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SaintBourbon

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Everything posted by SaintBourbon

  1. Uh oh... I was playing without Not So Fast because it is not marked on the guide as being included in the STEP Patch. In my game the note is placed where the note normally should be, but with changed contents. According to xEdit, the changes to the note and the quest are from the STEP CR Patch. Perhaps the guide should be updated to indicate that Not So Fast is a requirement for the patch? Also I assume that I'll have to start my game over, or can Not So Fast be safely enabled mid-playthrough?
  2. Could someone explain the changes made to "The Horn of Jurgen Windcaller" quest? The STEP Patch seems to have changed the note from Delphine at the end of Ustengrav, but then attempting to speak to Delphine offers no additional dialogue choices (she still offers to rent you a normal room, but no attic room). I now have no idea how to continue this quest.
  3. Do you by chance know of any kind of workaround for this? I'm not very knowledgeable about these things so I may be misunderstanding but from what I'm reading on the ELE Nexus page, Relighting Skyrim is the mod that actually controls the light sources. As I tried to demonstrate with my screenshots, the brightness of the working lights seem perfectly adequate, but some light sources appear to be completely missing. It would be really nice to get some of those wall candles to put out some light for instance.
  4. A problem that I keep running into is that certain areas within building interiors seem to be completely missing lights. For instance, in this screenshot I took of The Frozen Hearth Inn (at night) in Winterhold everything seems to be well lit except the bar where the innkeeper is standing. Moving closer to speak to the innkeeper makes it seem like I'm now standing in a completely dark room. I don't know if this is a bug or if this is intended but I would love to hear any suggestions on how I might get some more lighting in these areas. Also, giant honey! I was able to fix this by installing a really nice mesh/texture replacement, but I'm curious if anybody else is having this issue or if I maybe installed something wrong?
  5. I was experiencing the same issue and your fix worked. Thanks!
  6. Thank you for the detailed response, that all makes a lot of sense. It's a shame that some of these mods are not compatible but I definitely trust STEP's judgement on these kinds of things.
  7. It seems to be incompatible with a lot of mods, particularly city overhaul mods. But I've seen several people claim that if its manually loaded before these mods there are usually no issues. Also the options menu being listed as a spell is a bit immersion breaking. From what I've read it seems to be a fairly controversial mod but I haven't enough experience with it or the mods its supposedly incompatible with to have any opinion.
  8. Thanks! Sounds a bit complicated for me so I'll just keep the required mods installed, but it's nice to know its possible.
  9. Is it okay to disable mods that are covered by the STEP patch? I have disabled Immersive Citizens but Mod Organizer is giving me a notification that its required by both STEP patches and "the game will crash unless you install and enable it." Is there any workaround for this?
  10. It seems only the "Vivid" version of this mod is affected by that, the classic version requires no update and is working fine for me.
  11. Does anyone have any experience with this mod? Seems really useful.
  12. The Lanterns Of Skyrim II page recommends installing an Update File that I could not find anywhere: Download and install the Update File selecting the same choices as above.--- After following the 'Cleaning Vanilla Master Files' step, some files still remain in Overwrite (SSEEdit Cache and SSEEdit Backups folders). I assume these should be deleted? Otherwise they end up in the FNIS SE Output mod during the 'Utilities' step of the guide. --- After installation, DynDOLOD.esm and DynDOLOD.esp both default unchecked. In previous guides there is a reminder to ensure they are enabled in the Plugins tab, but this version does not seem to indicate that. --- The Guide doesn't include an ENB preset for reason that should be obviousFor someone out of the loop, what is the obvious reason? Is using an ENB for this version not recommended? Thanks! Love this guide, so glad it's still being updated!
  13. From the guide: If there are multiple copies of any of the files, use the one with the latest timestamp. This implies we are to use the latest (i.e. most recent) timestamp, when I believe you mean the earliest (i.e. oldest) timestamp. It might also help to clarify in the guide that we want the oldest timestamps because we want the original, unmodified masters restored (as this was somewhat unclear).
  14. From the SSE Engine Fixes page: Once installed open and ensure the EngineFixes64.ini file is configured I assume this means the EngineFixes.ini file within the mod file, or is there actually a file called EngineFixes64.ini that I'm just not seeing?
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