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nalathequeen2186

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  1. So I answered my own last question and downloaded NifSkope, and it does seem like it must be an issue with the xLODGen output, because from what I can tell even as someone who doesn't fully know what they're looking at, the generated meshes look TERRIBLE lol. But I'm not fully sure what settings I need to change to get them to look right, and I'm also confused at why, if the generated meshes were this terrible, my map actually looked normal and fine for a few hours in game before suddenly changing into this monstrosity...
  2. I don't know why my logs aren't showing correct information then, because it did generate LODs and I installed them and everything. Not sure what to say there. I used the lowest suggested quality settings in the xLODGen guide, not sure if there are other settings I'm supposed to be aware of. My computer is not that great so I want the lowest quality options, I don't care if it looks less than stellar, only that it works. It takes hours probably because I'm using Seasons of Skyrim, and I don't really know if there's a way to lower generation times. That's not a problem if I only have to generate once, but regenerating over and over again is just not an option when I'm trying to troubleshoot. I'm not sure what else I can do. To the best of my knowledge, my load order is exactly as it's supposed to be as described in the guide, in both the left and right panes, and I've never had any problems before this. My INI settings are pretty much vanilla except for a couple of changes that I only made AFTER encountering this problem, which didn't seem to change anything for the better or worse. I can upload my load order but idk if that's something that can be diagnosed here, or if there's a rule about it or whatever. I'm just at a complete loss. Also, I went and checked every other worldspace that has maps (including ones added by the map mod I mentioned) and they all have extremely low quality meshes/textures and no object LODs as well. Would that even show it properly though, with the water and objects everything? Or would it just be the raw terrain? I've never used NifSkope so idk, sorry.
  3. I don't know why the bug report would be indicating such a thing. There is nothing in my MO2 overwrite folder because I have xLODGen set up with the argument: -o:"C:\DynDOLOD\xLODGen\xLODGen Output". I may not know very well how to use these LOD tools but I'm very familiar with MO2. I generated it to a folder not within MO2, then installed it after the fact as a mod. I can move xLODGen out of the DynDOLOD folder and run it again but it takes 3+ hours to generate everything each time, so I really do want to know FOR SURE the next time I run it that it's going to generate the map LOD properly and I'm not gonna be wasting 3 hours for nothing. Alternatively if there's a way to only regenerate the map LOD that would be ideal as everything else in the game looks fine, it's just my map that's messed up. Here's the log, I hope it's the correct one this time (I didn't know which one to upload before so please, again, be patient with me) from when I regenerated it last night.
  4. Sorry, please be patient with me, I'm very new to using this tool and I have had nothing but trouble with it from day 1. I can't ever seem to get it to work correctly and I really don't know what I'm doing even after reading and rereading instructions 1000000 times. To clarify, it's not that the map never shows up, it's that ONLY if I try deleting the LOD 32 files from xLODGen (as per some of the suggestions I saw) I get no map. If I leave the LOD 32 files from xLODGen there, I get a low quality map. I found 3 files but 2 were too big for it to allow me to upload it here so I'm gonna hope that this is the correct one. bugreport.txt
  5. I did follow all of these instructions and my map is still messed up. The only reason I linked the posts from Reddit and whatnot was to give examples of other people who had the same problem and got solutions suggested to them that didn't work for me, so people could see what I was talking about. The only other link I gave was a list of instructions from this very website, so if that was considered "third party," I didn't know, since I thought this was the official forum for these tools. EDIT: I also forgot to specify that I had followed the specific instructions from here, sorry. I used the other link to just make sure I was generating correctly with Cathedral Landscapes.
  6. Hello, I'm having a problem with xLODGen and my in-game map. My map in-game is extremely low quality and has jagged water instead of smooth shorelines. The first time this happened, I assumed it was some kind of issue with my map mod (A Quality World Map), so I swapped it out for a more up-to-date one (A Clear Map of Skyrim and Other Worlds). For a little while it worked fine, then the problem inexplicably appeared again after playing for a few more hours, and nothing I've done has been able to fix it. I looked up help online, and every source I found of people having this same problem (x, x, x, x) traced it back to an issue with the xLODGen output. Every source said their issue was fixed either by regenerating the terrain LOD while following these instructions exactly (which I have done, but the problem still persists), or deleting all the meshes and textures for LOD level 32 in the xLODGen output folder (which just resulted in my entire map having no meshes or textures at all). I'm at a loss as to how to continue to try to troubleshoot this problem.
  7. Yeah I did. Like I said everything seems to be generated correctly, it's just not showing up properly in game
  8. Hi, I've created an account here because I am so beyond confused and can't find any help about my specific problem online. It seems like a common question, the tree billboards don't match their 3d models in game. I've searched through just about every piece of info online I can find, and none of the solutions have worked for me, and indeed seem to be answering a version of the problem I don't even have. The specific problem I'm having is that it seems like for some reason, Skyrim will not display correct tree billboards for spring and summer, no matter what I do. Autumn and winter SEEM to be fine, but in spring and summer a lot of the trees (mostly aspens in the Rift, but some pines as well, though not all) are either missing billboards entirely, or have a billboard that looks like some kind of Reach scrub bush. I have generated, regenerated, and re-regenerated everything with xLODGen, TexGen, and DynDOLOD a good dozen or so times, if not more, over the past few days, and the problem is still unrelentingly there. I have followed every instruction on the DynDOLOD site to the letter. I checked the TexGen logs and output, and it seems like it generates everything properly - looking at the .dds files shows correct tree billboards. Checking the DynDOLOD output (again, specifically the .dds files) shows that everything seems to be set up correctly, all the tree billboards look fine. But as soon as I go in game and change the season to spring or summer, the tree billboards are all fricked up. Like, it doesn't seem to be an issue with the output of the LOD generating tools, it legitimately seems like the game is just... refusing to use the right billboards, and I cannot for the life of me figure out why. The only mods I'm using affecting trees (that I'm aware of) are Seasons of Skyrim, Turn of the Seasons, Simply Bigger Trees, and Realistic Aspen Trees. That's it. So I don't see how it could be a mod conflict. Just in case though, here's my mod load order. (In addition, I wasn't even using Realistic Aspen trees at first, but tried installing it when this problem kept happening to see if changing the affected trees would somehow resolve the issue. It did not.) I'm seriously begging for someone to help me, because I'm about to tear my freaking hair out trying to get this stupid issue solved.
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