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Everything posted by paul666root
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Wrye Bash seems to be the best organizer for now. It takes a bit until you get the hang of it but afterwards it's quite a nice tool. MO 2 is not working well... i only use it to install mods that have complicated fomods since Wrye Bash does not support fomods.- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
sry can't... i run SSE now. -
SRLE Extended LOTD bugs and play through Issues
paul666root replied to DarkladyLexy's topic in Skyrim Revisited (retired)
check main forums -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
I can tell you what he did since we did it together back then. You need to remove the worldspace entries for wild animals and let only domestic. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
I don't know if I can... I am using many ported mods in my setup and customized ones and i can't post them... When i finalize my setup i will see what i can do. JD and I are working on this. We got SMC up and running for SSE and now we work on WLSO.- 214 replies
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SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
custom memory blocks is too high... set it to 128 and increase by 8 until in console you get the memory blocks under 90% (this can be checked by opening console) or you crash stops these are not necessary anymore with crash fixes: [Memory]DefaultHeapInitialAllocMB=1280ScrapHeapSizeMB=256 remove them they do nothing. Also you can try with ENB on and off and see if it isnt too much for the system. -
Skyrim Revisited: Legendary Edition News
paul666root replied to Neovalen's topic in Skyrim Revisited (retired)
You got no shame sir. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
wiki works again. There is a time in day when the pages work slow or don't work at all. Check again later when this happens. -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
paul666root replied to Nozzer66's topic in Skyrim Revisited (retired)
i guess it also depends on the audio system on the pc ... -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
that's a small guide. Use this instead: https://www.nexusmods.com/skyrimspecialedition/mods/2846/? Thanks anyway for the info but i'm past both guides already. I got much more- 214 replies
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SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
well use SPM or MSI Afterburner to check if you get past the 4gb limit. If you do then that is the problem. If you dont then check the part in the guide where you need to increase the memory block size in crash fixes. Increasing that will fix this problem. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Click free download. On the next page wait 30 secs and the check "I'm not a robot". The down is a green button create download link. On the next page down is a green download button that says "Click here to download" -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
1. should be only textures for warpaints so its safe to skip 2. erm... 3. that file is a temp file until you close xEdit then it gets deleted. -
Skyrim SE Script extender : any updates or is it dead ?
paul666root replied to thorgal's topic in Skyrim Revisited (retired)
Most likely dead... but one can only hope. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Diana here is some patches i got into dropbox and i dont know exactly from where. I think they were mostly for SMC guide. See if you are missing any and upload them in the same place as others since i want to clean my dropbox. https://www.file-upload.com/l66djlnwt114 -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Lack of development. Mostly because when a dev says "i didn't have time to..." he actualy lost interest or means. But it is all speculation ofcourse. Maybe we will be surprised.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Added: - Enairim (Ord/Apoc/Auro/Sacro/Smilo/Thund) Animations: - Immersive Animations - D13 Faster Get Up Stand Up SSE - Realistic Animation Project - Movement (from Oldrim - converted) - Realistic Animation Project - Idles (from Oldrim - converted) - YY Anim Replacer - Mystic Knight (from Oldrim - converted) Sounds: - Immersive Sounds - Compendium Homes: - Elysium Estate - Tel Nalta (from Oldrim - converted) Small ECTV: - JK's Whiterun + Outskirts - JK's Riverwood - Solitude Extended - Arthmoor's Villages - Better Tel Mithryn - Greater Skaal Village - Settlements Expanded - Blackthorn - Solitude Skyway- 214 replies
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i dont know i haven't looked into this guide for a long time. The posts should have lanterns attached. Anyway you can remove if you want the dependancy using xEdit for the ECTV esp. Or remerge the ECTV patches without claralux patches if you know how to use CK and restore the NAVI.
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i think it;s CLARALUX. You can remove it and it's patches.
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
well there is enb at least and didn't remained to reshade only. Anyway in SSE the shadows are improved over the Oldrim.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Dyndolod is not working fully yet but it will. For now i only used SSELODgen. remind me what is SSS ?- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
SSE can be very enjoyable with what mods are now on Nexus. It looks great and it's very smooth and stable. When those mods appear it will be a great addition but I will never go back to Oldrim. About skse 64 i am mostly inclined to believe that the work has ceased, as do others... but one can only hope.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Added: - SkyHUD - SkyUI 2.2 (this was tweaked to work) doesn't have all the SkyUI 5.1 features but it is a GREAT improvement over the original.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Two night screens with: (the screens do not do justice to the quality I actualy experience in-game) - Cinematic Fire 2 HD SSE - ETHEREAL COSMOS - Special Edition https://imgur.com/a/0Xf74- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Added: - Cutting Room Floor - Point the Way - Modern Brawl Bug Fix - Better MessageBox Controls - Better Dialogue Controls - Sovngarde Font Gameplay - Ordinator + Thief skills - Apocalypse + Ord patch Char and NPCs - XP32 Maximum Skeleton Special Extended - WICO - Windsong Immersive Chracter Overhaul (fixed with Hishy's script) - Diversity - Eye Normal Map Fix - Beards - UNP Female Body Renewal with ECE head meshes - Immersive Armors - The Book of UUNP - UNP Body Fit Armors- 214 replies

