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Everything posted by Brainfever
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Perrob did you include Blackened in the bashed patch as well? It's the best and most recent updated patch for a FWE+MMM+PB+EVE combo and I remember it was always mentioned in the past to never include it in the automated merged patch of FO3Edit or in a Bashed Patch. Can you confirm, considering you have included Blackened in the bashed patch, that everything works fine? Especially the NPC's since there might be a strange mix of races and facegen records. Or maybe I'm completely wrong, I'm not familiar with Wrye Flash anyway.
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1) Hmm, to be honest I was never fan of Earache's mods that touched NPC's -completely opposite with his Book of Earache which I consider to be the best weapon replacer mod for FO3. It made NPCs look like barbie dolls and the same applies for the eyes and hair textures. Not my style, so since I've never used them I can't really tell if LiL - An Eye Improvement Mod is better or not. I remember it makes the eyes really cold and gives them a reflection that for me seemed exactly what was needed along with Redesigned. As in every other mod category with a variety of options to choose from, personal taste is what matters in the end. 2) That's why I left out BoS Dx, Outcast Dx and T51b DX mods which they obviously conflict with the Bornagain armors. I think the rest of them will be fine. Recommendations, were ">" means download and install: Enclave DX: > Enclave DX G, Enclave Pulse Winterized DX: > Winterized DX, NEEDED MESHES Hellfire DX: > Hellfire DX - Cinder Tesla Power Armor DX: > Tesla Power Armor DX, Helmet bluish eyes 3) About Imperfection from the mod's description page: "This mod should be run BEFORE Mart's Mutant Mod in Fallout Mod Manager in order for both mods to function properly. This mod should not conflict with any other major mod. If it does, please alert me ASAP. This means that it does NOT conflict with:FWEFOOKMMMApocalypse Armory" Actually, it's not one or the other since they are kinda different. MMM makes encounters more crowded and difficult and adds some variety of critters, while Imperfection does that(again from the mod's description): "THIS MOD ADDS:91 New Feral Ghouls25 New Vicious Dogs16 New Mole Rats39 New Deathclaws20 New Centaurs7 New Giant Ants13 New Yao Guai12 New Mirelurk Kings61 New Super Mutants45 Other New CreaturesAnd many, many more creature varieties.Faction creaturesNew faction-relevant creatures are added. I won't spoil much, but it's obvious that the Enclave were boring in vanilla, if you know what I mean. It's a simple necessity to add tamed creatures to the wasteland. These tamed creatures usually follow their owners.Also, not all creatures may follow stereotypes anymore. You may even find some friendly Super Mutants wandering the Wastes." I think it could play nice along with MMM although I 've never tried it personally for various reasons(the old plugins of Imperfection would cause CTD's, while now there is a new version which says it fixes all these issues). 4) Yep, I think its the best one out there but again tastes are different. Probably you could also suggest HiRes Chinese Stealth Armor [ https://www.nexusmods.com/fallout3/mods/5666/? ] as an alternative choice. Big Town Overhaul looks interesting never seen it before, nice find! It sure makes Big Town an actual BIG town. Core Robots, I 've seen it before in other modding guides but it's not my style again. Don't forget that the Mr.Handy and Robobrain vanilla models are exactly the same with the ones appearing in the original Fallout 1-2 games, another reason why I never liked this mod. Point Lookout Reborn is very interesting but if I remember correct it has some conflicts in quest or script sections with Updated Unofficial Fallout 3 Patch and FWE in FO3Edit. I think it needs testing before added to the guide. GNR Enhanced, a must-have mod. So simple The rest, either I see them for the first time, either I've never went in the process of trying them, but Crimson Caravan from what I've read in the description includes Arefu Expanded which redesigns Arefu into a more interesting place something like Big Town Overhaul I guess. Definitely worth a testing.
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A few more mod suggestions: LiL - An Eye Improvement Mod [ https://www.nexusmods.com/fallout3/mods/19163/? ] Amazing eyes retextures, works great with Fallout 3 Redesigned. Whiter Teeth [ https://www.nexusmods.com/fallout3/mods/2579/? ] Same as above. Fallout 3 Project Beauty HD - 5 Oclock Shadow Plugin [ https://www.nexusmods.com/fallout3/mods/16343/? ] Distributed Necklaces and Chains [ https://www.nexusmods.com/fallout3/mods/20211/? ] Helps with the always visible neck seams, when using body replacers.Epic Mini Nukes [ https://www.nexusmods.com/fallout3/mods/20242/? ] If Weijiesen is involved in a mod, you know it's gonna be good. IMPERFECTION - The Definitive Creature Mod [ https://www.nexusmods.com/fallout3/mods/18434/? ] This along with MMM make the wasteland a truly alive and dangerous place to wander around. More Map Markers [ https://www.nexusmods.com/fallout3/mods/2446/? ] Very useful and essential mod. Choose "Skip download" in the popup message when starting a new game. Vault 101 Revisited [ https://www.nexusmods.com/fallout3/mods/13308/? ] Better Rivet City Church [ https://www.nexusmods.com/fallout3/mods/11020/? ] Fort Independence Redesigned [ https://www.nexusmods.com/fallout3/mods/17939/? ] Enclave DX [ https://www.nexusmods.com/fallout3/mods/6365/? ] Winterized DX [ https://www.nexusmods.com/fallout3/mods/6167/? ] Hellfire DX [ https://www.nexusmods.com/fallout3/mods/6776/? ] Tesla Power Armor DX [ https://www.nexusmods.com/fallout3/mods/7626/? ] Tribal DX [ https://www.nexusmods.com/fallout3/mods/6520/? ] Dark_Maggots Chinese Stealth Armor Retexture [ https://www.nexusmods.com/fallout3/mods/5605/? ]
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This guide really made me wanting to comeback to capital wasteland. Installing FO3 already and probably within the week I'll try to complete the whole guide and start testing stuff. Some notes that should be taken under consideration; FO3 is an incredibly crash-prone game and needs to be treated specially under Windows 7-8. I still remember I couldn't start my game for days I would just get a CTD before intro, couldn't find any obvious reason and then one day I decided to de-activate the AMD Gaming Evolved App running in the backround and voila the game started normally(!). It wouldn't be a bad idea to warn people how tricky this game is. Programs and applications running in the background should be limited to the absolutely essentials and all the rest closed/disabled. This game really hates Windows 7-8, I mention it again. About the mods; we all understand how old this game is and this applies for the majority of the mods made for it as well. You 'll see in the process that many of the mods you include in your guide have dirty edits, identical to master records, need FO3Edit cleaning, etc, plus the mod authors back then were quite sloppy compared to how sensitive and serious they are nowdays. You can still see in many mods descriptions the authors suggesting to masterupdate their plugins (something unnecessary after the 1.7patch and probably a pretty good cause for many malfunctions in-game) or you can find dozens of incomplete and leftover mods. Not to mention that many mods with ITMs and UDRs might even break if they get cleaned. One that comes to mind right now is BenTweaks [ https://www.nexusmods.com/fallout3/mods/10318/? ] were the author states himself that we shouldn't clean his mod. Anyway, as I said I kept a documentation of all the mods I had in the past and needed to be cleaned(or check if the cleaning process is actually needed). I 'll sort out the ones that are not in the guide and I will send you that txt as soon as possible. By the way, the amount of conflicts in cell and worldspace is humongous. I don't have the knowledge/experience to tell whether there are crucial and need to be dealt with a custom patch or anything but there are too many. I think the most affected ones are lighting mods like Realistic Interior Lighting which the merged plugin from Paradox Ignition comes flagged as a master plugin thus it gets overwritten by a pretty good amount of mods(in cell and worldspace, things like lighting templates, etc).
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Not sure, I don't even have FO3 installed on my end right now. I remember I always used to use the citadel remake textures above NMC's. They looked nice and I never actually went in the process of comparing them with NMC's. Personally, I use NMC's texture pack as a totally base texture replacement and then install other texture mods above it. Actually the way I used to install textures was this: 4Aces HiRes Mods [ https://https://www.nexusmods.com/fallout3/mods/3793/? ] for the DLC's, I think NMC's texture pack didn't cover them. NMCs_Texture_Pack_for_FO3 Megaton_Texture_Pack [ https://www.nexusmods.com/fallout3/mods/1662/? ] For some reason the files in this pack are bigger (to me this equals to better quality ofc maybe I 'm wrong - I'm completely noob with resolutions, texture sizes, etc)than the ones in his NMCs Texture Pack, so I used these on top of his main texture pack. Rivet City Texture Pack [ https://www.nexusmods.com/fallout3/mods/3612/? ] Same as above. Citadel Retextured Mothership Zeta DLC Retextured MGs Neat Clutter UHQ Terrain Overhaul Landscape Redesigned HD [ https://www.nexusmods.com/fallout3/mods/19948/? ] Unfortunately I see it is removed from nexus. The combination of NMC+Terrain Overhaul+this made the landscape pure awesome Retextured Clutter Collection Better clutter and furniture About the last 2, they seem to overwrite stuff from each other and both together from MG's neat clutter pack and I always had to find which one I preferred and hide the overwritting files in MO from the later ones. By the way, Ojo Bueno's textures for NV are quite a good solution for textures that are not covered by any mod in fallout3 nexus (e.g safes). It's all about individual preference in the end. Oh almost forgot. I think you need to add the TYPE3 V2 TEXTURE pack file from DIMONIZED TYPE3 female body [ https://www.nexusmods.com/fallout3/mods/4280/? ] (or any other body textures from any other mod) cause all these type 3 mods will not appear well with vanilla female bodies. Unless exeter includes body textures in one of the mods in the guide and I missed that.
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OK, regarding AWOP: I found an old post of mine in DCInteriors Project comments were I was asking whether DCInteriors is fully compatible with AWOP. This is the answer I was given back then: "Yes it is.Both are also fully compatible with Trenton Towers, Franklin Mall, Muldoon Electronics, Shadows and Dust 1-2, Doctor Lesko's Research and Undiscovered Capital. However Shadows and Dust 2 and Undiscovered Capital do require a patch for a minor conflict of which I have provided and can be found in the comments section of Shadows and Dust 2.All the aforementioned mods will give you a lot to see and do in and around the D.C. ruins." The answer was given by user ghostnull and what I get from this is that AWOP is quite compatible with a bunch of mods that add interior cells/quests which is good. The bad(not necessarily) thing is that non of the mods you suggest in the guide are mentioned therefore testing is indeed required. By the way, when you find time check the mods that guy mentions, they could probably fit in the guide as well. About the sound mods, Sounds From The Wasteland: In the description it is stated that this mod is compatible with Ambient Wasteland so I don't think there is a problem, except maybe the file's size (800+ MBs). Fallout 3 - HD Audio Overhaul: Basically, replaces the vanilla music files with other more Fallout-ish tracks (you really have to listen to the Redding theme from Fallout 2 when entering Megaton -goosebumps!-). When I used this mod in the past I remember I used to replace everything except the Music>Special>MainTitle.mp3 cause the vanilla track is epic as it is no need to be changed. Home brewed sound pack: This one changes in-game sounds, like when entering vats, switching targets in vats, steps sounds, picking stuff, coins, etc. Personally, I love the sounds from this mod but in the end it is completely optional and relies on each user's taste individually. Now, some details I wanted to mention. BUM instructions need to be applied in many mods' plugins in the guide. Also some of the links you provide are wrong or direct you to wrong pages (C93 - Distant LOD Rock Fix for NMCs Texture Pack for example directs you to Improved LOD Noise Texture mod's page). Finally, I remember I used to keep a documentation in the past when modding FO3 of almost every mod I used (many of them are in the guide indeed) about dirty edits, the need of FO3Edit cleaning, ITM's etc. I'll try and find it and I will send it to you.
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Well about time someone would make a STEP-like modding guide for one of the best CRPG's ever made So, here are some suggestions: - A World Of Pain for FO3 is really a must-have you should consider adding it asap to the guide. On the other hand, I guess it's gonna need testing since the possibility of conflicting with the rest quest/ interiors expansion mods is very high. - Franklin Metro Raider Bug Fix v1.0 [ https://www.nexusmods...t3/mods/19759/? ] and Safe Regulator HQ v1.0 [ https://www.nexusmods...t3/mods/11853/? ] should be added to the FIXES section since they are not included in the Updated Unofficial Fallout 3 Patch and they are pretty useful and basic fixes. - Here is a couple of mods that could be added as well since they are lore friendly and try to make the game more immersive and realistic: NPC-Confessor Cromwell has a Break EV _ DV [ https://www.nexusmods...ut3/mods/4660/? ] Sleep in Megatons Common House [ https://www.nexusmods...t3/mods/18946/? ] - And some enhancement/texture mods that could fit/combined with the already included ones in your guide: Creatures/Critters: Vandr HD Creatures [ https://www.nexusmods...t3/mods/18500/? ] Robot Revolution HD - Protectron [ https://www.nexusmods...t3/mods/18902/? ] Swampfolk Backwater Retexture [ https://www.nexusmods...t3/mods/18894/? ] Glowing Ghouls - FO3 V1.0 [ https://www.nexusmods...t3/mods/20321/? ] Landscape/Areas/Clutter: Citadel Retextured 4096x4096 [ https://www.nexusmods...t3/mods/13000/? ] Mothership Zeta DLC Retextured [ https://www.nexusmods...ut3/mods/8260/? ] UHQ Terrain Overhaul [ https://www.nexusmods...t3/mods/19799/? ] Skill Books Hi-Res Retexture [ https://www.nexusmods...t3/mods/19514/? ] (I prefer 6IX's retextures :) ) Improved Glass Bullet Impact [ https://www.nexusmods...t3/mods/13120/? ] Nuka-Cola Hi-Res Retexture [ https://www.nexusmods...t3/mods/19276/? ] Retex_Gore [ https://www.nexusmods...t3/mods/16940/? ] Retex_Gorycorpseparts [ https://www.nexusmods...t3/mods/16927/? ] Retex_Brahmincorpsetrap [ https://www.nexusmods...t3/mods/16933/? ] A Useful Metro Map - Texture Replacement [ https://www.nexusmods...t3/mods/20005/? ] HD Smoky Fire and Explosions for FO3 [ https://www.nexusmods...t3/mods/20053/? ] Sounds/Music: Sounds From The Wasteland [ https://www.nexusmods...t3/mods/17849/? ] Fallout 3 - HD Audio Overhaul [ https://www.nexusmods...t3/mods/13055/? ] Home brewed sound pack v1.2 [ https://www.nexusmods...t3/mods/12209/? ] By the way, Wasteland clothing Hires retexture [ https://www.nexusmods...as/mods/54478/? ] works fine in FO3. For the end I left probably the best weather mod for FO3, Weather for ENB - URWLENB FO3 [ https://www.moddb.com...enb-urwlenb-fo3 ] but it has one tiny disadvantage; it needs an ENB preset in order for the sky textures to appear properly(thus the mod's name -weather for enb-). I said "tiny" though cause in 2014 I believe everyone has the capability of running an ENB preset along with FO3 plus there are many performance friendly presets out there already. In fact with this weather/lighting mod you can actually disable Megaton Lighting Overhaul and Realistic Interior Lighting as well. Or you can disable this mod's plugins and let the others. It's up to the user. PS. Lol I think my post was way off-topic. But anyway here's something that has to do with installing one of the existing mods in your guide. If I remember correct, Crowded Cities mod had an issue with the NPCs added by that mod causing them having white bodies or completely different head/body colors. The issue could be solved if CrowdedCities_v2.esp had its file header record flags changed to an ESM through FO3Edit. Yep I confirmed its this mod. Take a look at the first page of the comments section in Crowded Cities page. This is c/p from the other topic I think I posted it on the wrong topic. Please remove it from the other support & troubleshoot topic.
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Well about time someone would make a STEP-like modding guide for one of the best CRPG's ever made So, here are some suggestions: - A World Of Pain for FO3 is really a must-have you should consider adding it asap to the guide. On the other hand, I guess it's gonna need testing since the possibility of conflicting with the rest quest/ interiors expansion mods is very high. - Franklin Metro Raider Bug Fix v1.0 [ https://www.nexusmods.com/fallout3/mods/19759/? ] and Safe Regulator HQ v1.0 [ https://www.nexusmods.com/fallout3/mods/11853/? ] should be added to the FIXES section since they are not included in the Updated Unofficial Fallout 3 Patch and they are pretty useful and basic fixes. - Here is a couple of mods that could be added as well since they are lore friendly and try to make the game more immersive and realistic: NPC-Confessor Cromwell has a Break EV _ DV [ https://www.nexusmods.com/fallout3/mods/4660/? ] Sleep in Megatons Common House [ https://www.nexusmods.com/fallout3/mods/18946/? ] - And some enhancement/texture mods that could fit/combined with the already included ones in your guide: Creatures/Critters: Vandr HD Creatures [ https://www.nexusmods.com/fallout3/mods/18500/? ] Robot Revolution HD - Protectron [ https://www.nexusmods.com/fallout3/mods/18902/? ] Swampfolk Backwater Retexture [ https://www.nexusmods.com/fallout3/mods/18894/? ] Glowing Ghouls - FO3 V1.0 [ https://www.nexusmods.com/fallout3/mods/20321/? ] Landscape/Areas/Clutter: Citadel Retextured 4096x4096 [ https://www.nexusmods.com/fallout3/mods/13000/? ] Mothership Zeta DLC Retextured [ https://www.nexusmods.com/fallout3/mods/8260/? ] UHQ Terrain Overhaul [ https://www.nexusmods.com/fallout3/mods/19799/? ] Skill Books Hi-Res Retexture [ https://www.nexusmods.com/fallout3/mods/19514/? ] (I prefer 6IX's retextures :) ) Improved Glass Bullet Impact [ https://www.nexusmods.com/fallout3/mods/13120/? ] Nuka-Cola Hi-Res Retexture [ https://www.nexusmods.com/fallout3/mods/19276/? ] Retex_Gore [ https://www.nexusmods.com/fallout3/mods/16940/? ] Retex_Gorycorpseparts [ https://www.nexusmods.com/fallout3/mods/16927/? ] Retex_Brahmincorpsetrap [ https://www.nexusmods.com/fallout3/mods/16933/? ] A Useful Metro Map - Texture Replacement [ https://www.nexusmods.com/fallout3/mods/20005/? ] HD Smoky Fire and Explosions for FO3 [ https://www.nexusmods.com/fallout3/mods/20053/? ] Sounds/Music: Sounds From The Wasteland [ https://www.nexusmods.com/fallout3/mods/17849/? ] Fallout 3 - HD Audio Overhaul [ https://www.nexusmods.com/fallout3/mods/13055/? ] Home brewed sound pack v1.2 [ https://www.nexusmods.com/fallout3/mods/12209/? ] By the way, Wasteland clothing Hires retexture [ https://www.nexusmods.com/newvegas/mods/54478/? ] works fine in FO3. For the end I left probably the best weather mod for FO3, Weather for ENB - URWLENB FO3 [ https://www.moddb.com/mods/weather-for-enb-urwlenb-fo3 ] but it has one tiny disadvantage; it needs an ENB preset in order for the sky textures to appear properly(thus the mod's name -weather for enb-). I said "tiny" though cause in 2014 I believe everyone has the capability of running an ENB preset along with FO3 plus there are many performance friendly presets out there already. In fact with this weather/lighting mod you can actually disable Megaton Lighting Overhaul and Realistic Interior Lighting as well. Or you can disable this mod's plugins and let the others. It's up to the user. PS. Lol I think my post was way off-topic. But anyway here's something that has to do with installing one of the existing mods in your guide. If I remember correct, Crowded Cities mod had an issue with the NPCs added by that mod causing them having white bodies or completely different head/body colors. The issue could be solved if CrowdedCities_v2.esp had its file header record flags changed to an ESM through FO3Edit. Yep I confirmed its this mod. Take a look at the first page of the comments section in Crowded Cities page.
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GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hello guys. Sorry if I interrupt the whole DDSOpt subject, but I wanted to ask you something since I really believe most people here are far more experienced than I am regarding FNVEdit. So, I started modding NV with srb's guide as a base and then adding stuff on my own. The most significant mods I have installed are NVEC-New Vegas Enhanced Content and FNV Redesigned 3 (don't worry I went through the whole enhancements list of NVEC to make sure I have removed all the mods from the guide that are already included in NVEC, like EVE, Bounties I&II, etc.). Anyway, I can tell that because of the nature of NVEC's plugin structure and purpose a huge amount of conflicts with pretty much any other mod I have installed is unavoidable. My question though focuses on cell and worldspace conflicts. So, when applying a filter for conflicts and critical conflicts in FNVEdit after I load all my plugins, I get many conflicts in these two particular sections cell and worldspace between almost any mod that has a cell and a worldspace part. At the moment I 'm not able to provide an image but I'll try to describe you as best as possible what I 'm talking about. E.g. between these two plugins YUP - Base Game + All DLC.esm and NVEC Complete + NVCE.esm in Worldspace>0012D94D(EditorID:FreesideNorthWorld)>0012D9E9(<-2,-1>)>0012E911 Placed Object (Name:Car01HulkBodyStatic [sTAT:000225E8]) in the view panel I get these: [00] FalloutNV.esm [0A] YUP - Base Game + All DLC.esm [0F] NVEC Complete + NVCE.esm NAME-Base Car01HulkBodyStatic [sTAT:000225E8] Car01HulkBodyStatic [sTAT:000225E8] NVECCar01HulkBodyStatic "Car" [CONT:0F152D1B] DATA-Position/Rotation Position Z 1064.811523 1055.811523 1064.811523 The Name-Base record NVECCar01HulkBodyStatic "Car" [CONT:0F152D1B] of NVEC is green since is the one loaded later while the one from YUP is the same as the vanilla, but YUP seems to change the Z record which under NVEC is the same as vanilla. So my question is will anything bad happen if I drag n drop the YUP record to NVEC plugin(or maybe override it to my merged patch and forwarding the NAME-Base record of NVEC as well)? Actually, I don't even know what the heck Z is but there are like hundrends maybe thousands of conflicts like the one described above on my load order(especially between YUP and NVEC). NVEC changes some records like NAME-Base and leaves the position entries vanilla, but then YUP which is placed before it has many changes in these position entries which are not carried forward by NVEC. In some cases even NVEC has its own position entries which ofc conflict with YUP's but in that case I just let NVEC "win" the conflict. For me the most important is to really understand what all these X,Y,Z entries mean and what will eventually change in my game if I let them vanilla or forward YUP's edits. As I mentioned there are thousands conflicts of this nature in cell and worldspace sections, so if for any reason its really important to forward YUP's changes I might as well disable the mod entirely cause I think my right hand is gonna explode after so many clicks and drag n drops :p PS.Sorry if I went off-topic but I believe srb eventually is gonna spare some time to FNVEdit conflict resolution, so this post could be a good snack before the main meal maybe(?) -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
By the way how come and you haven't included that mod https://www.nexusmods.com/newvegas/mods/45557/? ? I think its far superior than ALR - Aptoms Legion Retextured and we all know how good dragbody's and weijiesen's work are :) -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hello srb how are u holding up? So, now that I am modding FNV all over again following your guide I found something that I've mentioned before and maybe you should correct it in your guide. In the CaliberX mod under the "Caliber 4-016 ESM Update" file in the description the author states that we should deactivate the CalXgunrunners.esm and CalXhonesthearts.esm plugins. Probably the updated Caliber.esm file makes those two redundant (plus you save 2 more plugin slots). -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
It's ok I just re-edited the original mp3, cut it the way I wanted it to play, repacked it, etc and now it loads fine. You can delete my post if it breaks the flow of this thread no prob by me ;) -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Possibly off-topic but I really don't know where else to ask this. I 've edited a song of my own preference -mp3 format-, cut it, edited and zipped it in a 7z file. The structure of the folder is Music/Special/ and the mp3 file renamed to MainTitle. In MO everything looks fine, my mp3 appears to overwrite the data one, but when I launch the game I hear no music at all. After I get to the menu screen I can only hear the sounds when my mouse pointer hovers over the menu options. Nothing else. That mp3 plays fine on my media player just like any other mp3 file. Also it plays fine if I click Open on it inside MO. I even overwrote the vanilla maintitle.mp3 on my vanilla Data directory same results. It's like the game refusing to load that mp3. Its strange cause in the past I used to install that same mp3 successfully and its even stranger that if I install any other main menu song replacer that can be found on the nexus it will load and play fine. Any ideas? -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Found this mod right now https://www.nexusmods.com/newvegas/mods/39768/? Dusty distance, I don't know if you were aware of it. Looks spectacular and I believe it makes the desert feeling even stronger. Only disadvantage, I don't think its compatible with Nevada Skies but someone has posted a patch in the comments section. I think it needs testing I might try it tonight. -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
I want to ask something else. I've reinstalled FNV and I am modding the game combining your guide and some documentations I've kept in the past from all my previous attempts modding this game. I am planning to use your guide as a base and then carefully try to implement any other mods I want. Is there any particular reason why you suggest to install the "Low Res Textures" of the Enhanced Blood Textures mod? Is this due to performance impact reasons(I find that rather impossible) or it has to be low quality to play well with the Alternative Blood Spout mod(which exactly I m not planning to install cause I think the blood is way too low res)? -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
The latest one the 0.14.10.5 Anyway I just installed the v0.13.23 from the older versions section and there seems to be no problem at all. -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Whenever I try to activate a mod in FOMM-Fork, like Project Nevada - Extra Options for example I get this error message: "A problem occured during install:This method implicitly uses CAS policy, which has been obsoleted by the .NET Framework. In order to enable CAS policy for compatibility reasons, please use the NetFx40_LegacySecurityPolicy configuration switch. Please see https://go.microsoft.com/fwlink/?LinkID=155570 for more information. The mod was not installed. " Lol any ideas? -
GUIDE Fear and Loathing in New Vegas - Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hello there srb. Incredible work this far! I would like to clarify something though. I remember I had clearly seen mentioned in the past in many different topics and by many experienced mod authors including hairylegs222 (creator of NVEC) and drithius (creator of FOOK - Project Nevada Convergence) that although it is a common practice in Skyrim to clean the official DLC plugins, in New Vegas we should never touch them. Their explanation, if I remember correct, was that this way we would avoid serious stability issues within the game, especially if we were planning to mod it heavily. Could you and the rest people here elaborate on this? I 'll try and send pm for more details to these 2 people because I know they are very experienced with FNVEdit and I clearly remember them supporting the above suggestion. -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
There is one problem with Textures Over Time besides the fact that this mod is long ago abandoned. The maker of these textures apparently forgot a certain type of rock textures (I believe it is rockcanyontrim01.dds and rockcanyontrim01_n.dds) so in some rocky slides you can clearly see some lines like belts that cover the rock's surface from one side to the other with vanilla textures or whatever texture from another pack you use for these. In some cases it looks kinda ugly but I guess most users won't even notice. You can clearly see what I mean if you check the rocky slides that are everywhere around in the Goodsprings Source area. Maybe a certain combination of these textures with another pack's for the missing ones could result in a visually acceptable result but I haven't found anything yet myself. -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
"There seems to be something happening with NMM and this mod to prevent its installation. Here's how to manually install the mod if you can't get it to work with your installer: [*]Click "download manually" on the files tab. [*]Unpack the contents of The Weapon Mod Menu.fomod and copy to your fallout new vegasData folder. Do NOT overwrite any files. [*]If you already have a file Datamenusmaininventory_menu.xml, open it, find <rect name="IM_Tabline">, then the following </rect> and place <include src="WMMWMM.xml" /> on the line after it, before the next </rect> line. [*]Go to the very bottom of Datamenusmaininventory_menu.xml and add <include src="includes_InventoryMenu.xml" /> one line before the </menu> line. [*]If you already have a Datamenusprefabsincludes_InventoryMenu.xml (which you probably won't) then it needs to have the line <include src="WMMWMMTrigger.xml" /> in it. [*]Enable the mod in your load order as usual. Hopefully those directions are clear and accurate enough. If you're not using DarNified UI or some other UI mod that messes with the inventory menu, you probably won't even need to do any editing." This is the #329 post from Pelinor https://forums.nexusmods.com/index.php?/topic/449151-the-weapon-mod-menu/page-33 Probably the other file you found is a file with exactly these instructions applied to it. And yes in order to have Weapon Mod Menu work fine with DarnUI you need to tweak the inventory_menu.xml either manually either downloading that file you posted and overwriting the existing file from DarnUI. -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
I believe that caliberxhonesthearts.esm and caliberxgunrunners.esm are redundant since the updated caliber.esm states in its description that you won't need those two. -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Have you checked https://www.nexusmods.com/newvegas/mods/40176/? rePOPULATED WASTELAND? Although the mod is abandoned and many people in the comments section seem to report various problem with it, I personally remember when I used it in the past that it was running fine. Combined with Populated Casinos it really added some life in the mojave. -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeap, all this time I was looking the other guide ffs. :O_o: -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Another great mod you might have skipped and since you include this mod's suggested body replacers I guess it could fit fine in the guide; https://www.nexusmods.com/newvegas/mods/44476/? Spice of Life - Variety Armor and Clothing Robert Breeze Type3 -
GUIDE FNV Guide - Info and Feedback
Brainfever replied to EssArrBee's topic in Fear & Loathing in New Vegas
Will this patch work with NVEC? Improved Sound FX is integrated into NVEC's master plugin. Actually I don't know if tommy has already taken care of any incompatibilities issues since he provides an NVEC-WMX patch as well which I don't know if it deals with this mod. Where and what should I check in FNVEdit for possible conflicts?