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paul666root

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Everything posted by paul666root

  1. Usually all USLEEP updates require CRing. Not sure if updating will mess anything but conflicts may arise.
  2. with SKGE i had a green line always showing when submerging underwater. It was annoying for me.
  3. you got a replacement for the merge esp so no need to fix anything
  4. yes i have no problem in someone else updating the wiki until SSE modding matures a bit.
  5. and perma and skyre change mostly same things so you can't use them both fully.
  6. if i remember correctly i posted a replacement for the merged esp so just overwrite your with what i posted
  7. or you can just wait until March when skse for SSE gets released
  8. this is good news: SKSE64 Update - 28 December 2016 Skyrim Special Edition has been released, and the original SKSE will not work with it. We are creating SKSE64 for the new 64-bit Special Edition. We appreciate your patience while work continues. Currently we estimate a mid-March time frame for a beta release of SKSE64. Above is our latest video update.
  9. you need to know that solitude docks is a hard hitting area especially for a modded game. Same goes for Markarth. I got there around 25-30 fps with my 1070.
  10. well i think to activate brute force on ENB you would need to hit shift + b if i remember right
  11. I will update it for SSE when it will be possible to do it.
  12. maybe you should post in the Dyndolod forums. Sheson will surely answer you if you are sure that is the problem.
  13. well if you activated both FNIS and DSR outputs in left pane then start a new game and see if the problem persists
  14. AFTER Dual Sheath Redux is this: I can not recommend to choose one over the other. They are different. Either try them both and decide which you like or read the page descriptions to make an ideea.
  15. when you use bijin aio esp you also need the assets from the bijin mods all 3 of them kept and delete only the esps. Also those need to go after wsco and the rest in the left pane. Have you ran FNIS ? and then activated the output in left pane?
  16. Yes thanks. I will check them out after holidays
  17. The main guide can be ran but avoid the high res mods and vram consuming like ECTV part. Install 2k 1k texture mods or skip them entirely until you check the game and see how it works for you. With only 2gb vram you cant run the full smc. Try smc lite. And use the performance version of that enb. Disable DoF, cloud shadows. See how it works. If it doesnt just disable it.
  18. it does not matter if you are on windows 7. Your vram is still 4gb. That is the max your VC has. What you are talking about more than 4 is virtual memory.
  19. You got some missing textures there. Use MFG console and then find with xedit which one is the mod missing them. Could be a wrong install or a wrong path...
  20. if you use just UNP body you only need the main file. If you use Bodyslide you need the optional one for the batch building
  21. i don't think i have any patches for gray cowl i installed this https://www.nexusmods.com/skyrim/mods/64651/? and this https://www.nexusmods.com/skyrim/mods/64752/? as for book of uunp just install and run bashed patch again.
  22. 1. Those are mods i use. Ignore. They dont do anything wrong.2. I dont use any of them. You will need to check in xedit for conflicts not only mod pages 3. I use SMC aswell. That contains rustic soulgems. 4. You should post in Dyndolod thread. Sheson is very active.
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