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Atoro10

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  1. I'm unsure how to differentiate modded to vanilla assets in this context but I don't think I can see any. what could cause my mods not appearing in the texgen loader? It says that files are loaded but What could cause it? I'm gonna reinstall the dyndolod client and see if that does anything Redownloading it seemes to have fixed it
  2. I unchecked and rechecked all boxes that was to be checked but nothing changed
  3. DynDOLOD TexGen on startup acts like normal all the way through the setup. After verifying all this being as they should and pressing start, a simple "information: Loading, please wait" Shows up and then I get the message you recieve after the process usually have run. The problem is that nothing is generated and this all takes seconds. There is no error message in the log which I will post below so I don't even have an error to search for. Log
  4. Despite that it still fixed several issues i had with lod, performance and ctd. so thank you for creating this!
  5. No i'm using the original settings (i think) and haven't reallyt dabbeled into the .ini files on this setup until now. Also I can't seem to find where to enb option is available.
  6. How well does it go to install on an already done setup. For example; I have DynDOLOD, ENB, ENBoost, realistic water 2, northern grass installed already which all change certain settings. How well Would it go to install bethini on recommended tweaks, default option on an already pre-existing setup. Because i noticed how it changed the lod settings which dyndolod is supposed to edit.
  7. I double checked the sse engine fix and it was back to false. changed that to true and now it works.
  8. Hello again, I tried booting the game up today but now the save crashes immedietly and the crashlog is not something i have seen before. could it be the effect of uiCompression=1 .net Framework: https://pastebin.com/Tw9K1Ur7 Papyrus log: https://pastebin.com/cRyYXJXb
  9. Thank you so much sheson. I don't know what caused it but i am glad it's fixed.
  10. Somehow uiCompression=1 and 0 fixed it!!! I don't know how, it didn't work before. What exactly does that do? will it affect the game in any way? Papyrus for 1: https://pastebin.com/vfvrDtcR Papyrus for 0: https://pastebin.com/E86rP1ik
  11. Yes i did the the uiCompression as per mentioned earlier and that with i have not cleaned my save is very possible but i don't know how to do it. could you describe how to do it or post a like with a tutorial?
  12. The reason why think/thought the cause was dyndolod is because for some saves loading up is possible but then loading something or saving becomes impossible. this has happened 2 times before, each solved by loading earlier saves, losing hours of progress. however those saves that seem corrupted, for lack of a better word, can function again if i deactivate dyndolod. a working save functions like a regular save. Heres the papyrus log for what you described me to do: https://pastebin.com/yn3CfFVj The game worked perfectly as far as i noticed. That previous .net framework is for saving.
  13. I redid the tge papyrus log on both trying to save and ender a cave and both of the logs ends with a reference to dyndolod but both ar wildly different to be. Saving Game: https://pastebin.com/LTsE5K8G Loading Cave: https://pastebin.com/8HXN5a4R At this point I must apologize for being such a nuisance and not understanding well enough.
  14. I'm sorry for all the short responses but to summarise i've not hit the reference cap. The last thing that comes up in papyrus.0 is: [04/25/2020 - 07:44:23PM] [sHESON_DynDOLOD_LODObject < (CA02DD2E)>] [sHESON_DynDOLOD_Firstborn < (CA02B1C4)>] Enable #2 [Form < (11041D31)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif TRUE False TRUE I don't know what the "TRUE false TRUE" means but none of the form ideas could be found when searching on SSEEdit
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