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Everything posted by paul666root
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
it is better than verdant. so is Unbelievable Grass Two. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
that esp needs a master change with Wrye Bash. There is info on how to do it on the guide. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
i was talking about loading times ingame. Starting the game is normal 1-2 minutes with this massive mods collection. SSE does not have this problem with loading mods at start with many mods. It is very fast (10 secs) -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
I don't have the time to maintain a guide. If anyone is interested i can only help from time to time. have a nice trip. and i was only suggesting not need to use :)- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
with low CPUs the loading times increase when everything is unpacked. I now got half unpacked and half packed. I only unpacked those that needed to overwrite with something and those i needed to change things inside the bsas. PS i am not using Oldrim i use SSE. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
from Settlements Expanded.esp to Settlements Expanded with Inns Merged.esp -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
1. this guide was first made as an expansion of SRLE that's why it's similar but since SRLE is no longer updated for a long time this guide became standalone. 2. this guide contains a lot more than base SRLE as it expands gameplay, visuals and others. It is being updated on a regular basis and lots of people use it. It is very stable and even if some issue appear people in this thread are very very helpfull. 3. it is not modular since it contains a large Conflict Resolution at the end. If you want to cut out mods then you need to cut out from the CR aswell the dependancies or make you own CR. 4. as i said above if some mods are replaced or cut out you need to modify the CR but yes it is possible if you know how to do it or you want to learn. 5. i don't think the scripts are a problem since crash fixes and if you add more mods be aware of your vram. 6. this is a topic discussed over and over again... you can do as you want. It does not really matter. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
this is not a guide and it never will be. This is just a suggestion topic.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
you should try Forest Borealis. It adds quite some nice trees around whiterun hold. As you know now it's quite barren...- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
well for textures i don't know how to do it. I know it involves Photoshop but JD knows how only...- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
you can generate 3D LODs. There is info on DynDOLOD\Docs\trees.ultra folder- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
nice pics. The LODs look nasty... did you use DDL ?- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
those mods were modified by JD i think to include the settings required. and yeah that can help you converting simple mods. If you need a mod you can find me on Skype Name: facebook:paul.magurean- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
if you are referring to aMidianBorn Book of Silence then yes you need to convert it. All mods from Oldrim need conversion. Some only resaving the esp through CK others need extra work on meshes or even textures.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
what?- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
well if the game looks as the video it's still a bit dark/grimm. I like vibrant colors maybe that's why i don't like it.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
the reshade is kicking in at menu. That's what may change your colors right there... but i don't know why you got everything so dark. Have you tried using the ini JD posted?- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
your colors are .... practicaly not there lol... everything is so black and white. So either that is how it looks on your setup or the video is bad... but here is how it looks on mine: https://imgur.com/a/4I1EN PS maybe it's because we both (JD and I) got SMC installed... but still the colors seem off to me there- 214 replies
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SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
paul666root replied to Nozzer66's topic in Skyrim Revisited (retired)
for testing maybe, no use for gameplay though. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
this is what i got into the ECTV Interiors merge: Breezehome_Fully_Upgradable.espMagicalCollegeofWinterhold.espiWil_UselessShopOverhaul.espEnhancedLightsandFX.espPalaces Castles Enhanced.espPCE - ELFX PATCH.espPCE - Marked Droppable Barenziah Stones.espPCE - SPO Patch.espPCE - USEEP Patch.espelfx__breezehome-fully-upgradable.espEnhanced Interiors Longhouses.espEnhanced Interiors Longhouses ELFX patch.espEnhanced Interiors Taverns with ELFX.espEnhanced Interiors USAIO ELFX Patch.espEnhanced Interiors Radioactive.espEnhanced Interiors Radioactive SPO Patch.espEnhanced Interiors Radioactive ELFX Patch.espELFXEnhancer.espEnhanced Interiors Radioactive ELFX Enhancer Patch.espPCE - ELFXEnhancer Patch.espMCoW_ELFX_Enhancer.espECTV Interiors Merge Consistency Patch.esp those are the patches used. i think i used the Nyclix dolomite ini- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
it hasn't... at least i got the same crash- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yes.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
but he didn't fix it :D nifhealer did- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
for ? :D- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
keeps only character overhaul changes removes everything else. items and such. you are not obligated to do it though... thanks. I used to have a list posted on one of the guides for these :D since i used a lot of them.- 214 replies

