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Brainfever

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Everything posted by Brainfever

  1. By the way, any ideas on how to fix Roberts Male graphical glitches with some NPC's? On my character the body looks fine except maybe a small black spot under my heros armpit which ok is minor and its not something you notice immediately, but on some NPC's the visual result is a total mess. First example that comes in mind is Moriarty in Megaton. His chest looks like a mutated surface with different textures mixing and generally its really ugly. Only files that get overwritten in Roberts Male mod are the textures in ghoul's folder upperbodymale.dds and upperbodymale_n.dds from Ghoul Retexture mod which is stated in the guide that it's fine.
  2. I've had the same problems too. Well, for me doing exactly this-disabling totally the enblocal.ini/enbhost.exe- did the trick. I have large adress enabled, Fallout Stutter Remover, and NVAC, I think they are enough anyways. It's strange though I don't face this stuttering in FNV or Skyrim. My gpu is an HD 7870 2GB and I've learnt to live with any kind of problems regarding ENB's long ago (I still remember those enbseries versions that AMD cards wouldn't work at all because of a drivers issue or something :) ).
  3. Guys, dont forget that you can always use a Fallout New Vegas ENB preset in FO3 easily. For example I'm using the Eremotherium ENB preset for FNV in my FO3 build and the game looks amazingly fine and sharp! Of course some enbseries.ini tweaking is necessary, but nothing too hard or difficult. Well, this depends on what kind of weather/lighting mods you use, but we all know that ENBs are the definition of trial & error process, plus I believe that the majority of players are familiar with ENBs nowdays. PS. There is a very nice presentation of the Blackout ENB for FNV used in FO3 on youtube. With an effortless search you can check for yourselves.
  4. How come and you don't use this mod, FeralGhouls Hires retexture https://www.nexusmods.com/newvegas/mods/53960/?, instead of the old Feral Ghould Retexture by Koldorn? Maybe it's just a matter of taste after all but personally I'm a pure fan of Macintroll's work.
  5. Hi, I'm back in capital wasteland. Well, after re-installing and manipulating C&PD guide to my own preference, I found something that may or may not be really important, but I do remember I saw it somewhere in the nexus forums long ago. In FO3Edit when you load and expand the FO3 Wanderers Edition - Main File.esm > FormID List > 000B41FD VendorChests, if you go at the bottom there is an LNAM-FormID entry which says [03003D42] < Error: Could not be resolved >. Now, unfortunately I can't find the topic where I saw this, but it was suggested that you can safely remove this entry plus you could even get rid of a variety of random CTD's by doing so. My FO3Edit knowledge is quite limited, but I guess you people here could understand whether this entry should be erased or what it could cause.
  6. https://www.nexusmods.com/fallout3/mods/16554/? Is this mod included in anything like the Updated Unofficial Fallout 3 Patch or something? If not, then it's another little yet immersive must-have mod.
  7. Fallout Wanderers Edition-FWE: The Arctic Combat Armor Mark ll (Heavy) seems to have issues. I think it has to do with wrong texture pathing or something. It's this glitch when you are in 3rd person and strafing the camera around you see a palette of mixing/flashing textures from the surround environment all over your armor instead of the proper arctic textures.
  8. Kelmych, regarding Enhanced Blood Textures v2_22b: The More Gore FWE plugin, FO3 Wanderers Edition - More Gore.esp from Paradox Ignition comes flagged as an esm, so MO places it in the esm section of the load order along with other ".esp" files flagged as esm. Problem is that this merged plugin requires FO3 Wanderers Edition - Main File.esp as a master which of course is loaded way after and MO doesn't let you drag FO3 Wanderers Edition - More Gore.esp below it. As a result FO3Edit doesn't even load with it active in the load order, it gives the missing master error message. I can't figure out a way of editing the FO3 Wanderers Edition - More Gore.esp file header changing it to esp through FO3Edit.. Except maybe using separately outside MO the old FOMM 12.6 which was the last FOMM version that would let you place esp plugins flagged as esm's below other normal esp's, then load FO3Edit and do the change. Well, its like unnecessary fuss to me so I might just drop this merged plugin and keep the optionals from EBT's page. Perhaps you should take a look as well. I'm curious how no one ever mentioned this since I guess 95% of the people using your guide will eventually install both FWE and EBT and probably grab every merged plugin you suggest from the PI Mergers page.
  9. Face huh? Drumber : Just a notice, don't use one of my races until exiting Vault 101. This problem will be fixed in the next update. First post in the comments section of Fallout Character Overhaul - Races mod. In fact I have removed this mod completely from my installed mods list since it is very crash prone or just totally incompatible with Redesigned.
  10. Hey Kelmych installing everything all over again since I bought a brand new SSD. Just finished the UI section and I wanted to suggest you something; you should state in the guide before or after the instructions for the menu options in pipboy in the Better High Detail map and Icons mod that the pipboy hud color should be set to white from the ingame menu Settings>Display. All other colors seem to cover with what that color is the whole map menu. Its funny I've never noticed this before since I always used to change my fonts and hud colors to white due to another UI mod I used to install that needed white color to appear properly. I haven't tested the FICC thing to see the map menu results, but I guess its good to inform people about this little tweak.
  11. By the way, regarding ENBs check this out: https://www.flickr.com/photos/courier_ttf/sets/72157647665939506/ I think its by far the best FNV images I've ever seen. I'll try and contact this guy at least to find out what kind of textures combo he uses. The pictures speak for themselves. Pure awesomeness...
  12. Hey SRB, installing the guide right now and I wanted to ask you something. I just finished the Fixes section and I was wondering whether it would be a bad or not idea to install the NVEC BugFixes file from NVEC - New Vegas Enhanced Content [ https://www.nexusmods.com/newvegas/mods/44204/? ] alongside with YUP. It already contains the Armor Replacer Child NPC fix and Reload Speed Game Start Fix (which would save you one plugin slot in total) and as you can see from the BugFix Mod Inclusions List that hairylegs provides in NVEC's description, the amount of mods and fixes that are merged in his mod is amazing. Now, my concern is whether and how much it would conflict with YUP but in the end I wouldn't really mind if I had the same bugs or glitches being fixed with one or the other way, as long as I have as many bug fixes as possible :) What do you think?
  13. ENBoost is a feature of ENB series that is included in the newest binaries for FO3/FNV and helps some people with RAM related issues. I say "some people" because it's not working perfectly for everyone and in some cases (like mine) it even causes worse problems than before using it. You can still install an ENB preset, delete any ENBoost related file(enblocal.ini, enbhost.exe) and still be able to play with that preset just fine. About the game not loading at all, from my own experience this used to happen to me when I was testing, installing/overwriting different ENB presets and somehow I always ended up with different dll's or enb files being completely messed up causing my game unable to launch properly. Other than that, I remember there used to be a driver's bug with AMD cards and ENBs that would crash you to desktop with a popping message about your monitor failing, but again this would happen in-game after the main menu when you actually loaded a game, which is not your case. Not to mention that this bug has been fixed long ago. But you never know since your gpu is pretty old. So my advice, remove/delete any ENB related file, download and install the latest 0.263 ENB binaries from enbdev.com and run the game to see if it loads. It's up to you whether you want to keep ENBoost files or not. Now, if everything works fine from that point on you can install a specific ENB preset that you like. Advanced and experienced ENB users can just replace which files need to be replaced with the ones from their selected preset, but I would STRONGLY recommend you to remove everything again before installing a different preset(EXCEPT the d3d9.dll which is the only file you actually need from the enbdev site).
  14. AWOP: Hmm can't come up with something clever so I'll say just what I feel about this mod; If you liked AWOP for New Vegas you gonna love its FO3 version. Regarding balancing with the rest of the mods and since I haven't involved with any AWOP location yet in my current playthrough I'll tell you what I remember from when I had played with it almost 2 years ago. One word, HARD. It is certainly not for low level characters and requires a fair amount of ammunition and decent guns in order to survive in its areas (especially when combined with Marts Mutant Mod). Although, I've never had the chance to finish it I do remember that the storyline behind this mod is amazing and keeps your interest till the end like the quest to find that guy Zeus -super challenging. ENB: URWL FO3 for ENB comes with its creator's ENB preset, which I think works just fine with the latest enb binaries, since marcurios' preset is based on the 0.194 version if I'm not wrong, which still has the first person weapon transparency glitch. But, as you already know ENB preset is a tricky subject since it is based heavily on each user's personal taste. So I will speak completely subjectively on this matter. I personally like a more apocalyptic, isolated and deserted feeling for the capital wasteland so I wanted an ENB with cold, washed out lighting that would make me feel the apocalypse right on my skin. Now, I don't remember what I've used exactly since I'm using a custom tweaked preset based on Eremotherium ENB for NV, but the only ENB available on nexus, as close to my preferences as possible is The ENB of the Apocalypse [ https://www.nexusmods.com/fallout3/mods/18514/? ]. But again, I can't tell how compatible with URWLFO3 will it be. My enbseries file was based mostly on marcurios's preset and I used all the files and the palette from Eremotherium ENB. This is how my game looks: There are many other popular presets like the one from Midhras, but as I said before its totally up to the user which one to select. In your guide's case, obviously it must be something compatible with dynamic weather and realistic interiors project.
  15. Ok, I've completed the whole guide for the third time and for the past one week I've been playing a fresh new game. I have followed the guide to the letter then created a new copy/paste profile in MO and added some other mods I wanted in my modded setup (like AWOP, 85 Outfits ReColor, Better Balanced Backpacks,etc.). The only alternation I've made is that instead of using Megaton Lighting Overhaul, Realistic Interior Lighting and the weather mods from the guide, I used the URWLFO3 for ENB from moddb.com. It's a personal choice since I consider it the best weather/lighting mod available for FO3(it's actually the only weather mod that comes close to Nevada Skies for NV in terms of quality of cloud textures, etc.) and it also covers the megaton lighting and the interiors lighting on its own, so it saved me a bunch of plugins as well. I didn't use the ENBoost feature since it caused me a heck of problems like stuttering and freezing, but I used a custom ENB preset of mine and everything runs flawlessly. Regarding the bashed patch, I took the decision to leave the Blackened combo patch for FWE+MMM+PB+EVE out of the rebuilding bashed patch process and placed it right after Bashed Patch, 0.esp in my load order. In the end I created my own custom patch in FO3Edit fixing conflicts between Bashed Patch, 0.esp and the Blackened plugin and anything that had to do with NPCs inventories and some cells and worldspace records(records from my weather mod getting overwritten by vanilla records that kind of stuff). Now, about the result; I have to admit that it is by far the best modded FO3 gameplay I've ever had till now. I can't thank you enough Kelmych for this tremendous effort and for giving us again a reason to grab this jewel from our shelves. Of course, I've already found some glitches and bugs so let me finish my post mentioning some of them. - Zealotless MP5 Pack doesn't work properly for me for unknown reason. I found a couple of machine-guns from this mod and they were both white changing colors when moving my camera all around. I know this usually has to do with missing textures or wrong textures pathing or something like that but in MO the mod is not overwritten or overwrites nothing and in FO3Edit there's no conflict of any kind. I don't know if i did something wrong with its patch for FWE, but anyway in the end I just decided to remove it from my installed mods list. There are already enough guns to play around anyway. - Found some random female raiders that had weird body textures or those brown blocks around their legs and bodies ONLY when you stripped them off looting their armor from their inventory. Solution: Install TYPE3RAIDERTEXTURESfull from DIMONIZED TYPE3 female body mod, then install MMMF3 Type3 Raider Textures from MMMF3 Type3 Raider Texture Fix [ https://www.nexusmods.com/fallout3/mods/9010/? ] and then install TYPE3-V-RaiderSkins-MMMF3 from Alternate Female Raider Skins for Type3 - TypeV - MMMF3 [ https://www.nexusmods.com/fallout3/mods/11711/? ] right in this order. I don't know why or how but only after installing all 3 of these mods together in this order seems to fix the problem. No weird raider body textures this far in my gameplay. I guess it needs further testing but let me be the first to confirm that this works, for me at least. - Had to manually override some script records from the Delay DLC mod's plugins that were getting overwritten by FWE in order for the mod to work properly. Ok I think these are the most important I can remember. If anything else occurs I'll let you know immediately. Now, if you'll excuse me, I have to find a place for young Bryan Wilks to stay. See ya!
  16. Removing enboost is what I was gonna suggest. I had similar symptoms but in FO3 while following clear & present danger guide; ridiculous stuttering, mouse pointer delay (couldn't target a damn molerat in real time combat) and in random cases freezing from 2 to even 6-7 seconds. The stuttering while moving my character sideways or while trying to do a full 360○ turn was what frustrated me the most. Well, as you might guess tweaking around with enblocal settings didn't help at all so I decided at some point to just remove enboost to see if performance was gonna get any worse and voilà . Freeze gone, stuttering gone, mouse lag gone. I'm even running an ENB preset (with enboost removed as I said) and the game runs flawlessly. That with FO3 for me, but I think you should definitely give it a try with NV.
  17. So can anyone confirm if its fine to use AWOP with F&L NV guide? Any major incompatibilities or conflicts?
  18. I remember I had strange issues like clipping into the ground or falling under scenery in Megaton when I had first cleaned all the official DLCs at once and undeleting deleted records first and then removing identical to master records(and with just the UI section completed at that time, so this could not be caused by a mod or something). So maybe yes it might be crucial how you handle the cleaning of the official DLC's.
  19. Ah, yes Street Lights - Wasteland is not needed anymore. GNR Building Redux changes only the interior of GNR and as it says in the mod's description it does just that. It doesn't mess with quests or anything, so yes they are compatible I guess. Maybe this is what you are looking for? Although, I've never tried it myself. MTC Wasteland Travellers V2 [ https://www.nexusmods.com/fallout3/mods/6044/? ]
  20. Here are a few more mods: Fallout 3 - Enhanced Camera [ https://www.nexusmods.com/fallout3/mods/20183/? ] How we all forgot this? Enhanced User Interface [ https://www.nexusmods.com/fallout3/mods/16171/? ] Vertibird Re-textured [ https://www.nexusmods.com/fallout3/mods/8602/? ] Earth from Space texture for Mothership Zeta [ https://www.nexusmods.com/fallout3/mods/19294/? ] GNR Building Redux [ https://www.nexusmods.com/fallout3/mods/16938/? ] Washington Monument BoS Outpost [ https://www.nexusmods.com/fallout3/mods/7831/? ] Hmm, about the rest of them now that I check them again I have to admit that none of them is like purely essential or something. I would say these are like the cherry on top of the cake something like that. Most of them make the game a little bit more interesting especially the collectables style mods, or the one with the clothes but I guess they are all up to each user individually whether they want them or not. I strongly suggest to start considering them after your guide is up and running totally fine with what already has. Destruction V6-1 - A Destroyable Environments Mod by SP [ https://www.nexusmods.com/fallout3/mods/1904/? ] 85 Outfits ReColor [ https://www.nexusmods.com/fallout3/mods/4003/? ] Better Balanced Backpacks [ https://www.nexusmods.com/fallout3/mods/14994/? ] Sunglasses Collection [ https://www.nexusmods.com/fallout3/mods/4118/? ] Action for Men [ https://www.nexusmods.com/fallout3/mods/14089/? ] Guardin Gnome - The Ultimate Gnome Hunt [ https://www.nexusmods.com/fallout3/mods/18300/? ] Vault 101 Revisited [ https://www.nexusmods.com/fallout3/mods/13308/? ] Fallout Street Lights - Wasteland [ https://www.nexusmods.com/fallout3/mods/10045/? ]
  21. May I suggest that Robert's Male Body or Breeze's are not even required especially since they seem to cause a heck of troubles? I mean the vanilla male bodies are not even that bad in Fallout 3 and there isn't any mod that actually requires male body replacers (let's say something like Spice of Life eg. for FNV).
  22. FO3 Wanderers Edition - Main File.esm: 13 ITMFO3 Wanderers Edition - Main File.esp: 15 ITMFO3 Wanderers Edition - DLC Anchorage.esp: 3 ITMFO3 Wanderers Edition - DLC The Pitt.esp: 1 ITMFO3 Wanderers Edition - DLC Broken Steel.esp: 14 ITMFO3 Wanderers Edition - DLC Point Lookout.esp: 23 ITMFO3 Wanderers Edition - Alternate Travel.esp: 14 ITM, 1 UDRFO3 Wanderers Edition - Optional VATS Halftime.esp: 1 ITM Did you clean all these plugins before merging them? Or it doesn't matter at all?
  23. Does it matter if you Remove "Identical to Master" records first and then you Undelete and Disable References in a plugin after a filter for cleaning or vise versa? In the guide it's stated to undelete and disable references first and then go for removing ITMs during the cleaning of official DLCs. I noticed some strange behavior like clipping into the ground or falling into gaps that would throw me under the scenery while going around in Megaton. I have just finished the installation of supplemental UI and followed the guide precisely step by step like its presented until now. I recovered the cleaned official DLCs to vanilla state did the cleaning process again removing ITMs first then UDRs and there's no issue in Megaton at least. Can someone confirm this or is it only on my end? Btw, new fix mods from Yukichigai Tenderizer Fix [ https://www.nexusmods.com/fallout3/mods/20551/? ] Creature Companion Fixes - Dogmeat - RL-3 - Fawkes [ https://www.nexusmods.com/fallout3/mods/20549/? ]
  24. By the way I tried LOOT for Fallout 3. Interesting program probably better than BOSS, that's what people say anyway, but I found something weird. Is it ok the fact that it places plugins completely differently than BOSS? I mean for the recognized ones. I'll provide an example when I'm home, but what I mean is like it placed FWE plugins spreaded along the load order and not together one after the other. The load order didn't give me anything wrong in FO3Edit but I'm totally unfamiliar seeing the plugins I have sorted thousand times in the past in a certain way being sorted like that.
  25. I think FO3 runs fine with MO. From my experience, game not launching is caused either by unnecessary apps running in the background (eg. I had troubles launching FOSE and Fallout3.exe through MO while also running the Borderless Window mod thing), or my most common reason for not being able to start FOSE/NVSE launchers through MO was when I hadn't extracted a bsa from a mod. This happened more often in FNV though. Of course I'm talking considering you have already made sure there isn't any missing master plugin...
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