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Everything posted by paul666root
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SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yes this i easier to write when updating. I will make a legend with all acronyms soon enough. LECM is Landscape Environment Clutter Merged -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Update: all patches/merges have been updated to the new CRF and LOTD -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Clarification: he considers VANILLA as Vanilla + DLCs + USLEEP -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
thanks! EDIT: i used with SRLEx LOTD JK superlite plus dawn of skyrim (with patches from both for each other) no problems on performance. also Winterhold Rebuild is a nice mod that i use with ETAC winterhold. (both patched) Plus a merge of few small mod collection on expansions like docks, villages, inns, dungeons etc. These do not need too much CRing. I can't offer any support for these installations i just wanted to say it is possible. -
Welcome to SRLE: Legacy of The Dragonborn Reqtified A STEP Hosted Pack created and maintained for the Skyrim Community This guide was created from the well known Neovalen's Skyrim Revisited: Legendary Edition. This would not exist without his hard work on Skyrim Revisited Legendary Edition. Some of the mods and information from this guide are a result of Neovalen's work. SRLE: Legacy of The Dragonborn Reqtified is a pack created to improve the players experience in Skyrim world. This guide also removes the big Conflict Resolution at the end of the load order used in SRLE. We introduced modular patches for the mods used in the guide. This way all users that deviate from the guide can easily remove a mod by removing its patch. Maintained stability with maximum functionality including patches, mod cleaning, mod ordering, and more. You can visit the page here -> SRLE: Legacy of The Dragonborn Reqtified <- This guide brings two star mods to the game that improve and expand user's experience: Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin and Requiem - The Roleplaying Overhaul by The Requiem Dungeon Masters This guide is now in beta testing and we would appreciate any feedback given. You can post here all bugs, problems or mistakes related to this pack. Special thanks to jdsmith2816 for his great work on the modular patches and Requiem integration. You can also check the newer guide: Skyrim All YASH'd Up introduces to this load order the YASH mod.
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Error merging the RDO patches
paul666root replied to monk56's question in Guide Support & Bug Reports (retired)
Only one record needs forwarding. It was posted on rdo forum but no answer yet -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
wow wierd. Can't check ingame yet... not having a working setup. Maybe Darth can look -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
well its no longer available that's why we provide the merge in the nexus. i can send you private if you want the files for mizzog so you can use the premade merge -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
you will need to CR it. Check in xedit for conflicts -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Its ok but the if the overwriting mod updates and those textures are no longer in then you will miss them entirely. But yea its safe to delete -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lotd patches merged uses 3 more patches that are not listed there. You can also just add to that merge the record from the rs children. Its just one -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ctfo adds too few carriages to skyrim. You can go to a location and there wont be a carriage there. But if you want to use it then yes you can install it. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Prvtl_HeavyArmory.esp this is not a patch this is a ccor replacer for HA. You still need the HeavyArmory+IWIA_Patch.esp -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Also upload the caco fix for drinks. We have kryptopyrs permision -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
i think that is Karthwasten. That is not compatible with BFT yet. Astakos is working on a patch. he fixed Karthwasten and Darkwater Crossing for now. Just disable in MCM the carriage for now. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Or use the Core retextures and merge as the guide says until the new version of mizzog appears. Maybe better would be: Option 1: Close to Vanilla looks Option 2: Improved looks You can download the premade CR for them, check for errors and fixe them. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
I would not recommend merging arthmoor villages. As for the other request i will pm you with the list later today. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
use the LOTD Patches Merged. ignore updates on the main file this really depends on a lot of things. What towns/villages expansions you want to merge... do they conflict or not... most town overhauls dont have scripts. They do have navmeshes that conflict with one another so these have to be first tested unmerged with followers the decide which one goes where in the merge order. I got merged now 15 town/village/skyrim expansion mods together but they are small mods and not big overhauls like Holds/JK/Dawn. since you are in the beginning you should not merge mods with navmeshes unless you know what you are doing. -
yes you need to replace VW to fully benefit from RS. the combination Neo had before worked well with RS... i think it was COT and true storms but i dont remember well.
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
merge first the resolve conflicts since when merging renumbering occurs -
Some weathers from VW are not recognised by RS
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes well WAA makes you move slow if is heavy armor. You can disable this via MCM. Also i think frostfall also makes you move slowly if i remember correctly but i dont use it so check MCM for that aswell. about the trees i can't enter now in game since i am making some modifications to my setup and i dont have a working setup right now. But if you see them from far away and dissapear when closer then it means there are lods there but the actualy tree model is not there. You will have to check for me ingame the actual formids so i can look. edit: and for the pouch check the formid then look in xedit what body node it uses and then look at that armor and see what body node is using. If they are the same then that's the problem. If you give me both formids i can look for that myself. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
what trees exactly what robe and what pouch -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes merge them in with the others. I would place them after IoS. -
New SR:LE Install, Game Freeze
paul666root replied to Badfrog88's topic in Skyrim Revisited (retired)
CrashFixPlugin.ini It is advised to adjust the following in your SKSE/Plugins/CrashFixPlugin.ini file: [Patch] UseOSAllocators=1 AlignHeapAllocate=1 Optional you can set these to avoid memory fragmentation: CustomMemoryBlock=1 CustomMemoryBlockTotalSizeMb=112 (this value is system dependant; set it to 64 and increase little by little until ingame console shows the memory blocks between 80-90% and none to 100%) setting it to 64 may not be enough for you. Check in game console for the right number

