
fartooloud
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Everything posted by fartooloud
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Well, thank you guys for sticking with me, probably didn't loose my sanity trying to pinpoint the issue just because of you.
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Well, thats harsh Starting over after 44 ingame hours is realy discouraging, and still I don't realy know what happened.
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All mods are enabled at this point. Nothing has changed on the save, because I was disabling mods, entering the game and not saving it afterwards, just going back to MO and disabling/enabling others depending on the situation. The only thing that changed was: Disabling CACO, going into the save and creating new one without CACO enabled (it shouldn't change much, because I literally didn't touch anything CACO related other than potions I created before crashes), enabling CACO, and playing from the save that i created before. So, load order, and list of mods didn't change at all. Is it realy ****ed after that? If it is, what is the point of the brute force method of checking the mods if you can't play on the save afterwards Yeah, I understand that the story is chaotic, but it is a combination of my bad grammar, and chaotic situation of searching for the cause itself.
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So far I noticed that weather effects dissapeared from my map (fog, clouds etc), not that it bothers me, since I can finally see everything, but it shows me that some mods might not work correctly after i've disabled and enabled them all. What should I do to check if everything is working fine again?
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Okay, I'm basically so clueless of whats happening I will just share whole story: 1. After noticing that CACO is the problem somehow (or mods that are tempering with it, or i need to rerun nemesis idk, I'm clueless) I disabled CACO and loaded save. 2. Save is running fine, so I saved a game via menu, and went back to MO. Enabled CACO again. 3. Loaded new save and it is running like a charm, with CACO enabled. 4. Tried to recreate scenario before crashes (crafted potions, dumped most of them into deep storage spell, slept for 72 hours, went out, and started to fight the challenger) 5. Everything works smoothly, autosaves are loading without problem. I think I just overcome this problem, but it's not repaired at all. It might happen pretty soon again. IDK how SPID works, could it be that it distributed CACO items wrong, and that corrupted saves? Even though my modded skyrim has its problems I'm just so happy that at least saves are reanimated EDIT: It's worth mentioning, that games started behaving like vanilla one after I disabled all Animation & Physics mods. Then when I enabled CACO it started crashing again. I Turned on evry other mod, and enabled all Animation & Physics mods and it loaded fine.
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MAJOR UPDATE: Well, after disabling and enabling all mods it so happens that CACO is causing the game to crash somehow, which makes sense, because actually I was creating potions for the first time just when the crashes started to happen. What should I do now, because i am left with only 14 errors in LOOT now, CACO is pretty essential. Also, should i rerun Nemesis after loading back all the mods, since i disabled it too? Maybe its not the problem with SPID? EDIT: Backing up saves, and i will try to play, leave the house, save the game etc, to look for crashes without CACO.
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Managed to get the same message about corrupted save while I disabled all gameplay mods, trying to load a save by repeteadly loading until the box doesn't show, as it did in vanilla. Basically hoping for miracle xd EDIT: It didn't load. Came back to the clean profile and noticed this pattern: 2 autosaves from INSIDE the house are loading in after one error box that the file is corrupt. 1 Autosave and 1 Quicksave that are outside of the house are crashing instantly even on clean game.
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I tried opening the save with vanilla game (clean profile in MO). autosave 2 crashed with info: game save is corrupted and cannot be loaded, autosave 3 loaded without a problem. Sooo i guess i'll start disabling mods and narrowing down to one
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Absolute none. I'v modded the game, started fresh save, cleaned up old ones, and played for 44 hours, until this happened today.
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Sadly disabling SPID didn't change anything. I tried with disabling SPID only and disabling SPID+ WACCF SPID patch, since it showed as error in LOOT. Both resulted in "empty" crash logs. crash-2022-11-30-17-21-34.log
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I would love to get some help with the crash log, while trying to load saves. I tried 3 autosave saves, and one quicksave that take place in the same general area (2 indoors, 2 outdoors). Crash logs are weird, everytime I try to load a game different crash log appears. One time it loaded into the game but, when I tried to make new save it crashed instantly. I'll post 2 crash logs, one that is empty, and one from the game it was able to load in. I'm, running skyrim AE, modded with step guide 2.1.0, with few mods added on top (I already tried, and disabled all additional mods, loaded the game, but the same happened) so far game was realy stable, not dropping below 35 fps around riften while using hard enb and DynDOLOD. I have only one more save that is about 15h of game time before the crashing saves happen, and it works fine. (I will definitely make more saves after this situation ) I read recent question about similiar issue, which concluded, that it was problem with SPID, and I wonder if its the same problem, but I cant decipher the crashlog by myself sadly. crash-2022-11-30-15-16-00.log crash-2022-11-30-15-33-50.log
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Forgot to add mod authors to the title, and didn't notice before 15 minute after posting so I can't edit. My bad
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Discussion topic: Better Jumping SE by meh321 and z65536 Wiki Link Simple mod allowing the player to jump while sprinting. As mod description states latest update added momentum, to keep the effect realistic. I think that jumping while sprinting is adding Immersion and is huge QOL improvement, although it might allow you to reach certain points that you shouldn't be allowed to in vanilla game, so I leave it to discussion.
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Okay, so i just got bamboozled by the colorfull boxes, even though I checked and followed every single little tick for the whole guide. Probably because when I see the image with colored boxes and numbers stating the order I should do things then im strictly doing the things that are marked and disregarding everything else. I guess its just late. Thank you EDIT: Coming back to the guide, it was simply my misunderstanding of written guide (probably because I'm tired, and my english isn't perfect). Instructions are clear, my head not too much
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I generated LOD, following the guide, and specifically tree LODs are not loading into the game. Screenshot from the testing area here. ESPs and MODs ticked LOOT sorted New save 2 things I wasn't realy sure about while installing: While generating LODs in DynDOLOD, selected "high" load rules, I noticed that in my LOD Level 32 settings, there are inconsistency with the guide, but assumed that something has changed from the time that guide got updated, since its not within colored boxes, (and even avoids exact one cell under the trees) and left it like that. Comparison images here(mine) and here(guide). While installing enb preset, there was enblocal.ini.STEP file, that i copied but done nothing about in the game directory, since guide tells nothing about it, and references ONE .ini file. Wasn't sure but trusted a guide. I'm 99% sure that this shouldn't affect tree lods, but just mentioning. If you need any more info let me know, im just blindly posting things that my poor brain thinks might be helpfull. Cheers
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ACCEPTED Smart NPC Potions - Enemies Use Potions and Poisons (by JaySerpa)
fartooloud replied to z929669's topic in Skyrim SE Mods
Hi, no FOMOD installer showing up while installing the mod. Checked 3 times. If its not my mistake (which could be, since im complete newbie) might be worth to update the installation note. Not a big deal but a quick fix in the guide.- 11 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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(and 2 more)
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Skyrim Realistic Overhaul Update not merging with regular files
fartooloud replied to fartooloud's question in General Skyrim SE Support
Indeed, I didn't know that it works that way at all! For me the default name for first 3 files was "Skyrim_Realistic_Overhaul_Part_" and for the update one "Skyrim_Realistic_Overhaul_" which is weird, but easy fix I guess. Thank you -
So.. should i hide the .esp or not? Based on the last 4 answers If I'm digging too deep for regular newbie wanting to learn let me know. EDIT: Also, let me know if i should disregard any banter about mods that happened before release of Step Guide v2.1.0