some odd patches that won't load unless I get up close to it. https://imgur.com/a/gvcdtJ8 Could you help me trouble shoot that? -
Increase Grass/Foilage/Tree Density Further Away?
Sendit replied to Sendit's question in DynDOLOD & xLODGen Support
My fGrassStartFadeDistance (skyrimprefs.ini) is 7000 and for some reason I don't have a fGrassFadeRange in my Skyrim.ini, when I look at the text file. Do I need to just type in the value in Skyrim.ini? When I look at my GrassControl.ini file, the Overwrite-grass-fade-range (fGrassFadeRange overwrite) value is 7500 and Overwrite-grass-distance = 15000.000000. -
Increase Grass/Foilage/Tree Density Further Away?
Sendit posted a question in DynDOLOD & xLODGen Support
https://imgur.com/a/hi42fvB In the screenshots I've provided above, there is always some part of land that gets no grass/foilage/trees whatsoever. I don't know if this is a limatation with the engine or game or if this is normal. I've done the whole process with DynDOLOD and even generated my own grass cache to get grass LODs. Is there a mod or some option in DynDOLOD where I can make the land (that isn't loading) less barren and full of life? Modlist - https://pastebin.com/izRhfpSW