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geeee785

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Everything posted by geeee785

  1. Interesting vids, the second I want to declare one being the best I start to make a case for the others. It is one of the more interesting decisions that are made by the decision makers of a mod guide, as each one could easily be the one selected.
  2. I tried a different start and saved, when I loaded it everything was normal, so far it is only the vanilla start option
  3. When I load a game, my controls are disabled. I put enableplayercontrols in console which allows me to move, but this is what my my character looks like, he just glides around. I redid FNIS, but nothing changed, any ideas?
  4. Makes sense, luckily I have that setup. Now the follow up, how often would I have to re-do the 'The Big Push Towards the End' i.e xedit/bashed patch
  5. Hey just installed the whole guide over the course of a few days, quick question. When you have mods being updated, for instance, Even Better Quest Objectives, what is the protocol for that as this mod is part of a merge. Am I to reinstall the mod fully and and rebuild the merge?
  6. I had an issue like that, turns out I forgot to install the texture pack for unique npcs, would check on that if I were you
  7. You are missing textures, which ones I'm not sure, I would go through the guide again and make sure you have everything downloaded. As far as the + and -, that is telling you which mods are overwriting/being overwritten. If you double click on one of the mods and click on the conflict tab you will see which files are being called upon by multiple mods. As long as you follow the guide, that likely won't be your issue
  8. Type 3 Underwear mod that is listed directly above it, is the body mod
  9. I'm pretty sure in the ModWiki WR patch he has included the unlimited budget
  10. i would think at this point, his project is abandoned, would love to see a new one pop up
  11. Nice guide, how's it playing for you? I only ask because there is quite a bit of mods, might have to trim some of it if I follow
  12. I'm a little confused by the back story, so if he stole the textures and uploaded them, where is the original and why isn't it on the nexus?
  13. Neo, with EOTW not being avilable, what is your opinon on Telvanni's robes, I feel like you have it in the guide long ago
  14. You could open the note feature on the mod and add a comment which will show up on the screen, of course it would be manual work but it's possible
  15. Where do you find the author?
  16. Anyone know a way to get them elsewhere? Found stream fix Please do not post links for downloads unless the author has given permission. -Hish
  17. Hey, just finsihed doing the complete set-up, looks like there are 3 mods, that are not able to be downloaded(1 doesn't exist, 2 are hidden) just to give you a heads-up EotW Dawnguard DLC Textures Remastered EotW Mage Robes of Skyrim Realistic Water Two - Stream Fix
  18. just in case if anyone is wondering I installed EssArrBee's guide and everything so far seems to be working properly, here is a comparison shot of before and after, it really is amazing how shitty the game looks before
  19. Yes, it makes the area's more lively. I really can't stand how little there is in the towns and villages in skyrim, now their are far more houses, stands, stores. I will now be able to cross that off my list of things I enjoyed about oblivion more then skyrim
  20. I changed the enb setting and re-added etac and everything is working fine, made it all the way to dragonsreach without a ctd, which is good news.
  21. Hey, I currently have SR:LE installed and then added REGS. I kept encountering CTD's heading over into Riverwood. They would have in that cell but in different locations, whether I entered a building or was out in the area to much. I disabled ETAC and as of now everything is running smoothly, would there be any conflicts with SR:LE and ETAC, or is it just I ran out of VRAM, if so is there something I could do like resizing ETAC?
  22. cool, appreciate the work you are putting in
  23. I like the idea behind Pack:Explorers Guide, if I add these after SR:LE, do you think I would run into much of an issue as far as compatibility?
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