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paul666root

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Everything posted by paul666root

  1. If you really want ICAIO with my ECTV collection you need to spend 1 or 2 days to fix/move all nav meshes around skyrim where they conflict. what instruction list? Install the mods then fix all conflicts in xedit ! :) you dont need to rip apart the guide. Install this for yourself if you want it.
  2. I use WB. If you create projects carefully you wont mess your Data. It's quite a nice tool once you get the hang of it. MO doesnt work properly.
  3. If you use EVT you don't need SBT since both have big trees. I chose SBT. All mods can be usable but Oldrim mods will need converting to SSE.
  4. I do not impose anything. If you like ICAIO keep it i was just making a suggestion to expand a bit your skyrim looks edit2: this is my ectv list. This could not be done with ICAIO. you wont believe how beautifull the places look now.
  5. It's a much simpler mod that only adds spawns. No scripts and other compatibility issues that all the town overhaul modders complain about ICAIO and its mod author. My ECTV looks amazing without ICAIO and its troubles. I dont say its a bad mod since i enjoyed it quite a while i just say its a compatibility nightmare. PS fps drops in Oldrim were quite frequent thats why i droped it and started SSE.
  6. On SSE i switched from Verdant to Unbelievable Grass Two http://aceeqmodding.weebly.com/unbelievable-grass-two.html Its less a compatibility issue than Verdant (i mean less clipping) and more performance friendly. Has its own grass clipping fix and with Landscape Fixes For Grass Mods this works great.
  7. drop icaio use populated. No drops in fps. This is what i got for SSE
  8. ENB Organizer is pretty simple... Don't know what simpler can be.
  9. well if the css wont work anymore ofc you will have to rewrite :: i know its a pita but wait until we see what templates will be.
  10. for example this: <div style="border-left:medium solid #14ff17; padding-left:3px;"> <- this is a part of the css code you used. will not work anymore and will not display the nice colored text anymore... and you will have to use for example: {{Notice|text=Your text here.}} <- this is a template that show you a notice and about leveled lists. If you dont use a mod like Morrowloot for example you wont need to fiddle with them and just use a bashed patch. For MLU you need to bring the armors/weapons inline with MLU. For example MLU has made rare weapons rarer and better stats. So if the mod X brings a weapon that has lower stats or bigger than what MLU has it will bring unbalance to the game. But i think you should not worry about these stuff and first do it without MLU.
  11. purple means missing textures. Check the mods that add to that area where you're experiencing issues.
  12. thanks again for helping me.
  13. Well I already had the first run "installed" and the DDL esp present in the Data folder. So when i ran DDL again it created another DDL esp into the DynDOLOD_Output folder. This new esp contains everything from the old DDL esp in the Data folder (and it's updated) ? edit: thanks for the great support btw!
  14. i'm using 32bit version. Maybe i should try 64bit and see what is happening. and generating ultra trees maybe that is why is comsuming so much memory edit: If I run these in 3 separate runs (this seems to complete) can i merge all tree DDL esps ?
  15. thanks i will look at it. Now i'm trying to expand the ECTV section.
  16. OK. So I did all the worlds one by one. All finished and saved Dyndolod esp. No issues. When i am doing all of them at once... bam "out of memory".. The thing is that i monitored all the time the process and it never reached the end of memory. Always i got left around 6500MB more memory left to use. Dyndolod reached around 3.6gb memory usage and lodgen around 1.4gb. If there was a bad lod or texture wouldn't this happened when i ran the worlds one by one ?
  17. nice to know. I also got footprints but its merged. I played too much with Better Vampires i wanted a different mod now. Also removed the snow shader. Bijin is not covering too many NPCs. I used it on all playthroughs on Oldrim i wanted something different now.
  18. I posted two log files. Hope it helps tracking this issue. https://www.dropbox.com/s/hld16d360895sli/DynDOLOD_SSE_log%201.txt?dl=0 https://www.dropbox.com/s/d7mr2q78429ggr4/DynDOLOD_SSE_log%202.txt?dl=0 on the first log i thought Gray Cowl mod had issues on my LO. I removed the mod but the same issue appeared a second time now with "out of memory". i'm trying to generate ultra trees lods.
  19. Hello again. I need some help tracking an issue which i don't know what it is... [00:18:49.434] Exception in unit userscript line 322: Error while generating 13 mipmap levels for image Image @5DF67EB0 info: Width = 4096px, Height = 4096px, Format = DXT5, Size = 16,384 KiB, Bits @77FF0010, Palette @00000000. Exception Message: One or more errors occurred
  20. the list is on the first page of this thread. What dont you find? with what exactly?
  21. well everything in modding is about personal taste :: that's why there aren't two with the same modlist 100% SRLE was not updated in a long time. This LOTD guide is up to date. It's up to you what you like.
  22. The mod was finished so what updates you want?
  23. I used this one a long time. It's a very nice mod to the border. I got it now on SSE aswell.
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